Homeโ€บ Stickies

What Are You Working On? 2011 Edition!

19394969899242

Replies

  • Shoy333
    Options
    Offline / Send Message
    Very nice rendition of captain america! :)
  • rooster
    Options
    Offline / Send Message
    rooster mod
    face is a focal point, I think it's reasonable to give it more density. Whats worse, texel disparity or a smudgy pixellated face?

    ps: would make a nice chess piece Shadownami :)
  • Dan!
    Options
    Offline / Send Message
    Dan! polycounter lvl 6
    crossposting since I showed the progress of this one in here-
    DanPinupPres.jpg
  • Andreas
    Options
    Offline / Send Message
    Andreas polycounter lvl 11
    Rooster: That would be fine if the texel disparity was around the back, but it's right underneath the 'focal point' as you put it, and it's immediately noticeable.
  • Cap Hotkill
    Options
    Offline / Send Message
    Cap Hotkill polycounter lvl 13
    dan, I see that you made the clothes removable, can we get some "exploded" views? :P
  • TNO
    Options
    Offline / Send Message
    TNO
    http://vimeo.com/24139845 finished this filmproject 3 days ago.
    in this version the audio is not available.

    (I am aware that there are still mistakes in the animation :-(
    but I am somehow glad that it got finished in the given time shedule.

    some screens of the clip
    image.jpg

    image.jpg



    I am now trying to make a rigged goose.
    (still have to figure out which rig solution would be the best and how to add feathers)

    image.jpg
  • leslievdb
    Options
    Offline / Send Message
    leslievdb polycounter lvl 15
    started doodling and got to this so far, perhaps this will turn in a 3d model

    theexterminator_wip1.png
  • Sephez
    Options
    Offline / Send Message
    Sephez wrote: ยป
    Hey guys, first time posting here, I've been a long time lurker :)

    Here's something old I've been working on in-between school assignments that I've decided to finish now on my spare time. The first pic is currently where I'm at and below are some thumbnail designs of her that I'm considering.

    Comments and critique is highly welcome !

    jmiles: That's looking very nice ! I kinda agree with Dan about the texture contrast but it's looking pretty sweet nevertheless :)

    DDuckworth: The scene is looking fairly empty right now so I'd definitely throw in some trees to populate the scene a bit !
    girl1.png
    girl2.png

    2 pages later my post was verified :D I hope nobody minds if I quote the original post to bring it to attention because I could use some feedback !

    Gingerookie: Wow, you pretty much nailed the concept, it's looking great ^^ Once the shield is decorated he's going to be even more awesome :D

    Blvdnights: Nice scene ! What does it look like with a darker background fog and a more subtle blue light ? I think toning them down would give the scene more atmosphere :) And perhaps raising the radius and brightness on the lamp lights instead
  • blitz
    Options
    Offline / Send Message
    blitz polycounter lvl 17
    Gingerookie: nice face on the old dude :)

    here a little update on the killercroc thing.
    I know the details are very random and not natural, worked to fast and without alphas..
    anyway, hope its looks "ok". :)
    And now back to work!

    croc04.jpg
  • Jeremy Tabor
    Options
    Offline / Send Message
    Jeremy Tabor polycounter lvl 13
    ugh.. w/o alphas? just a bunch of masking, then?

    seems painful.

    looks cool tho :) keep it up
  • blitz
    Options
    Offline / Send Message
    blitz polycounter lvl 17
    thanks :)
    and yeah.. no alphas and no masking. Just standart brush, thats all.. even almost no smoothing. :D
  • Blaizer
    Options
    Offline / Send Message
    Blaizer interpolator
    blitz, that's a great work, and a HARD work!! :D

    Keep it up man!
  • eY3lEs5
    Options
    Offline / Send Message
    Blvdnights: Sweet scene, I think I remember seeing your tractor before and it looks great. It just seems really dark, could be my monitor at work but it would be nice to see more bounced light from the lamps.
    Gingerookie: Cheeks, love his style and you nailed it!
    blitz: omg, you're crazy! Looks pretty sweet to me :)

    A little something I put together recently. Cross posting from my digital sketchbook thread, so C&C there if you'd like.
    ssB.jpg
  • wake
    Options
    Offline / Send Message
    wake polycounter lvl 17
    more progress on this one. I'm starting to like how this is looking:

    ironS12.jpg
  • crazyfool
    Options
    Offline / Send Message
    crazyfool polycounter lvl 13
    thats crazy Blitz :)

    heres a quick doodle I did this morning of a Dark Prince Im working on, Its getting there, wanna pull him around alot still but I might get some armour in before that.

    dark_prince_001.jpg

    and a small update on my Clement Sauve tribute

    clemente_sauve_tribute_zbrush_002.jpg
  • Crylar
    Options
    Offline / Send Message
    Crylar polycounter lvl 18
    hadessa04.png

    She'll rip your spine out! :D

    Just a bit more on the mesh then UV ^^
  • Mr.Wednesday
    Options
    Offline / Send Message
    First lighting pass for my new scene with my tractor. Still gonna add some firefly/bug particles around the lights and still not totally happy with the lights or some of the placement of the grass.

    As always, C&C always welcomed!

    O7OXTh.jpg
    4C5A7h.jpg
    iWrwN.jpg
    r5xsS.jpg
    Xd02K.jpg

    I unfortunately I dont have any critique... Just can say that I love it! :)

    I decided to make a quick eye study in Silo (still learning everything)... So here it goes:

    oPjXB.jpg

    EQeRj.jpg

    Of course any critique is also welcome... Although my Silo version expired and I cant save models so this one is a goner! But its good to delete and start over... :)
  • benji
    Options
    Offline / Send Message
    benji polycounter lvl 7
    Sephez - awesome stuff, I love the stylisation and the texture work is great. Nice variants too - I like the design you have right now, but you could incorporate the bracelets and other accessories from the concepts to make it more visually interesting.


    eY3lEs5 - looking great. I think the bricks are disproportionally large though. you have just over 20 rows of bricks in that wall. I went and counted the bricks in the wall of my house (...I have spare time.. haha) and there were at least 35 rows floor to ceiling.


    wake - epic. is it me or is his right leg longer than his left? considering the extension of the foot.


    crazyfool - looking awesome! I love the smirk on his face. this guy really has character. the colouring is simple but seems to make a really bold statement.


    Mr.Wednesday - nice but I think the shape is off, it looks too flat and regular. Also defining where the eyebrow is might help!
  • TNO
    Options
    Offline / Send Message
    TNO
    @ Sephez

    maybe you could try to make real particle hair - are you going to animate her?

    it seems to me that her arms are to long or her upper part of the body is to short.

    Can you post some wires expecially for the clothing and some different views? (how does the bag look like?)

    ah by the way make sure to not post pictures of her without clothes (even if these pictures are wire pictures) some special Users in Polycount could understand it wrong
    and will say malicious things.

    the colors are good and making it uniqe because it matches perfectly with the color of her skin.

    only the overpaintings of the different clothes are not so good because these colors are not corresponding enough with her skin.

    maybe this is helpful to search for;

    THE SEASONAL COLOR ANALYSIS

    I found this link where there is a color palette of the differnt types.

    http://www.style-makeover-hq.com/seasonal-color-analysis.html


    the glasses or the bow is good if you want that the viewer pays more attention to her face and her mimics.
    everything else that is movable could distract the viewer from the message you want to give away.
  • haikai
    Options
    Offline / Send Message
    haikai polycounter lvl 8
    Is there like some kind of focal length setting in marmoset? It feels like two completely different models.

    Render\Camera\Field of View :)
  • I_R_Hopo
    Options
    Offline / Send Message
    I_R_Hopo polycounter lvl 14
    I took a break from my texturing-learning and figuring out how to get things into Source a few days ago to begin working on this. It's a Warhammer 40K Kroot rifle. I've changed the design a bit where I wanted to add more details, and where I thought certain things on the plastic figurine didn't make much sense (For example, the charge-loading hatch thing. On the figurine it's a lot thicker height-wise. I liked the look of it being thinner, and thought it lined up better with the barrel that way when I imagined the charges being loaded in). I still have quite a bit to do. I'm also going to attempt sculpting for the first time ever on this, so I'm pretty excited for that. I already did a quick test on the pad there, and made it look more like leather. I need to learn the sculpting program more before I really jump into it though.
    XOWcT.png
    FBuh8.jpg
  • Maph
    Options
    Offline / Send Message
    Maph polycounter lvl 8
    thats crazy Blitz :)

    heres a quick doodle I did this morning of a Dark Prince Im working on, Its getting there, wanna pull him around alot still but I might get some armour in before that.

    dark_prince_001.jpg

    and a small update on my Clement Sauve tribute

    clemente_sauve_tribute_zbrush_002.jpg


    Cool! I'm getting quite the Kratos vibe of your Dark Prince, must be the pale skin, reds and the angry bald face. :p
    Good work on the Clemente Sauve character! Although the bend on the distal phalange of his index finger is very unnatural. Looks like he broke his finger.
    Try bending your finger like that, you're physically incapable of doing that. :)

    edit: Yes, I'm nitpicking, deal with it! :D
  • Carl Brannstrom
    Crylar wrote: ยป
    hadessa04.png

    She'll rip your spine out! :D

    Just a bit more on the mesh then UV ^^

    Would be neat with some asymmetry!
  • leilei
    Options
    Offline / Send Message
    leilei polycounter lvl 14
    Maph wrote: ยป
    Cool! I'm getting quite the Kratos vibe of your Dark Prince, must be the pale skin, reds and the angry bald face. :p

    I thought Gorge lost weight or something. The face is there minus the hair!
  • Crylar
    Options
    Offline / Send Message
    Crylar polycounter lvl 18
    Carl Brannstrom: Thanks for the input, I hadn't thought of it. I'll might think of something :)
  • woogity
    Options
    Offline / Send Message
    blitz: beautiful details on the arms and hands especially, the details there are well balanced and clearly defined, no noise, really nice work!
  • Nick Carver
    Options
    Offline / Send Message
    Nick Carver polycounter lvl 10
    Gingerookie: That Captain America looks great! I think you've captured the proportions and silhouette of the concept really well. I don't know if you're still working on it, but I think you could definitely use some sharper edges in the right areas to get a variety of edge quality. Everything has kind of a uniform softness at the moment and I think a sharply defined planes here and there will really finish this off nicely.
  • Razorb
    Options
    Offline / Send Message
    Razorb polycounter lvl 15
    crazyfool! im in love with that design! really lookin forward to seeing that finished.
  • eY3lEs5
    Options
    Offline / Send Message
    benji: Thanks for the crit (and the time to check out your bricks), I'll make that adjustment and post an update this weekend :)
  • Allan-p
    Options
    Offline / Send Message
    Allan-p polycounter lvl 7
    Started another face. Trying to start from different points of the face to see which is most comfortable with me. Also learning a bit about poly-modelling.

    Lesson learnt: Don't start with a small plane since it will kick your ass in the future.

    facepoly.jpg
  • Jeremy Tabor
    Options
    Offline / Send Message
    Jeremy Tabor polycounter lvl 13
    Been chipping away at this lately.

    Sorry for the huge image... its hard to get all of this guy in there :)

    FullDhalsim_5-27-2011.jpg

    more close-ups and such can be found in the WIP Thread. :thumbup:
  • Skillmister
    Options
    Offline / Send Message
    Skillmister polycounter lvl 11
    Sweet texture jaythurm!
    Very nice Robat, great hair
  • felipefrango
    Options
    Offline / Send Message
    felipefrango polycounter lvl 9
    That's a good looking prop jaythurm. :D
  • Allan-p
    Options
    Offline / Send Message
    Allan-p polycounter lvl 7
    Time to texture! And stuff..

    finished.jpg
  • Andreas
    Options
    Offline / Send Message
    Andreas polycounter lvl 11
    You have major issues with topologies around the mouth, did you look at reference? I haven't seen mouth topology modelled like that since that documentary I saw about the making of Toy Story 1, Buzz had topology like that. I was horrified :D
  • jackalope
    Options
    Offline / Send Message
    jackalope polycounter lvl 11
    Cross post because its not good enough to get a response in its own thread :shifty:

    qnTyJ.jpg

    K0mAb.png

    (note: not meant to be game spec)
  • mystichobo
    Options
    Offline / Send Message
    mystichobo polycounter lvl 12
    splashdamagearttesttextures1.jpg

    Getting some wear happening :)
  • kragvile
    Options
    Offline / Send Message
    Pigmy Hippo Cyborg thing I'm doing for a friend - He drew the concept too.

    tdAdW.jpg
  • jimmypopali
    Options
    Offline / Send Message
    omg thats such an awesome model, nice idea too .... I think ...
  • konstruct
    Options
    Offline / Send Message
    konstruct polycounter lvl 18
    ^^^^^^^^^^^^^^HAHAHAHAHAHAHA !!!!!! I love you PC
  • Two Listen
    Options
    Offline / Send Message
    Two Listen polycount sponsor
    I guess I'll start posting a little more of my stuff, I've gotten into the habit in recent months of keeping it entirely to myself but I think I can break away from that a bit.

    Progress sketch of new painting:

    crowking_s1.jpg
  • conte
    Options
    Offline / Send Message
    conte polycounter lvl 18
    that hippo thing... goddamn i just wasnt prepared! >_<
  • blitz
    Options
    Offline / Send Message
    blitz polycounter lvl 17
    crazyfool: looks really sweet. The cloth stuff looks great.

    I clean a bit the mesh of the croc, so here a little update.


    croc05.jpg
  • JeremyRM
    Options
    Offline / Send Message
    JeremyRM polycounter lvl 8
    Damn Blitz I like those scales, not sure I would have the patience.

    That sketch is looking sweet Two.

    Krag that hippo thing is crazy haha.

    Mystic looking good so far man.

    Hey Jack that rifle is looking nice man, I like the etched details.
  • rooster
    Options
    Offline / Send Message
    rooster mod
    robat & blitz! awesome :D

    Jeremy, think you mean patience :]
  • beancube
    Options
    Offline / Send Message
    beancube polycounter lvl 17
    love it blitz!


    Started a Clean SciFi scene- Working on the Hipoly Door now.
    DOFFFFF ffFFUUUUU
    corridor_wip_01.jpg
  • Jeremy Tabor
    Options
    Offline / Send Message
    Jeremy Tabor polycounter lvl 13
    Pigmy Hippo Cyborg thing I'm doing for a friend - He drew the concept too.

    tdAdW.jpg

    salvador_dali_elephants_postcard_1.jpg

    BALLIN' :D

    and @ beancube- lol, yea.. might be a little much. Unless of course your implementing some sort of nearsighted mechanic :poly121:
  • Cap Hotkill
    Options
    Offline / Send Message
    Cap Hotkill polycounter lvl 13
    Looks like Big Dog legs to me ^^

    BigDog_Snow.png
  • JeremyRM
    Options
    Offline / Send Message
    JeremyRM polycounter lvl 8
    Rooster I'll blame the lack of sleep haha.

    Here's a couple of things I've just started working on. I want to do portraits of all the creatures from the 30s horror films.

    BPR_Render.jpg
    g1.jpg
    g.jpg
  • premium
    Options
    Offline / Send Message
    premium polycounter lvl 13
    Smiiiiiiiiile!!! :)
    smile.png
    smile2.png
19394969899242
This discussion has been closed.