|
created Darksiders II - Submission - [AXE] ----- CLOSED
on 03-22-2012 07:45 PM
The time has come to submit your entries!
This thread is for the submission of AXE entries only. If you have any questions or comments, please post in the Q&A thread.
Submitting Your Entry- All submissions are to be showcased in a single jpeg. The image must contain a render of the final weapon with and without wireframe, and must display your diff and norm texture flats. This jpeg should be of a reasonable resolution.
- This is a real-time challenge. You may use any real-time renderer (UDK, Crysis, etc.) but you must not use any post-processing effects or advanced (read: “fancy”) rendering techniques. Vigil wants to see your artwork as naturally as possible.
- Within these threads you will post your weapon of choice, your name, and your image.
- Submissions must be made to the submission thread no later than 11:00am CST on March 26, 2012
Judging & Winner Announcements
Judging for this contest will happen in 3 parts. - Once the submission deadline is reached the submissions threads will be closed. The Top 3 weapons for each category will be chosen by Vigil.
- Finalists will be contacted by email to submit their assets for final review (No source files required.)
- The Top 3 weapons for each category will be posted to Darksiders’ Facebook page, where fans of Darksiders will be able to vote on which weapon they would like to see in Darksiders II.
One artist per weapon/entry only. An artist may submit an entry for each of the 3 categories.
The winners will be announced on the Darksiders Facebook page and Polycount once the voting has ended and Vigil is ready to announce the winners.
One weapon from each category will be chosen to be included in the ship of Darksiders II.
Good luck to you all!
Last edited by adam; 03-22-2012 at 08:37 PM..
|
, Moderator,
1,405 Posts,
Join Date Apr 2006,
Location Frederick, MD
|
Last edited by Impala88; 03-26-2012 at 06:09 AM..
|
, triangle,
438 Posts,
Join Date Nov 2010,
Location Edinburgh
|
Last edited by adam; 03-26-2012 at 10:05 AM..
|
, triangle,
360 Posts,
Join Date Jul 2007,
Location Orange County CA
, null,
15 Posts,
Join Date Mar 2012,
Location Rome, Italy
|
created AXE-Kingdom of the Dead-chemotoledo
on 03-24-2012 01:09 AM
Good Luck for every one!  
|
, line,
57 Posts,
Join Date Mar 2012,
Location Los Angeles CA.
, vertex,
41 Posts,
Join Date Nov 2009,
|
Last edited by Aldarius TD; 03-25-2012 at 08:31 AM..
|
, null,
12 Posts,
Join Date Apr 2009,
, line,
53 Posts,
Join Date Dec 2008,
Location SoCal
|
Progress thread: http://www.polycount.com/forum/showthread.php?t=95346
Edit: Changed renderer from UDK to Marmoset because I got better results.
Last edited by Kratilim; 03-25-2012 at 03:33 AM..
|
, line,
72 Posts,
Join Date Jun 2010,
Location Utrecht, THe Netherlands
, null,
13 Posts,
Join Date Nov 2011,
, null,
10 Posts,
Join Date Sep 2011,
Location Los Angeles, CA
, dedicated polycounter,
1,871 Posts,
Join Date Feb 2008,
Location Antwerp, Belgium
, vertex,
48 Posts,
Join Date Mar 2006,
, vertex,
41 Posts,
Join Date Feb 2012,
Location kansas :(
|
Last edited by brian86; 03-25-2012 at 01:09 PM..
Reason: realtime render
|
, vertex,
33 Posts,
Join Date Jan 2010,
Location NY
|
XRevan23 - Angelic Axe
Progress Thread
Great Work Everyone 
Last edited by XRevan23; 03-24-2012 at 09:44 PM..
|
, triangle,
270 Posts,
Join Date Sep 2008,
Location Los Angeles, Ca,USA
, null,
3 Posts,
Join Date Mar 2012,
|
Last edited by Rilem; 03-26-2012 at 04:47 AM..
|
, line,
66 Posts,
Join Date Feb 2010,
Location Netherlands
, triangle,
359 Posts,
Join Date Jul 2010,
Location Australia
|
Last edited by 011010; 03-26-2012 at 01:56 AM..
|
, vertex,
35 Posts,
Join Date Mar 2012,
, null,
24 Posts,
Join Date May 2010,
Location Sweden, Stockholm
, spline,
118 Posts,
Join Date Mar 2011,
Location Norway
, null,
11 Posts,
Join Date Mar 2012,
, vertex,
37 Posts,
Join Date Feb 2012,
Location Phoenix
, null,
6 Posts,
Join Date Mar 2012,
| Thread Tools |
|
|
| Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
Copyright 1998-2012 A. Risch
|