Mmmmmmmm not too sure about that colour scheme mate. Bounty usually has those dusty, dirty colours to him. But I guess I've read in places that Valve would like us to push our designs further. *shrug*
It's also hard to tell what the color scheme actually is here - it's as if multiple colored lights are hitting the character. I think that Dota2 art looks much better when bathed in a simple white light ... which is the lighting setup used on almost all of the official Dota2 imagery ! And that makes sense, considering how colorful the characters are to begin with.
@Pior, Here's the same shot with simpler lighting. The only real colored light in the last one was one strong blue one but you're right it affected it too much maybe.
Here's a shot of the set in game also.
@Snowstorm, We thought we were being pretty conservative with the colors. We didn't stray too far from the warm reds present on most of BH's sets. We originally were trying to do something more risky like a green or blue accent similar to what Bounch did on his BH set but we decided against that so it's surprising to hear you say you thought we pushed our colors too far.
I would flip the dagger to create a circle just to give it a better flow - just my idea. :-D
It's following the curve of the stock dagger now though. He flips it around in his hand during multiple attack animations so it faces the right direction and if it's flipped it'd look extremely awkward on those animations.
Marvellous work all of you, keep it up polycounters!
Some updates on our Shiva Lich set. Masks completed, that didn't take long! Baby neck snake is pleased.
Loading screen is currently in progress, I made a quick mockup from the materials Prophet9 provided.
This where I stopped so far, paintovers are pretty much completed, all there's left is some effects, background refining and... this darn ice orb. I need more references!
Update time ! I've been working on the golem, here is Deadman's concept and my sculpt wip (hands and horns left)
As you can see I made the 2nd set of horns way smaller than it is on the concept, mostly because I didn't want them to obscure the back, but I am not sure Any advice/opinion about that is welcome !
Alright, got the tax info sorted (turns out Valve had to remove a space from between my names (the old initial left and extra I guess). They were very prompt about it
I've got it all uploaded, but want to get images up before I release.
How can I add this to the description? Is it a dropbox thing? Zipfinators 'source code' for that CM set just has the image url. I tried with and without [ img ] tag. png and gif.
Update time ! I've been working on the golem, here is Deadman's concept and my sculpt wip (hands and horns left)
As you can see I made the 2nd set of horns way smaller than it is on the concept, mostly because I didn't want them to obscure the back, but I am not sure Any advice/opinion about that is welcome !
Sylei, I think you can push the horns a little wider, so they do not block the back. I like long horns, this looks nicely.
The colors are really nifty and I like everything a lot except for the neon-green, original Xbox-like X on the eye bandage. I'd consider alternatives to both the symbol and the color.
Replies
Any in-game screens?
Here's a shot of the set in game also.
@Snowstorm, We thought we were being pretty conservative with the colors. We didn't stray too far from the warm reds present on most of BH's sets. We originally were trying to do something more risky like a green or blue accent similar to what Bounch did on his BH set but we decided against that so it's surprising to hear you say you thought we pushed our colors too far.
It's following the curve of the stock dagger now though. He flips it around in his hand during multiple attack animations so it faces the right direction and if it's flipped it'd look extremely awkward on those animations.
I dig that blade a lot, really mean looking
I think this is about done:
Made some icons too. Though the acid spray one is going to change.
Armaments of the Jade Guardian by ◦♥◦KITE◦♥◦ and Mr.Gibbly and Ertz
Drow Ranger set loading screen
Some updates on our Shiva Lich set. Masks completed, that didn't take long! Baby neck snake is pleased.
Loading screen is currently in progress, I made a quick mockup from the materials Prophet9 provided.
This where I stopped so far, paintovers are pretty much completed, all there's left is some effects, background refining and... this darn ice orb. I need more references!
coool. warlock was my first character.
As you can see I made the 2nd set of horns way smaller than it is on the concept, mostly because I didn't want them to obscure the back, but I am not sure Any advice/opinion about that is welcome !
Warden of Icewrack by Zipfinator and Arty
Email banking@valvesoftware.com with your account ID thats on the right side of the contact info, they will fix it in like a day or 2
You could also ask your concept artist to add them to the concept, since at the moment there is really no way to know ...
I've got it all uploaded, but want to get images up before I release.
How can I add this to the description? Is it a dropbox thing? Zipfinators 'source code' for that CM set just has the image url. I tried with and without [ img ] tag. png and gif.
I'll be collecting some in game screens/gifs tommorrow and it will be done
Then the nail biting will begin...
I love it! excellent work man. The loading screen is kick ass, and the set is a nice fresh take on ss. voted!
Please upboat when you can!
Shaivistic Frost by Prophet9 and Cottonwings
Raiments of the Shrouded Scout by Hawf and Hex
Huge shoutout to Prophet9 for being a marvelous partner, it was an enjoyable journey collaborating with him!
Coin Collector's Caravan by Voodoo :aka Baddcog
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Ah shoot, the collection was still hidden and i linked to load screen, now link is fixed.
Sylei, I think you can push the horns a little wider, so they do not block the back. I like long horns, this looks nicely.
Got everything finished up and submitted! We would appreciate any love!
Garb of Inari's Embrace by Sukotto and Drawatron
Finally finished Clockbot, huge thanks to Chay and Drew for bringing it to life!
Clockbot by Hunter-Killer, Chay and Drew Carrymore
What you guys think? C&C is very welcome!
I think you missed a few stitches on the back green 'scarf' though. Also little bits on the inside of brown strip and maybe shading error there too.
The diamonds on the back might look better with a 'cross highlight' instead of just vertical strip.
Maybe add stiches to the green section on glove?
Darkroot Implements by Zipfinator and Fudgie Wudgie
A collab by Down Limit and Andumy
Apostle of Decay for Necro (link on image)