@Virtuosic - Yeah don't worry I have a lot of props planned for this scene to break repetition =)
@brandoon - I'm using lower res lightmaps at the moment to keep iterations fast. The final version will use higher res maps!
@ScoobyDoofus | @Xendance - Cool! I'm planning on adding detail specular maps, just need to figure out how to make good tiling detail textures that don't look tooo repetitive from the distance. Far Cry 2 did that and it looks really good.
I also plan on using spherical maps for "reflections", but I can't seem to find any good tutorials on this. The one on UDN is obsolete :/ Does anyone know how to do it? I wanted to make a few tests with spherical mapping before switching to cubemaps.
@SasoChicken - The ceiling holes are not visible in the screens because they are just placeholder bsp atm ^_^
- New wall set
- Using placeholder plant meshes by Epic at the moment
- tweaked the floors diffuse map, which was way too dirty