With the Smoke of War Sniper textures all wrapped up, I am squeezing some work for the Chivalry Arms & Armor contest before going back to finishing the Lina hairstyles at the end of this month.
I put together a bunch of helmet designs that are now up for grabs ; some are already attributed but there are quite a few left to take. If anyone is interested, let me know by PM !
Note that this is helmets only (as I believe that single item submissions are accepted for the contest), but I will be spending the next few days making a series of weapons anyways. So if anyone wants to claim a helmet and also needs a weapon design to go with it, please let me know and I will do my best to provide them asap, most likely before Sept. 15th (considering that the contest deadline is Oct. 6th)
I hope that some of you will be interested in collaborating !
Cool designs And after 55 hours of Chivalry i recommend to keep some separation by color blue/red....you know better. Just sometimes in battle it's hard to notice if soldier is enemy or not.
Agreed about being able to instantly distinguish between friends and enemies ! So, if I understand you correctly, you mean that it is important for each design to have at least a little bit of team color on it ? (for instance, adding a little bit of blue to the Agatha designs that only have silver and gold on them at the moment ?)
Yep, team color is exactly what i mean.
Honestly, that might be not necessary for competition. I'm talking as a player, but seems like Developers absolutely don't care about gameplay, only money.
Thanks guys ! It was a lot of fun to do, especially since it forced me to learn a bit about real-world medieval helmets, which in turn will certainly help for Dota work. Rendering them was fun too and made me streamline my process quite a bit as well. I cannot wait to see what will come out of all this
Working on some weapons now, and then back to some more whimsical Heroes
I will just drop quick note/question here. I plan to model helmet this week. Is there or will be there any thread on arms&armor sub-forum where we all could paste our progress just to keep us all motivated or is general idea for us all to create separate threads?
I am not sure if I read forms correctly from concept ^^ but I tried my best. I also made small change to his visor shape, however I will later try to make alt-default version to see which one would be better. My idea was to make it in shape of Agata helardry dagger symbol, but yeah, just small variation that I need to look over later to see if that was worth changing.
Indeed, seing the progress in your thread and others is a real pleasure
Alright, here is round #2 - I was asked to provide some weapons designs for a few 3d artists, and of course there are some extras hence I thought I might as well share :
Similarly to the helmets, this has been a very informative task when it comes to learning a bit about real medieval gear. On that subject, this guy's videos are great so I thought I'd share that too :
Andumy was in charge of the modeling and effects ; Sumers took care of the original concept art and produced the video trailer and also worked on additional modeling and effects ; and I took care of the texturing and some extra modeling.
Needless to say we all ended up putting more time and effort than originally expected into this, but we are all very glad we did and are very happy with the results ! It personally grew on me more and more as we progressed, and I am really happy with the final package. Here is the trailer :
Oh this is just superb. Promo video is top notch, textures, model, everything is highest quality. Also I think we can say that Pior has made Sniper his signature hero
Hi all, here is a BloodSeeker set that BounchFX and I are working on :
We are trying to keep this one fairly simple and true to the original design of the hero, while adding a few twists here and there. The idea is that BS is collecting and carrying vials of blood, making him a bit of an apothecary and mystic - hence the tribal mask.
Below are a few explorations that eventually led to the final design. Originally the idea was to make the mask reminiscent of a blind bat (= vampire = bloodseeker), tinted deep red similarly to Marvel's Redskull but this was a bit too close to some of the existing BS sets. There was also the idea of incorporating the Bloodstone into the outfit but we decided to drop that too.
Here is an early blockout to check if everything fits. This was a good occasion to tweak the design a bit, and it locks things down for the sculpting phase which I think can save a lot of iteration time.
Hehe Sukotto that's kinda true - maybe it's because of the white part ? We'll certainly be able to play with that, thank you for mentioning it
As for the Lina bundle, yup, that's the next thing on my plate. This is the lineup I am going for so far, which is a combination of all the models I received plus some touchup on my end. (The shaved one near the right side is just a placeholder of course.) I am hoping to get back to them in a week or so, I just have another unrelated thing to finish until then.
looks awesome man, im diggin that skull and jawbone helm. Although the three eyed mask has its strengths as well. I like the combo of the feathers and those spines on his head piece.
hey guys, to chime in real quick - one of the reasons I pushed away from the skull was due to the fact that BS already has a very clear cut skull helmet in game:
the other being that I didn't feel it fit the rest of the set as well as some of the other things proposed. that being said, I'm always down for an alt helm as a style if that's what we decide upon
as for the colors we will definitely be tinkering more once it's in game to see if the white on the face fits, if the teal needs tweaks, etc. It's not 100% set in stone till it's done
Man, the BS set looks sick. Whilst the patterns on the skull concepts are really cool, I think the mask works best. Glad you guys decided to continue with that. It blends in really nicely with the rest of the leather too.
Btw are you still interested in eventually working on a VS set? You seem to have tons of stuff in the pipeline already! Looking forward to the Lina lineup too.
Amazing works, awesome concept, i really like the skull-mask too but at this phase it doesnt really fit in with the rest of the set i think, anyway, looking forward for more progress on both of your projects.
Great work as always, I cant wait to see how you guys tackle the blood vials. Maybe you guys should work on some more patterns for the feathers, like black feathers red tips or blue feathers black tips, etc.
Thanks for the feedback guys - and yeah, getting the feathers and vials just right is going to be a fun challenge !
Snow : of course man, I really love the look of Venge and I am very eager to find ways to make her look a bit different. Just got to take care of a few other things first
oh shit, didnt even realize BS already had a bone helm, yeh might be a good idea to go with the three eyed mask then. Either way lookin forward to this set.
Here's an update - Bounch and I are tag-teaming the texture work, and this is where we are so far. The bracers and weapons are still to be adjusted a bit.
We are also thinking of doing an alternate helmet style, either by doing a recolor of the original or by coming up with another design altogether. We'll see !
Here's an update - Bounch and I are tag-teaming the texture work, and this is where we are so far. The bracers and weapons are still to be adjusted a bit.
We are also thinking of doing an alternate helmet style, either by doing a recolor of the original or by coming up with another design altogether. We'll see !
Textures are looking really nice overall, but the feathers look a bit off. They're way too detailed and noisy, and if they look like that on a zoomed in view, they'll probably look even worse ingame. Removing the noisy strands and smoothing them out a bit would help a lot. Something like what Arty did on our QoP wings for example, are what I'd consider the perfect amount of detail for feathers on Dota.
figured I might as well chime in since I made it hehe, thank you for the feedback!
so as a note, the goal was never for that to be seen in game as-is. the idea is that the strands are there to help influence how the light hits it with help of the normal map so it wasn't just completely flat visually. The cuts/detail are there for that purpose only.
I did make an attempt to add some darker and lighter patches of color on each feather type if you look at the more zoomed out view you might see them, but they are still very subtle and possibly not bold enough yet - it's something that is still in progress for when we see the in-game view again. It looks different when viewed with all the shaders on as opposed to the flat shade you see here. I absolutely do agree they need a little more love, but I don't want to go cartoony with it either, as this was my attempt to take a cue from the way valve handles some of their detail in the game (via realistic-ish normal maps and surfaces). And I quite agree, her feathers are beautiful. Thank you again!
Replies
With the Smoke of War Sniper textures all wrapped up, I am squeezing some work for the Chivalry Arms & Armor contest before going back to finishing the Lina hairstyles at the end of this month.
I put together a bunch of helmet designs that are now up for grabs ; some are already attributed but there are quite a few left to take. If anyone is interested, let me know by PM !
Note that this is helmets only (as I believe that single item submissions are accepted for the contest), but I will be spending the next few days making a series of weapons anyways. So if anyone wants to claim a helmet and also needs a weapon design to go with it, please let me know and I will do my best to provide them asap, most likely before Sept. 15th (considering that the contest deadline is Oct. 6th)
I hope that some of you will be interested in collaborating !
[edit : added names and rendered images]
Amazing work as usual, best of luck in the comp too!
Honestly, that might be not necessary for competition. I'm talking as a player, but seems like Developers absolutely don't care about gameplay, only money.
Make it so.
Thank you!
but! i think this isn't look like dota 2 stylistic
am i wrong?
Boosh.
(10 years since strim)
Working on some weapons now, and then back to some more whimsical Heroes
Here is a link to my thread:
http://www.polycount.com/forum/showthread.php?p=2138150#post2138150
I also saw one from mihalceanu:
http://www.polycount.com/forum/showthread.php?t=139760
I will look later for more thread from this package. However maybe it would be awesome to add threads to post with concepts(just an idea)?
I am not sure if I read forms correctly from concept ^^ but I tried my best. I also made small change to his visor shape, however I will later try to make alt-default version to see which one would be better. My idea was to make it in shape of Agata helardry dagger symbol, but yeah, just small variation that I need to look over later to see if that was worth changing.
Anyway good luck all!! It will be fun!
Alright, here is round #2 - I was asked to provide some weapons designs for a few 3d artists, and of course there are some extras hence I thought I might as well share :
weapons designs
maces designs
Similarly to the helmets, this has been a very informative task when it comes to learning a bit about real medieval gear. On that subject, this guy's videos are great so I thought I'd share that too :
[ame="http://www.youtube.com/watch?v=TcsLd3dVNz8"]Fantasy Weapons Scrutinized: Skyrim swords and axes - YouTube[/ame]
http://steamcommunity.com/sharedfiles/filedetails/?id=316873824
Alright, back to Dota ! The Smoke of War set for Sniper, a collaboration with Andumy and Sumers, is now submitted to the Workshop and up for voting :
Smoke of War on the Steam Workshop
Andumy was in charge of the modeling and effects ; Sumers took care of the original concept art and produced the video trailer and also worked on additional modeling and effects ; and I took care of the texturing and some extra modeling.
Needless to say we all ended up putting more time and effort than originally expected into this, but we are all very glad we did and are very happy with the results ! It personally grew on me more and more as we progressed, and I am really happy with the final package. Here is the trailer :
[ame="http://www.youtube.com/watch?v=L1RXCby53cg"]Smoke of War - YouTube[/ame]
The set is submitted as a single Workshop slot, to try and keep the ratings focused. We'll see how it goes...
I hope you guys like it !
like dis if you cri eritime
We are trying to keep this one fairly simple and true to the original design of the hero, while adding a few twists here and there. The idea is that BS is collecting and carrying vials of blood, making him a bit of an apothecary and mystic - hence the tribal mask.
Below are a few explorations that eventually led to the final design. Originally the idea was to make the mask reminiscent of a blind bat (= vampire = bloodseeker), tinted deep red similarly to Marvel's Redskull but this was a bit too close to some of the existing BS sets. There was also the idea of incorporating the Bloodstone into the outfit but we decided to drop that too.
Here is an early blockout to check if everything fits. This was a good occasion to tweak the design a bit, and it locks things down for the sculpting phase which I think can save a lot of iteration time.
Fun times ahead !
Any updates on those Lina head bundles?
As for the Lina bundle, yup, that's the next thing on my plate. This is the lineup I am going for so far, which is a combination of all the models I received plus some touchup on my end. (The shaved one near the right side is just a placeholder of course.) I am hoping to get back to them in a week or so, I just have another unrelated thing to finish until then.
I am excited
@linabundle plz volvo add this
the other being that I didn't feel it fit the rest of the set as well as some of the other things proposed. that being said, I'm always down for an alt helm as a style if that's what we decide upon
as for the colors we will definitely be tinkering more once it's in game to see if the white on the face fits, if the teal needs tweaks, etc. It's not 100% set in stone till it's done
super pumped to make this guy!
Btw are you still interested in eventually working on a VS set? You seem to have tons of stuff in the pipeline already! Looking forward to the Lina lineup too.
I wonder if you can do the blood vials like Valvo did the Boomer Bile vials from L4D2.
Snow : of course man, I really love the look of Venge and I am very eager to find ways to make her look a bit different. Just got to take care of a few other things first
We are also thinking of doing an alternate helmet style, either by doing a recolor of the original or by coming up with another design altogether. We'll see !
Textures are looking really nice overall, but the feathers look a bit off. They're way too detailed and noisy, and if they look like that on a zoomed in view, they'll probably look even worse ingame. Removing the noisy strands and smoothing them out a bit would help a lot. Something like what Arty did on our QoP wings for example, are what I'd consider the perfect amount of detail for feathers on Dota.
so as a note, the goal was never for that to be seen in game as-is. the idea is that the strands are there to help influence how the light hits it with help of the normal map so it wasn't just completely flat visually. The cuts/detail are there for that purpose only.
I did make an attempt to add some darker and lighter patches of color on each feather type if you look at the more zoomed out view you might see them, but they are still very subtle and possibly not bold enough yet - it's something that is still in progress for when we see the in-game view again. It looks different when viewed with all the shaders on as opposed to the flat shade you see here. I absolutely do agree they need a little more love, but I don't want to go cartoony with it either, as this was my attempt to take a cue from the way valve handles some of their detail in the game (via realistic-ish normal maps and surfaces). And I quite agree, her feathers are beautiful. Thank you again!