Thread Tools Display Modes
pables's Avatar
Old (#1)
Hi, I finished it last month, but forgot to post it

Lately I will put some wires if you like. I'm happy with the result, and I think modeling this helped me to improve my modeling skills.






I also made a turntable. Here is the link just in case the embed doesn't work properly Turntable on Vimeo

<iframe src="http://player.vimeo.com/video/18758469" width="400" height="300" frameborder="0"></iframe><p><a href="http://vimeo.com/18758469">Leica M3 3dTurntable</a> from <a href="http://vimeo.com/user5720403">Pablo Pintado (Pable)</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
Offline , null, 23 Posts, Join Date Jan 2010, Location Murcia, Spain  
  

pables's Avatar
Old (#2)
Wires!









Offline , null, 23 Posts, Join Date Jan 2010, Location Murcia, Spain  
  

EarthQuake's Avatar
Old (#3)
Looking good, seems very accurate. Try to get some wip shots up next time, its not as fun when we can't see the process!

One thing I noticed, is that the half circle shape on the baseplate, where it latches to camera itself is too soft and not quite accurate, I noticed the same thing here; http://www.polycount.com/forum/showthread.php?t=78362

You may just want to reread my last couple posts there.


If this was to be baked down to a low res model as a game asset, I would say a lot of your edges are too hard, but its sort of up to you if you'd like to model with that mentality.

[edit] Oh one more thing, with the leather chunk, you have nice soft bevels for the intersections on most areas, but that half circle shape, and the strap lugs its just a straight up intersection. Would be nice to have that modeled there as well so it doesn't look tacked on.

Last edited by EarthQuake; 03-04-2011 at 01:03 PM..
Offline , Moderator, 10,108 Posts, Join Date Oct 2004, Location Iowa City, IA  
  

pables's Avatar
Old (#4)
Thank you very much for your comments Earthquake. You're right with the baseplate, I hadn't even noticed it. And you're also right about the intersection.

About the edges being too hard, I didn't have the intention to bake it to a lowpoly. I started this more like a hardsurface subd practice. But is good to know in any case. Thanks again.

And sorry about the process, I modeled straight and I forgot about posting the wip shots. Next time I will post more wip shots so you can help me through the process and have more fun!
Offline , null, 23 Posts, Join Date Jan 2010, Location Murcia, Spain  
  

marks's Avatar
Old (#5)
From the refs in the sticky it looks like your tiling displacement is a bit too high - eg the details are smaller than they should be.

www.marksneddon.net
Technical Artist
Offline , polygon, 743 Posts, Join Date May 2008, Location Brighton, UK  
  

getbiks's Avatar
Old (#6)
Good work.. the wireframe looks clean... very good work..
Offline , null, 1 Posts, Join Date Jul 2011,  
  

Nano XS's Avatar
Old (#7)
Simply Amazing.
Offline , null, 12 Posts, Join Date Oct 2011,  
  

ageshero's Avatar
Old (#8)
Incredible.
Offline , null, 11 Posts, Join Date Jan 2012,  
  

ambethia's Avatar
Old (#9)
Pables, I see you're working in modo. Do you mind sharing your approach to the diamond pattern on those knobs?
Offline , null, 15 Posts, Join Date Oct 2011, Location St Petersburg, FL  
  

pables's Avatar
Old (#10)
Sure mate, the truth is I did more or less what Earthquake explains in this post (http://www.polycount.com/forum/showp...20&postcount=8).

I've also tried other ways, but this seems to be an easy and efficient method.
Offline , null, 23 Posts, Join Date Jan 2010, Location Murcia, Spain  
  

ambethia's Avatar
Old (#11)
Thanks, pables!
Offline , null, 15 Posts, Join Date Oct 2011, Location St Petersburg, FL  
  

pables's Avatar
Old (#12)
You're welcome, I did nothing actually

Please let me know if you have any other doubt.
Offline , null, 23 Posts, Join Date Jan 2010, Location Murcia, Spain  
  

Dewitt1's Avatar
Old (#13)
all right
Offline , null, 2 Posts, Join Date May 2012,  
  

 

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.

Copyright 1998-2014 Polycount