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The time has come to submit your entries!

This thread is for the submission of AXE entries only. If you have any questions or comments, please post in the Q&A thread.


Submitting Your Entry
  • All submissions are to be showcased in a single jpeg. The image must contain a render of the final weapon with and without wireframe, and must display your diff and norm texture flats. This jpeg should be of a reasonable resolution.
  • This is a real-time challenge. You may use any real-time renderer (UDK, Crysis, etc.) but you must not use any post-processing effects or advanced (read: “fancy”) rendering techniques. Vigil wants to see your artwork as naturally as possible.
  • Within these threads you will post your weapon of choice, your name, and your image.
  • Submissions must be made to the submission thread no later than 11:00am CST on March 26, 2012


Judging & Winner Announcements

Judging for this contest will happen in 3 parts.
  1. Once the submission deadline is reached the submissions threads will be closed. The Top 3 weapons for each category will be chosen by Vigil.
  2. Finalists will be contacted by email to submit their assets for final review (No source files required.)
  3. The Top 3 weapons for each category will be posted to Darksiders’ Facebook page, where fans of Darksiders will be able to vote on which weapon they would like to see in Darksiders II.
One artist per weapon/entry only. An artist may submit an entry for each of the 3 categories.
The winners will be announced on the Darksiders Facebook page and Polycount once the voting has ended and Vigil is ready to announce the winners.
One weapon from each category will be chosen to be included in the ship of Darksiders II.


Good luck to you all!

Last edited by adam; 03-22-2012 at 08:37 PM..
World Artist - Bethesda Game Studios
The Elder Scrolls V: Skyrim

There's no crying in Polycount!
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Impala88's Avatar
Old (#2)
http://www.polycount.com/forum/showthread.php?t=95387

Demonic Axe - Adam Spriggs.


Last edited by Impala88; 03-26-2012 at 06:09 AM..
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Spug's Avatar
Old (#3)
http://www.polycount.com/forum/showthread.php?t=95800



Good luck everyone! CHEERS!

Last edited by adam; 03-26-2012 at 10:05 AM..
www.carbinestudios.com

www.wildstar-online.com/en/

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Korax's Avatar
Old (#4)
http://www.polycount.com/forum/showthread.php?t=95466
Maps: 512x512 Tris: 1498

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Old (#5)
Good Luck for every one!
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Valerien's Avatar
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Progress thread

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Aldarius TD's Avatar
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http://www.polycount.com/forum/showt...97#post1552097




Uploaded with ImageShack.us

Last edited by Aldarius TD; 03-25-2012 at 08:31 AM..
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jaxeller's Avatar
Old (#8)
Progress Thread: http://www.polycount.com/forum/showthread.php?t=95692

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Kratilim's Avatar
Old (#9)
Progress thread: http://www.polycount.com/forum/showthread.php?t=95346



Edit: Changed renderer from UDK to Marmoset because I got better results.

Last edited by Kratilim; 03-25-2012 at 03:33 AM..
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Progress thread http://www.polycount.com/forum/showthread.php?t=96051
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dragonxxxv's Avatar
Old (#11)
Progress thread

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Old (#12)
PROGRESS THREAD

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EvanG's Avatar
Old (#13)
Evan Gaugh

Kingdom of the Dead Axe

http://www.polycount.com/forum/showt...89#post1552489

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Daedalius's Avatar
Old (#14)
www.polycount.com/forum/showthread.php?t=95437

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brian86's Avatar
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Last edited by brian86; 03-25-2012 at 01:09 PM.. Reason: realtime render
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XRevan23's Avatar
Old (#16)
XRevan23 - Angelic Axe
Progress Thread



Great Work Everyone

Last edited by XRevan23; 03-24-2012 at 09:44 PM..
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LittleRedFishy's Avatar
Old (#17)
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Rilem's Avatar
Old (#18)
Rilem (Richard Lems) - Demonic Axe
http://www.polycount.com/forum/showthread.php?t=95309


Last edited by Rilem; 03-26-2012 at 04:47 AM..
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afisher's Avatar
Old (#19)
Afisher - Darksiders Core Axe

Freelance Artist
afisher.com.au - CGHub
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Old (#20)
Thread


Last edited by 011010; 03-26-2012 at 01:56 AM..
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konraden's Avatar
Old (#21)
http://www.polycount.com/forum/showthread.php?p=1548549
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Old (#22)
http://www.polycount.com/forum/showt...14#post1552914

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Old (#23)
Progress thread: http://www.polycount.com/forum/showthread.php?t=96880

Demonic Axe

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Old (#24)
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