So a while ago I accidentally found out how to get VERY high-res shots from the model viewer. Example below (Click it to zoom to full res). If anyone is actually interested here I can do a tutorial.
Hi guys,
if i were to submit items as a set for a hero, do i do them one by one, or do i have to compile into .mdls?
also, i cant seem to add particle fx for furion's weapon, as there is no option to upload a smd for that on his weapon's page. help?
Hi guys,
if i were to submit items as a set for a hero, do i do them one by one, or do i have to compile into .mdls?
also, i cant seem to add particle fx for furion's weapon, as there is no option to upload a smd for that on his weapon's page. help?
You upload each item one by one and then group them as a collection on the Steam Workshop.
I'm not familiar with the non-supported Source 1 particle upload process, but either way Valve is not accepting new particles until the Source 2 importer is out. Even then particle submission might not be available immediately after the importer is complete because they're porting the Source 1 functionality over first before they start looking at new features.
Working on a necro set with Robo The poor guy has waited forever for me to get working on this, but now that I'm on a more consistent schedule it should work out I'm going to be livestreaming my dota2 work now at http://www.twitch.tv/organized__chaos/profile/ if anyone wants to follow.
The blocked in stuff will be feathers, I'll probably make that out of geo but it's still good to put a mesh there to get an idea of what it should look like.
It's been a while since I last posted anything here, I'm glad that Polycount is getting a bit more crowded
Here's a set I finished a while ago, I will probably submit it to the workshop soon when the LS is done. This is the remake version of my old Lina sets (here and here). I hope the Flower and Flame themes are still apparent enough.
I wanted to finish remaking my old CM set before the deadline too but it looks like that set won't make it
WOW. That's an excellent remake! I wasn't too fond of the pink flower theme on your windrunner set, but this version fits really well on lina. Love the skirt!
@Snowstorm, Agito: thank you! I'm glad you guys like it!
@Agito: red color looks really nice on VS, the wings look good too! I like the old hairstyle in the concept more than the current one though. One thing, I did a similar hair for VS, pictures here and here. The hair was done a long time ago, around october last year I think, but there are still similarities to your old VS hair concept. Please tell me if you're ok with me keeping the hairstyle that I did or not, it's fine if you aren't ok with it, I will change its design!
@Snowstorm, Agito: thank you! I'm glad you guys like it!
@Agito: red color looks really nice on VS, the wings look good too! I like the old hairstyle in the concept more than the current one though. One thing, I did a similar hair for VS, pictures here and here. The hair was done a long time ago, around october last year I think, but there are still similarities to your old VS hair concept. Please tell me if you're ok with me keeping the hairstyle that I did or not, it's fine if you aren't ok with it, I will change its design!
i think is okay for that because that ponytail is quite common hair style... (just the head crown (?) got difference will do haha )
Finished up a Razor set with SLIMEface this week. We tried to take the hero on a bit of a different direction, and I believe it's one of the most original sets for him up on the workshop so far, go check it out on the link below!
Hey agito real nice venge, would be cool to try out some big hue shift gradient on all the crystals maybe going from a purple into red and pinkish at top.
Wow so much cool stuff is happening over here!
I haven't posted anything for a while here, and now it's time.
Here is some new stuff for Razor, original concept done by Robo
here is something i made for beastmaster, was really inspired by the epic stuff you guys do when i went to ti and did a quickie concept on my phone during the event, really helped me branch out a bit from my usual tf2 stuff
Hi all ! I just finished this bundle, which was a collaboration with 4 fine Workshoppers/Polycounters. The Coiffes of the Firebrand is an item pack consisting of 5 neck accessories and 5 hairdos for Lina. Some feature unique special effects - animated gifs are shown in the respective item galleries !
^would be great to see how those details hold up on a 256x256.
Is there 40-50 disgruntled workshop artists down voting every new submission? I haven't submitted anything in ages but noticed that the first 30-40 votes were all negative when I added some stuff yesterday. Anyone else with a similar experience?
I did experience in the past that my item ( 1 weapon , 1 custom effect bundle ) got down voted simultaneously , whereas vote is only one sided towards the weapon section . And the most interesting stuff is when youtube view count is only 9% of the total vote .
Some crazy good stuff submitted for this deadline, awesome work everyone! Apart from the Razor set, here are some of the singles I worked on this month:
You can check out the sculpts and a Marmoset Viewer preview of the Vengeful Spirit hat on my ArtStation here!
Great work everyone, some of the sets here are truly amazing.
I am also trying my hand out on a set, i have a few parts of it modeled and textured and they work fine if i import them one by one via the workshop tab in Dota 2.
The problem is when i try to preview more of them at once, if i click to add other models to the hero at the same time, it asks me for an mdl, is there any way i can preview them in the game without compiling an mdl? and if not, what is the easiest way to compile one? (does dota workshop tools work for that?)
I tried searching for the answer to this but couldn't find anything on the subject.
Thanks
Replies
http://steamcommunity.com/sharedfiles/filedetails/?id=499580479
if i were to submit items as a set for a hero, do i do them one by one, or do i have to compile into .mdls?
also, i cant seem to add particle fx for furion's weapon, as there is no option to upload a smd for that on his weapon's page. help?
You upload each item one by one and then group them as a collection on the Steam Workshop.
I'm not familiar with the non-supported Source 1 particle upload process, but either way Valve is not accepting new particles until the Source 2 importer is out. Even then particle submission might not be available immediately after the importer is complete because they're porting the Source 1 functionality over first before they start looking at new features.
The blocked in stuff will be feathers, I'll probably make that out of geo but it's still good to put a mesh there to get an idea of what it should look like.
Here's a set I finished a while ago, I will probably submit it to the workshop soon when the LS is done. This is the remake version of my old Lina sets (here and here). I hope the Flower and Flame themes are still apparent enough.
I wanted to finish remaking my old CM set before the deadline too but it looks like that set won't make it
=============================
also little update for xtinct set from the pro player set thread there:
here is the set concept "finally" finalized for xticnt.
modelling done by Private Rowan, Loading by Eddie
@Agito: red color looks really nice on VS, the wings look good too! I like the old hairstyle in the concept more than the current one though. One thing, I did a similar hair for VS, pictures here and here. The hair was done a long time ago, around october last year I think, but there are still similarities to your old VS hair concept. Please tell me if you're ok with me keeping the hairstyle that I did or not, it's fine if you aren't ok with it, I will change its design!
i think is okay for that because that ponytail is quite common hair style... (just the head crown (?) got difference will do haha )
Thank you I just wanted to keep the hair, I'm not satisfied with the crown so I will change it when I get to work on that set. Thanks again!
If anyone wants to see some goodies like the concept, sculpt and textures, here's a post on tumblr with everything.
I haven't posted anything for a while here, and now it's time.
Here is some new stuff for Razor, original concept done by Robo
here is something i made for beastmaster, was really inspired by the epic stuff you guys do when i went to ti and did a quickie concept on my phone during the event, really helped me branch out a bit from my usual tf2 stuff
I just uploaded a Gyrocopter set:
Workshop Page
Let me know if you have any feedback or suggestions.
Sword for Doom
http://www.polycount.com/forum/showthread.php?t=156513
http://steamcommunity.com/sharedfiles/filedetails/?id=502978179
We'll try to add two more items to it before the Aug 24th deadline. We'll see !
Thanks for dropping by
wip concept of a void set
Vote
Is there 40-50 disgruntled workshop artists down voting every new submission? I haven't submitted anything in ages but noticed that the first 30-40 votes were all negative when I added some stuff yesterday. Anyone else with a similar experience?
When I uploaded my last set I forgot to un-hide the collection. I got quite a few negative votes on every item. (probably like 30% + negatives)
Once I made the collection visible I was getting 90% positives for the set.
I think players hate singles more than valve.
Hey guys , check out my Legion set
workshop link : http://steamcommunity.com/sharedfiles/filedetails/?id=505045467
Workshop Link
Energie War-Tool and Netherium Burning Face
http://steamcommunity.com/sharedfiles/filedetails/?id=505413363
You can check out the sculpts and a Marmoset Viewer preview of the Vengeful Spirit hat on my ArtStation here!
So I want to introduce you...XD
The Flying Dutchman
Concept/Textures/Loadscreen/Promo: Vladimir Ziryanov (mmx)
Model and Rigg: Ady Solomon (Godzy)
God damm.I forgot the time.the deadline was over~ whatever, here is our new work.
http://steamcommunity.com/workshop/filedetails/?id=505668775
Quick model of a legion commander ward I thought off the top of my head. Still just a blockout
omg! that is brillant!
really well done sir
they are releasing some beta access, you just need to send them an email at https://goo.gl/O6aURk
here is a test I made
https://sketchfab.com/models/d26281e06df24847afe970b914f7f3c8
takes some time to get a good fbx export working but it is really nice to be able to see the animations on a browser
comment feedback is welcomed...
I am also trying my hand out on a set, i have a few parts of it modeled and textured and they work fine if i import them one by one via the workshop tab in Dota 2.
The problem is when i try to preview more of them at once, if i click to add other models to the hero at the same time, it asks me for an mdl, is there any way i can preview them in the game without compiling an mdl? and if not, what is the easiest way to compile one? (does dota workshop tools work for that?)
I tried searching for the answer to this but couldn't find anything on the subject.
Thanks