
JGavinFischer
Ruz said:New Cycles render for the new year - tough to get interiors to render noise free without a bit of 'fast
nice
sarayel

jedenjenda23



jedenjenda23


jedenjenda23
Noth said:@Vexod14 that's part of why I want to build something, I wanted to go back to Zbrush and didn't have a license, I never bought a persistent one, I just had them from work but that changed eventually. I couldn't go sculpt for then fun. I couldn't justify the subscription for an occasional use, since I wasn't using it for work either. I really want a low cost option in the space. I do want to support something like retopo, but again yeah I think if you could just edit the base mesh model then you wouldn't really even need retopo.. you know? skip retopo but offer UVs then export base + HP for baking in Marmo.
@Neox still happy to hear your thoughts on the sculpting there and going back and forth from modelling/sculpting there. I haven't got into that, it's been on my todo list for ages.. I've read plenty about Blenders geo cap and lag in higher targets since it's all on the CPU -- have you ran into that yet? I imagine it's more of a, switch to modelling your low poly to sort things out, switch back to sculpting after once you've lowered things -- not sure if it works like that but seems like a good bet for a software that has it all.
Also I set this up to feel like ZBrush so alt is masking, ctrl+alt out of the mesh is discard mask, I just need to setup invert mask. Smooth is shift (is that what you mean?) I build mask and smooth to be their own brushes too, but they have special alternate hotkeys that mirror ZBrush so the muscle memory for some is just there.



stray