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created [DS2] Axe, Nix
on 03-08-2012 03:14 PM
Edit: latest progress:
Original post:
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Gonna attempt to do one of each weapon type. Here's what I've got so far for axes (the silhouette would be something like an insect).
 
Last edited by Nix; 04-03-2012 at 03:46 AM..
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, spline,
187 Posts,
Join Date Nov 2010,
Location the Netherlands
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ooh, i like the spine,
how the upper part is connected to the handle isn't so clear though,
what i make of it is that most off the upper part is on one side of the handle, wich would make the axe very unbalanced,
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, spline,
196 Posts,
Join Date Mar 2012,
Location Belgium
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Love everything about this design, really nice work. I would say that the head to haft ratio seems a little unbalanced for a two-handed weapon and the haft needs to be longer but I may be wrong. Looking forward to seeng this one progress!
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, null,
22 Posts,
Join Date Feb 2011,
Location Hatfield, United Kingdom
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Thanks for the comments. I agree with the crits so far, and looking back at it, the bone axe felt a bit meh to me anyway, so I decided to go with the insect one.

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, spline,
187 Posts,
Join Date Nov 2010,
Location the Netherlands
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love it!
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, spline,
160 Posts,
Join Date Dec 2010,
Location Budapest, Hungary
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nice and creepy!
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, Moderator++,
1,546 Posts,
Join Date Oct 2004,
Location Austin Texas!
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Thanks! : D
Here's a quick blockout:

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, spline,
187 Posts,
Join Date Nov 2010,
Location the Netherlands
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I like the concept, I think it's the best of the three entries you have. It's very darksiders-y, but the bug twist gives it some nice uniqueness. Good luck with the sculpt.
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, triangle,
308 Posts,
Join Date Dec 2008,
Location Winnipeg, MB
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Thanks : D
Bit of progress:

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, spline,
187 Posts,
Join Date Nov 2010,
Location the Netherlands
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More progress! Gonna duplicate the legs later and mess with the duplicates to make them slightly different.

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, spline,
187 Posts,
Join Date Nov 2010,
Location the Netherlands
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I love this, the detail is coming along nicely, especially adding the tiny teeth in the between the blades. (on the above right pic). Are they eyes going to be lit?
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, line,
71 Posts,
Join Date Feb 2011,
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This is sick, I love this design.
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, null,
6 Posts,
Join Date Dec 2010,
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it's the mean eating pitch black alien of doom from hell !!
so dope

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, polygon,
671 Posts,
Join Date Feb 2010,
Location Vista, CA
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Vysuki: Yeah I think they will be.
SouthpawSid: Hah! I remember those guys. So scary D:
Here's some more progress. I'll still make some more adjustments and add some damage here and there before I'll call the sculpt done. Any crits?

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, spline,
187 Posts,
Join Date Nov 2010,
Location the Netherlands
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This is looking so rad. Keep up the awesome work!
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, polycounter,
1,278 Posts,
Join Date Jun 2009,
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Cool design! The shapes are very organic and interesting. Is it supposed to be impaled on the stick or gripping it? It doesn't really look like it would stay on while being swung around if its just clutching the end of the handle.
Is there a story behind the design? The handle (especially pommel) matches the design of the creature, so it seems like it's part of it.
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, triangle,
382 Posts,
Join Date Nov 2009,
Location Vancouver, BC, Canada
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Thanks!
The bug's not being impaled on it, it's kinda supposed to look as if it's holding on. I guess it's not really an insect but a corrupted weapon, so maybe the weapon would've originally been a solid piece that just kinda got morphed in the shape of an insect holding a weird insect like stick thing? So the upper bug part is really just solidly attached to the handle part, even if you wouldn't think so.
Then again, if it really was just a bug sitting on top... you know how powerful a grip some insects have. :P
I didn't really think of a story or anything. Originally I didn't know what to do with the handle so I just tried to give it an insect like theme, but I guess looking back at it you could say it's two different creatures holding on to each other?
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, spline,
187 Posts,
Join Date Nov 2010,
Location the Netherlands
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I went back and messed with the silhouette a little, also added a bunch more details. And I kinda tried to make it look as if the legs were kinda merged with the handle, all grown-in like, but Idunno if I managed to make that work, I might just revert that. Any thoughts? Does it look like it might fall off otherwise?

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, spline,
187 Posts,
Join Date Nov 2010,
Location the Netherlands
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It feels like the space between it's legs needs something, like a jewel or stone or something.
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, spline,
246 Posts,
Join Date Jun 2011,
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Maybe I should just impale him on the handle? Like he was in the concept, haha.
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, spline,
187 Posts,
Join Date Nov 2010,
Location the Netherlands
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That would certainly fill that space, and it's stomach, and whatever other nightmare organs it might have in there, yeah.
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, spline,
246 Posts,
Join Date Jun 2011,
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Here's a test bake, still some glitches to work out (especially that annoying middle seam problem around the axe blades) and also I used a lower res sculpt just for testing, so it's not looking as sharp as it will eventually.
The lowpoly sits at 1664 triangles right now. It was said we had a couple hundred to play with, so I hope that's gonna be ok for tri count? If not, I'm sure I can shave off some more.

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, spline,
187 Posts,
Join Date Nov 2010,
Location the Netherlands
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Looks great to me. I think 1600 is cool. If I recall correctly, Bobo said we can go over by 300 if needed, so I can't see why 1600 would be a problem. Sculpt turned out great, I look forward to seeing this textured.
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, triangle,
308 Posts,
Join Date Dec 2008,
Location Winnipeg, MB
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Wow look at that. Nice job.
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, spline,
246 Posts,
Join Date Jun 2011,
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Thanks! : D
Some texturing progress, still needs work as well as a specular and glow map, but it's getting there.

Last edited by Nix; 03-22-2012 at 08:33 PM..
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, spline,
187 Posts,
Join Date Nov 2010,
Location the Netherlands
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