guy, please take those things on a less agressive stance
Agito made a rushed statement and he already apologized for that, now we have a lot of posts with sarcasm and jokes and not a single feedback for the riki set Nerdyiam posted.
@Nerdyan the shape is clean and visible which is great for an small character like riki, as you said that you are starting you are already starting really well.
I would suggest you to work more on the contrast of the materials, they look all the same now.
You could also try to make it look sharpier, there is a lot of good tutorials on shaders here on polycount but you can also study other guys work, just go back some pages and see the work in progress of other weapons
and a suggestion, try to give other guys your feedback too, there is no need to be an professional to give feedback, you may help people that are looking for some critiques to improve their work
when you pass days or weeks on the same project you kind of get blind to some things, new and fresh eyes can help a lot =]
thanks for the for the feedback. welp time to look for some tutorials. @Tvidotto
i`ts okay I want people to call me out if I have too similar of a design to something else, we don`t want another issue like the void mace a while back. also I found the sailor moon bit funny.:)
thanks for the for the feedback. welp time to look for some tutorials. @Tvidotto
i`ts okay I want people to call me out if I have too similar of a design to something else, we don`t want another issue like the void mace a while back. also I found the sailor moon bit funny.:)
Well, the fact is there are MANY similair items, etc.. on the workshop and someone will always 'rip' good ideas if they can. Polycounters or not. But generally Polycounters tend to be better about trying not to than random Steam community members.
And you can never avoid it entirely. When I make items I tend to look at items that are in game and try not to waste time on something similar. I also try to avoid making something if I have seen it done.
However, With TF2 there are literally hundreds of pages of submissions for each character. If you search the workshop you are in danger of two things:
1- never making anything good because someone else has made something vaguely familiar and you don't want to 'step on toes'. You can spend hours and hours just checking to see if someone has made something similar to an idea you have. And just because someone made a chicken hat doesn't mean you can't.
2- being saturated with a bunch of ideas from other peoples work.
Aside from that...
Your statement about your item not being good because you use Blender and Gimp is a cop out imo. Those programs are perfectly good programs to use for items. And many items in game have been made with them. (MS paint on the other hand...)
To me your item mainly lacks in detail above all else. It's a silver blade and blu handle. It's a nice basic shape but you need to add gradients, straps on handle, etc... Compare the wraps on his tail to your handle.
As i'm almost ready to submit to the workshop... I have quick question about promotional artwork. Do you uplaod the PSD for the promo image with each item in the set, or just choose one item to package it with?
here's my promo art so far, any feedback is appreciated!
Hi guys, i need 3d artist for make together sets and all other fot Dota 2 Workshiop.
Who will cooperete with me add me: http://steamcommunity.com/id/imfirsthope/
Or write me latter: dnuryazov@mail.ru
P.S. Im Russian but i well done know English Language)
Bye bye, i wait you're latter and offer)
"Tidehunter, Sourdough of the Tide" set... hope you'll like it. After saving for web textures looks soft... but they are not like that. Maybe somebody may say to me, how to improve quality of pictures at uploading, so I can show pictures to you at 1:1 quality. Thanks!
"Tidehunter, Sourdough of the Tide" set... hope you'll like it. After saving for web textures looks soft... but they are not like that. Maybe somebody may say to me, how to improve quality of pictures at uploading, so I can show pictures to you at 1:1 quality. Thanks!
The items looks nice but the textures doesn't fit in the Dota 2 universe. It's too realistic and have many small details and won't be seen from the top perspective.
The items looks nice but the textures doesn't fit in the Dota 2 universe. It's too realistic and have many small details and won't be seen from the top perspective.
The items looks nice but the textures doesn't fit in the Dota 2 universe. It's too realistic and have many small details and won't be seen from the top perspective.
I'm also wracking my brains trying to figure out how baking is at all relevant to tidehunter, or whether sourdough has another different meaning that I wasn't aware of. o__o
Finally it is finished. My first set ever (and Foxclover's first too!). Special thanks to Stefco for assisting in the final stages. Also special thanks to Motenai for his Marmoset walkthrough. Most of all, thanks for this awesome community who helped me reach this far!
Finally it is finished. My first set ever (and Foxclover's first too!). Special thanks to Stefco for assisting in the final stages. Also special thanks to Motenai for his Marmoset walkthrough. Most of all, thanks for this awesome community who helped me reach this far!
You're welcome man, and nice job on completing it! Turned out awesome!
Thanks guys! If I wasn't so MANLY, I would have shed a tear by now! With that said, I would have seriously not made it this far without this community. You just made an artist out of me (I can call myself that right? Artist?)
It has been about 2 weeks that every time I use workshop importer after the model is imported (about 2-3 seconds later) dota crashes and closes.This happens about the time when I try to rotate the preview model. Has anyone been facing this?
Finally it is finished. My first set ever (and Foxclover's first too!). Special thanks to Stefco for assisting in the final stages. Also special thanks to Motenai for his Marmoset walkthrough. Most of all, thanks for this awesome community who helped me reach this far!
So Thank you and kindly vote!
Thumbs up and favorited. Hope this will be in game soon. Good job.
It has been about 2 weeks that every time I use workshop importer after the model is imported (about 2-3 seconds later) dota crashes and closes.This happens about the time when I try to rotate the preview model. Has anyone been facing this?
I'm also wracking my brains trying to figure out how baking is at all relevant to tidehunter, or whether sourdough has another different meaning that I wasn't aware of. o__o
Foxclover, if you didn't knew you can always search in google for additional info. Here is quote from some web-site to you:
"Sourdough: The name originally came from the Gold Rush of 1898 era when prospectors and other wanderers carried a lump of fermented starter dough for making bread in pouch around their neck. The fermented dough was kept close the body, to stay warm. A sourdough pouch hanging around a miner's neck was a clear sign of experience in survival. So, the term came to be associated with an old timer or someone who has been in the north country a long time."* *Text from Learn to Speak Alaskan
@cverhoolen
Nice work but the textures come out a bit flat in-game making the whole thing look very even from a topdown view. Also, what matcap are you using in Zbrush?
cverhoolen : as spudnik said , you gotta add some gradients to make it less flat , and add some volumes to the shapes .
As of now , its a bit dark and a flat , wich is too bad couse the sculpt is awsome .
Foxclover, if you didn't knew you can always search in google for additional info. Here is quote from some web-site to you:
"Sourdough: The name originally came from the Gold Rush of 1898 era when prospectors and other wanderers carried a lump of fermented starter dough for making bread in pouch around their neck. The fermented dough was kept close the body, to stay warm. A sourdough pouch hanging around a miner's neck was a clear sign of experience in survival. So, the term came to be associated with an old timer or someone who has been in the north country a long time."* *Text from Learn to Speak Alaskan
Quite right, and i did right after posting. I still hold that your set doesn't seem to bear that name to fruition though. North country? Seasoned? Your tidehunter looks more pacific islander than north country to me. I just don't see it. That's all.
Sumers> I liked the load screen better when the light spackles on the floor of the area was more distinct; it carried through the underwater vibe better, which is something your final kind of lacks. You could simultaneously also introduce more atmosphere, since ocean water tends to me kind of murky, with lots of particulates in it. We really shouldn't be able to see the columns in the back as well as we can. Either way, gorgeous set. I just think you can push the 'she's actually in water' tab just a bit more.
Just put up my very first set on the workshop, Workin' Wear of the Gardenmancer! It's a Meepo set aiming to be a little more lighthearted in tone without seeming out of place in dota's universe. Please let me know what you think!
Replies
Ganking mid by moonlight
farming creeps by daylight
never runs from A TEAM FIGHT
he's the one named rikimaru
Original concept do not steal
In the name of the moon, I will assassinate you!
sorry again if my previos posts getting your nerve, i'm sorry for my kiddo behaviour.
i blame Steve Job for the pattern war :poly142:
Agito made a rushed statement and he already apologized for that, now we have a lot of posts with sarcasm and jokes and not a single feedback for the riki set Nerdyiam posted.
@Nerdyan the shape is clean and visible which is great for an small character like riki, as you said that you are starting you are already starting really well.
I would suggest you to work more on the contrast of the materials, they look all the same now.
You could also try to make it look sharpier, there is a lot of good tutorials on shaders here on polycount but you can also study other guys work, just go back some pages and see the work in progress of other weapons
and a suggestion, try to give other guys your feedback too, there is no need to be an professional to give feedback, you may help people that are looking for some critiques to improve their work
when you pass days or weeks on the same project you kind of get blind to some things, new and fresh eyes can help a lot =]
@Tvidotto
i`ts okay I want people to call me out if I have too similar of a design to something else, we don`t want another issue like the void mace a while back. also I found the sailor moon bit funny.:)
Link
Well, the fact is there are MANY similair items, etc.. on the workshop and someone will always 'rip' good ideas if they can. Polycounters or not. But generally Polycounters tend to be better about trying not to than random Steam community members.
And you can never avoid it entirely. When I make items I tend to look at items that are in game and try not to waste time on something similar. I also try to avoid making something if I have seen it done.
However, With TF2 there are literally hundreds of pages of submissions for each character. If you search the workshop you are in danger of two things:
1- never making anything good because someone else has made something vaguely familiar and you don't want to 'step on toes'. You can spend hours and hours just checking to see if someone has made something similar to an idea you have. And just because someone made a chicken hat doesn't mean you can't.
2- being saturated with a bunch of ideas from other peoples work.
Aside from that...
Your statement about your item not being good because you use Blender and Gimp is a cop out imo. Those programs are perfectly good programs to use for items. And many items in game have been made with them. (MS paint on the other hand...)
To me your item mainly lacks in detail above all else. It's a silver blade and blu handle. It's a nice basic shape but you need to add gradients, straps on handle, etc... Compare the wraps on his tail to your handle.
It's a decent start you just need more detail.
here's my promo art so far, any feedback is appreciated!
Who will cooperete with me add me: http://steamcommunity.com/id/imfirsthope/
Or write me latter: dnuryazov@mail.ru
P.S. Im Russian but i well done know English Language)
Bye bye, i wait you're latter and offer)
The items looks nice but the textures doesn't fit in the Dota 2 universe. It's too realistic and have many small details and won't be seen from the top perspective.
Quoting this for emphasis.
Agreed
also the head piece maybe is the big reason looks "different"...
So Thank you and kindly vote!
[ame="http://www.youtube.com/watch?v=qJF07neYAPo"]Vespertine Guard Set - YouTube[/ame]
You're welcome man, and nice job on completing it! Turned out awesome!
Disseminator
Special thx Yuri for help me with masks : )
Impressive work!
Thumbs up and favorited. Hope this will be in game soon. Good job.
I have, but it just seemed to resolve itself.
Foxclover, if you didn't knew you can always search in google for additional info. Here is quote from some web-site to you:
"Sourdough: The name originally came from the Gold Rush of 1898 era when prospectors and other wanderers carried a lump of fermented starter dough for making bread in pouch around their neck. The fermented dough was kept close the body, to stay warm. A sourdough pouch hanging around a miner's neck was a clear sign of experience in survival. So, the term came to be associated with an old timer or someone who has been in the north country a long time."*
*Text from Learn to Speak Alaskan
Nice work but the textures come out a bit flat in-game making the whole thing look very even from a topdown view. Also, what matcap are you using in Zbrush?
here is also loadingscreen creation gif:
As of now , its a bit dark and a flat , wich is too bad couse the sculpt is awsome .
Crustaceans's Claw by GhostDetector
Demon's Tongue by GhostDetector and KOT2897
Sumers> I liked the load screen better when the light spackles on the floor of the area was more distinct; it carried through the underwater vibe better, which is something your final kind of lacks. You could simultaneously also introduce more atmosphere, since ocean water tends to me kind of murky, with lots of particulates in it. We really shouldn't be able to see the columns in the back as well as we can. Either way, gorgeous set. I just think you can push the 'she's actually in water' tab just a bit more.
Great new items from everyone!
Ahh, now me and cm are hairstyle twins!
really cute, i love it
Workshop link: tiny.cc/gardenmancer
Thanks and keep up the inspiring work everyone! :thumbup:
Working on a TB set.
Some WIPs, crits are very appreciated
(everything is not final)