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Really nicely done man, I've been thinking about doing some classic 2D area in 3D somedya, and I probably will, you really nailed this one!
Like lightnin' man, I'm here and ready to strike...
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, vertex,
29 Posts,
Join Date Feb 2011,
Location Gothenburg
, vertex,
45 Posts,
Join Date Jul 2012,
Location Houston, Texas
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ALL YOU DO IS FEED ME PUFFINS! I NEED NOURISHMENT!
Anyway joking asside I absolutely love this. I would love to see a little camera fly through so we can see some of the nice material tricks you did in your env..
so a few things I would recommend to make this feel more like a scene vs a few screenshots.
1 I would love to see those monitors flickering and changing to show heads up displays of pokemeon , maybe one thats a wanted/warning police flash that comes up warning trainers of Team rocket.
I would also like if you maybe color changed some of the areas based on location, example you have red and white everywhere but you added a location that was a cafeteria , changing the shader at that point to color shift into maybe, I dunno a green section, will let people know upon glance "oh this is so and so area" Color separation based on your sections will help not make the eye get lost in a overall Similar toned level.
Anyway Overall fantastic just a bit more to this and this would be a scene you would see in a modern day game hands down  Fantastic job.
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, card carrying polycounter,
2,392 Posts,
Join Date May 2006,
Location In the Year 20XX
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Sweet work. I found myself humming the tune while looking through it... Love how you nailed the color scheme. Great work! 
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, spline,
211 Posts,
Join Date Jun 2011,
Location Pittsburgh
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Really nice work!  Looks a lot better now than before I think.
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, dedicated polycounter,
1,658 Posts,
Join Date Sep 2009,
Location Sweden/Malmö
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DAAAAAMMMMNNNNNNNNN.
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, spline,
238 Posts,
Join Date Apr 2011,
Location Pittsburgh, PA
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Dang o_o. This is cool! Total futuristic Pokecenter!
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, dedicated polycounter,
1,674 Posts,
Join Date Nov 2010,
Location Orange County, CA
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This has definitely come on leaps and bounds
Although I would suggest that you stick with it to put some life in there, such as characters.
I think it would boost this really nice scene to a mind-blowing scene.
Think of the fame! (:P)
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, polycounter,
859 Posts,
Join Date Nov 2011,
Location Birmingham, UK
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This is the coolest thing ever. Looks great, too
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, null,
5 Posts,
Join Date Aug 2012,
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Dude this is fantastic...
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, spline,
134 Posts,
Join Date Jun 2010,
Location Michigan
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I LOVE the pokeballs. And the magazine racks. So cool man. How long did this take?
"For small creatures such as we, the vastness is bearable only through love" - Carl Sagan
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, spline,
170 Posts,
Join Date Aug 2011,
Location UK
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@seforin
Didn't plan on doing a flythrough. My thinking was I wanted to eventually put characters in and probably don't have the time to learn how to properly animate them so they'd be static, which I thought might look weird on a flythrough. It's not out of the question though. I did take the trouble to encode a video. Originally wanted some kind of pokemon newscast on it, but settled with a trailer. Flickering screens isn't difficult and I did set aside masks for parts of the UI texture I would want animated. And I'm also finding that a flythrough might show things off better rather than having to take a million screenshots. Seems to be more to show than I imagined.
Also took your color suggestion and applied it to the floors. Worked really well I think. Excellent call, thanks! Will further explore this.
@nathanbarrett
This is my first attempt at an environment so fumbled around quite a bit and tried to switch to max in the middle, but overall about 3 months. Even more if you count all the studying and practice I did to prepare for this. I think knowing what I know now and if I properly planned it out, I could knock this out in under a month. To be specific, reused textures on nearly all assets. So the pill bottles took ~10 minutes. Something more complicated like the trade station maybe ~1-2 hours. Pokeballs are actually a unique texture and took ~20-30 minutes. Was slow at first, but at the end was really easy knocking out assets.
So, I could use a bit of help here. Working on post, and things looks so different on my 2 monitors. Even more infuriating, things that don't look so good, actually look good on my phone. Need to do some learning on monitor calibration. So here's 2 different LUTs side by side. left is new, right is from last update
Changed wall panels a bit. Would like to get some orange in there.

Thought this room was a bit bright so dimmed the lighting a bit on the new one.

Some lightmap errors were making things black that shouldn't be.
So basically having a hard time judging contrast and saturation. Would appreciate any thoughts on the 2 LUTs.
Thanks for all the feedback! You guys are awesome.
Last edited by EvanL; 08-29-2012 at 07:10 PM..
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, vertex,
45 Posts,
Join Date Jul 2012,
Location Houston, Texas
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Looking a lot better! Wish you had some more variety though in your lighting in terms of darks.
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, polycounter,
789 Posts,
Join Date Oct 2008,
Location Dick Jokes From Sherman Oaks, CA
, vertex,
45 Posts,
Join Date Jul 2012,
Location Houston, Texas
|
Looks awesome, that has come a long way! Love it
Only nitpick is that the final images seem to have some weird treatment, can't really put my finger on what's wrong but what's that white halo around everything? Lack of AA/AF or overdone sharpen filter?
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, polygon,
693 Posts,
Join Date May 2007,
Location Sao Paulo
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Nailed it. Over done sharpen post. It was popping all the edge highlights especially the ones with bright spec. Still can't get a handle on AA though. Got some pretty jagged edges especially from a distance.
Need to figure everything out before I retake all those screenshots again.
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, vertex,
45 Posts,
Join Date Jul 2012,
Location Houston, Texas
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Excellent work. Just needs some pokemon, nurses and trainers. Would love to play a pokemon rpg like this.
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, spline,
101 Posts,
Join Date Oct 2010,
Location Delaware
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