Sharing some work on Anuxi's and Danidem's morph set
Here is the particle effect i've been working to fit the set. it started with a lot of ice but we decided to change to not look too much jakyro ice path
There is also some particles on the main model to make it look cooler (with some snow and heavy smokes being created)
Damn tvidotto, I'm in love with the details you put in your particles. Worth the effort!
Terrorblade Set is close to completion, I did the concept and texture while Bernoully modelled and sculpted everything. Metamorphosis still in progress, can't wait to see it complete!
It sure feels good to see perfectly looped gifs...
Damn tvidotto, I'm in love with the details you put in your particles. Worth the effort!
Terrorblade Set is close to completion, I did the concept and texture while Bernoully modelled and sculpted everything. Metamorphosis still in progress, can't wait to see it complete!
It sure feels good to see perfectly looped gifs...
Sharing some work on Anuxi's and Danidem's morph set
Here is the particle effect i've been working to fit the set. it started with a lot of ice but we decided to change to not look too much jakyro ice path
There is also some particles on the main model to make it look cooler (with some snow and heavy smokes being created)
@TVidotto: That set and particles are looking awesome!
@cottonwings: I'm really digging the set and I'm not accusing you of anything but looks like you had a really similar idea on the weapon to BladeOfEvil'sBane with the mouth and eyes.
@MDK : I had no idea we share the same idea on face-inspired weapon! I already had the initial thought when TB was released for workshop. Sorry about that
@tvidotto: i like how the set turned out, completely out of the box. (kudos to danidem and anuxi too). How about that particle editor tutorial you promised us?
@Tvidotto I can totally see Morph saying "NOW I AM COMPLETE!!!" Seriously those particles both look awesome and are neat addition to already fantastic set. I am totally looking forward seeing that on workshop
@Chemical Alia: amazing set as always guys!! @Vayne4800: Looking great! But if you allow me, I'd suggest to you when doing the detailing, to do some irregular bevel on it. That way it'd look more like rock! But it looks fantastic so far, very clean sculpt @Anuxi/Vidotto: Wow, thats sick!!! Model is great and the particles are icing on the cake @cottonwings: The silhouette and colors are fantastic!
I think you REALLY need to make an effort diversify your collaborations. Ka'as is clearly at the recycling point of concepting. Outside of the similair designs, that weapon is 100% unfitting for PL.
@tvidotto: i like how the set turned out, completely out of the box. (kudos to danidem and anuxi too). How about that particle editor tutorial you promised us?
Well, i tried something towards that couple days ago, i got all the videos of my stream while doing the relic sword and exported to youtube. but 2 of them twitch cant export, i dont know why ...
Since they accepted my particles, it may be a good study, but it was not made to be a tutorial, it is slow and probably boring
@Tvidotto I can totally see Morph saying "NOW I AM COMPLETE!!!" Seriously those particles both look awesome and are neat addition to already fantastic set. I am totally looking forward seeing that on workshop
I think you REALLY need to make an effort diversify your collaborations. Ka'as is clearly at the recycling point of concepting. Outside of the similair designs, that weapon is 100% unfitting for PL.
Ty Prosomogy!!!
@horse, you have a good point about recycling the concept but try to avoid comments like "that weapon is 100% unfitting for PL"
It not up to you or any other of us to decide if something fits or not the hero, so try to state that is your opinion and not a common sense. That will make your feedback more friendly =]
I think I'm beating a dead horse at this point (hue) but I agree with others commenting on Prosto sticking strictly to Ka'as concepts. You should definitely try to collab with some other artists out there. If Ka'as is your bro then it's understandable; in that case try and focus more on approaching items together from a different angle. Specifically looking more at the base design of a hero.
It's great to have a "signature" look to your art. People will instantly say "that's a ka'as design!" Which can both be great and hurtful depending on how you iterate your designs.
I think I'm beating a dead horse at this point (hue) but I agree with others commenting on Prosto sticking strictly to Ka'as concepts. You should definitely try to collab with some other artists out there. If Ka'as is your bro then it's understandable; in that case try and focus more on approaching items together from a different angle. Specifically looking more at the base design of a hero.
It's great to have a "signature" look to your art. People will instantly say "that's a ka'as design!" Which can both be great and hurtful depending on how you iterate your designs.
There's no reason to try to help someone who doesn't want to be helped. We constantly try to give him tips on how to improve and make better stuff not only on Polycount but also on the Hangout, about masks, sculpting, concepts, etc, but apparently they fall on deaf ears. Don't want to stir up any drama, because his work isn't bad, but most of its quality comes from the great textures, even though most of the items look like carbon copies of each other. Just trying to say that there's no point on even bothering to try to help when the advice doesn't make a difference.
Anyway, lots of great stuff last page! The Morphling set is looking baller! Gotta be one of my favorites for the hero so far. From concept to models, textures and now particles and animations, I really love every part of it. The TB set from cottonwings is super slick and clean, which I love, and I quite like that Razor concept, different from other stuff I've seen from him but it's still recognizable as Razor with some nice shapes.
There's no reason to try to help someone who doesn't want to be helped. We constantly try to give him tips on how to improve and make better stuff not only on Polycount but also on the Hangout, about masks, sculpting, concepts, etc, but apparently they fall on deaf ears. Don't want to stir up any drama, because his work isn't bad, but most of its quality comes from the great textures, even though most of the items look like carbon copies of each other. Just trying to say that there's no point on even bothering to try to help when the advice doesn't make a difference.
Anyway, lots of great stuff last page! The Morphling set is looking baller! Gotta be one of my favorites for the hero so far. From concept to models, textures and now particles and animations, I really love every part of it. The TB set from cottonwings is super slick and clean, which I love, and I quite like that Razor concept, different from other stuff I've seen from him but it's still recognizable as Razor with some nice shapes.
Keep up the good work everyone!
This is why I took the approach I did in my initial post. That being said I completely agree with you belkun.
On a completely different note; this is a bit late but here it is:
Been working on this one for a while with Jovagroff and Godzy.
for first glance i thought that is Lich due to the skirt flow looks like that hehe.... then when i see the weapon part i thought that is Elder Titan's weapon...
till i read that is Razor's concept XD
*but do you forget to paint front view for the arm slot?
and also horns at the back of the razor seems like kind of similar at the workshop submission there.
(not to mention the flow at the abdomen area, the V-shape flow, but that is generic design so not really need to worry about)
agito666, at leasts i didnt change color scheme
his arms were rotated on reference piece, if willypup will have problems with them ill draw him more views
agito666, at leasts i didnt change color scheme
his arms were rotated on reference piece, if willypup will have problems with them ill draw him more views
not really to oppose you or what, just wonder why you put "face" element in razor's armor and weapon? since original razor pretty much looks like in a knight armor (without leg)...
also check back my previous modified comment :P
btw, i like how you design the skirt. (though that is kinda reminds me the WC3 lich, which makes me comment that reminds me lich hehe )
@TVidotto: That set and particles are looking awesome!
@cottonwings: I'm really digging the set and I'm not accusing you of anything but looks like you had a really similar idea on the weapon to BladeOfEvil'sBane with the mouth and eyes.
i don't know, for me i don't see the similarity.
thanks to TB's arcana's preview animation, everyone will make a face with that. (include me) :poly142:
I dig the set and the silence effect a lot - nice work on that!
In my opinion the Crypt Swarm gets pretty noisy with those birds, though. They don't read very well in the wake of this dark purple effect because the wave takes away most of the contrast their colour would otherwise offer to the brackground. This causes the trails with the light purple flares to draw a lot of the attention away from the birds. They end up being the darkest, least prominent particles of the effect which causes their hasty animations to create a lot of noise that makes it a bit exhausting to look at.
I think if you would swap the position of the crypt swarm wave and the birds (positioning the birds in front of the wave) those unique models would be more prominent and the effect would generally be more calm.
agito666, V shape is common for armor Horns on back is expectable solution for lightning dudes + horns themselfes are quite different
Idk bout faces, just wanted to put them there :0
PS, didnt check workshop submissions for razor when I drew :]
I've searched and searched without result, so I'll just ask - is there a certain day that is better for submitting items than another or is that totally random?
Zip, it's gorgeous, you all did a great job. That said, as a nitpick, I think the connection point between the neck feathers and her shawl is extremely weak. It doesn't look like it attaches well. I think you can get away with this in the in game view, which is why I hesitate to say anything, but it's pretty prominent in the portrait - at least to me. It was one of those things that immediately jumped out at me, which isn't a good thing.
Either way, set is good. She looks gorgeous! And so elegant.
Zip, it's gorgeous, you all did a great job. That said, as a nitpick, I think the connection point between the neck feathers and her shawl is extremely weak. It doesn't look like it attaches well. I think you can get away with this in the in game view, which is why I hesitate to say anything, but it's pretty prominent in the portrait - at least to me. It was one of those things that immediately jumped out at me, which isn't a good thing.
Either way, set is good. She looks gorgeous! And so elegant.
Agito> SOME OF US DON'T HAVE THE ARCANA OK :<
dont worry, i don't have ARCANA either.
highlight here < i only complete collect TI4 immortals by being begger in tumblr, draw r/34 which i never draw before , owh i like tumblr community. >till here
hello everyone I have a WIP dagger for riki. I made in blender and gimp so it may be a bit low quality.
I'm new to the forum so criticize as much as you like, I likely need it.
that is kind of like VERY similar with my concept i post earlier 3 months ago.
edited: i think need add more some stuff to make dagger looks more richer. i doesn't mean the basic shape, i mean it can be jewery, gold , or something to make it more richer. (just don't make it like mine then is okay XD )
=============================================
add-on: courier idea up to grab
yeah i know it looks like starwars alien i forget what it's name...well i'm aiming that direction with little red riding hood as base XD
okay my fault, my "similarity" search engine set too high till i look at things i will judge on basic shape first instead of element/theme of the item.
Because i'm headache for thinking a unique shape hook for pudge set...
and being a little tension when reading the Prosomogy's recent post about similarity weapon design.
and thanks again andrew for the inspiration source you post (though i know your sarcasm point there, but i still think it is very similar with first glance for the shape)
At the end of the day day it shouldn't make a difference. It doesn't matter if someone copies your idea because it's not like any idea on the workshop is original. There is always something an idea pulls inspiration from.
In my own experiences, when I first posted the Chicken courier to the workshop back in the day, after it's success and rising on the workshop collecting lots of votes, a week later another individual posted his version of the same idea. I didn't get all defensive and throw accusations or even bother asking him to not do it or pull it down. I simply used it as a driving force to say, well, a chicken is a solid idea, now I have competition, I can only strive to make it better so if a situation did arise where valve were to choose, they would have no choice but to choose mine. That drive eventually made the chicken into what it is today.
My point is, if someone is to take your idea, use it as a weapon against them to push yourself further. This goes for anyone that has ever made any sort of accusation like this in the past.
At the end of the day day it shouldn't make a difference. It doesn't matter if someone copies your idea because it's not like any idea on the workshop is original. There is always something an idea pulls inspiration from.
In my own experiences, when I first posted the Chicken courier to the workshop back in the day, after it's success and rising on the workshop collecting lots of votes, a week later another individual posted his version of the same idea. I didn't get all defensive and throw accusations or even bother asking him to not do it or pull it down. I simply used it as a driving force to say, well, a chicken is a solid idea, now I have competition, I can only strive to make it better so if a situation did arise where valve were to choose, they would have no choice but to choose mine. That drive eventually made the chicken into what it is today.
My point is, if someone is to take your idea, use it as a weapon against them to push yourself further. This goes for anyone that has ever made any sort of accusation like this in the past.
i get your point, i was paranoid and sounds very harsh in the previous post in hte recent prosomogy recent design. my bad. i already alter the post and put suggestion.
and i got told i'm doing same thing for magno's void set (he advise me to change to looks not same, not saying copying each other, just inspired from same anime) http://i.imgur.com/tksffKk.png
but from that time i start become paranoid and wanted to cut all the similarity "connection" in workshops.
agito666, V shape is common for armor Horns on back is expectable solution for lightning dudes + horns themselfes are quite different
Idk bout faces, just wanted to put them there :0
PS, didnt check workshop submissions for razor when I drew :]
well we know that V shape flow at abdomen is common, i actually mean i'm afraid people will say you "copying" his idea because your back horn shape really similar with that submission... just in case...:)
(maybe it is just me, well i'm being paranoid again)
Replies
2 years!!!! wow, congrats!!!! nice to see more PA's sets around!
Here is the particle effect i've been working to fit the set. it started with a lot of ice but we decided to change to not look too much jakyro ice path
There is also some particles on the main model to make it look cooler (with some snow and heavy smokes being created)
[ame="http://www.youtube.com/watch?v=ZyIu5olB87Y"]Morph particles 02 - YouTube[/ame]
Terrorblade Set is close to completion, I did the concept and texture while Bernoully modelled and sculpted everything. Metamorphosis still in progress, can't wait to see it complete!
It sure feels good to see perfectly looped gifs...
the silhouette in game is looking GREAT! loved it
That morph set is looking sick!
@cottonwings: I'm really digging the set and I'm not accusing you of anything but looks like you had a really similar idea on the weapon to BladeOfEvil'sBane with the mouth and eyes.
@Vayne4800: Looking great! But if you allow me, I'd suggest to you when doing the detailing, to do some irregular bevel on it. That way it'd look more like rock! But it looks fantastic so far, very clean sculpt
@Anuxi/Vidotto: Wow, thats sick!!! Model is great and the particles are icing on the cake
@cottonwings: The silhouette and colors are fantastic!
Damn you guys!! Your work are fucking inspiring
Another one weapon for PL
Zirconus
razor concept...
I am always worried the polycount feedback =]
Well, i tried something towards that couple days ago, i got all the videos of my stream while doing the relic sword and exported to youtube. but 2 of them twitch cant export, i dont know why ...
Since they accepted my particles, it may be a good study, but it was not made to be a tutorial, it is slow and probably boring
Here is the playlist
https://www.youtube.com/watch?v=4IIF_EDunVk&list=PLERxoOzmzeFM3bk7jTp7KazPWonuwsrlJ
awesome!!! huge thanks sir!! =]
yay!!
Ty Prosomogy!!!
@horse, you have a good point about recycling the concept but try to avoid comments like "that weapon is 100% unfitting for PL"
It not up to you or any other of us to decide if something fits or not the hero, so try to state that is your opinion and not a common sense. That will make your feedback more friendly =]
It's great to have a "signature" look to your art. People will instantly say "that's a ka'as design!" Which can both be great and hurtful depending on how you iterate your designs.
i'm out of idea for sets...:poly142:
There's no reason to try to help someone who doesn't want to be helped. We constantly try to give him tips on how to improve and make better stuff not only on Polycount but also on the Hangout, about masks, sculpting, concepts, etc, but apparently they fall on deaf ears. Don't want to stir up any drama, because his work isn't bad, but most of its quality comes from the great textures, even though most of the items look like carbon copies of each other. Just trying to say that there's no point on even bothering to try to help when the advice doesn't make a difference.
Anyway, lots of great stuff last page! The Morphling set is looking baller! Gotta be one of my favorites for the hero so far. From concept to models, textures and now particles and animations, I really love every part of it. The TB set from cottonwings is super slick and clean, which I love, and I quite like that Razor concept, different from other stuff I've seen from him but it's still recognizable as Razor with some nice shapes.
Keep up the good work everyone!
This is why I took the approach I did in my initial post. That being said I completely agree with you belkun.
On a completely different note; this is a bit late but here it is:
Been working on this one for a while with Jovagroff and Godzy.
for first glance i thought that is Lich due to the skirt flow looks like that hehe.... then when i see the weapon part i thought that is Elder Titan's weapon...
till i read that is Razor's concept XD
*but do you forget to paint front view for the arm slot?
and also horns at the back of the razor seems like kind of similar at the workshop submission there.
(not to mention the flow at the abdomen area, the V-shape flow, but that is generic design so not really need to worry about)
http://steamcommunity.com/sharedfiles/filedetails/?id=227636777&searchtext=
*because i'm refining my old razor concept and checking workshop submission to avoid clashing idea.
agito666, at leasts i didnt change color scheme
his arms were rotated on reference piece, if willypup will have problems with them ill draw him more views
not really to oppose you or what, just wonder why you put "face" element in razor's armor and weapon? since original razor pretty much looks like in a knight armor (without leg)...
also check back my previous modified comment :P
btw, i like how you design the skirt. (though that is kinda reminds me the WC3 lich, which makes me comment that reminds me lich hehe )
i don't know, for me i don't see the similarity.
thanks to TB's arcana's preview animation, everyone will make a face with that. (include me) :poly142:
http://steamcommunity.com/workshop/filedetails/?id=269696947
Here's some high quality gifs of the particles we did for the set.
In my opinion the Crypt Swarm gets pretty noisy with those birds, though. They don't read very well in the wake of this dark purple effect because the wave takes away most of the contrast their colour would otherwise offer to the brackground. This causes the trails with the light purple flares to draw a lot of the attention away from the birds. They end up being the darkest, least prominent particles of the effect which causes their hasty animations to create a lot of noise that makes it a bit exhausting to look at.
I think if you would swap the position of the crypt swarm wave and the birds (positioning the birds in front of the wave) those unique models would be more prominent and the effect would generally be more calm.
Idk bout faces, just wanted to put them there :0
PS, didnt check workshop submissions for razor when I drew :]
Either way, set is good. She looks gorgeous! And so elegant.
Agito> SOME OF US DON'T HAVE THE ARCANA OK :<
dont worry, i don't have ARCANA either.
highlight here < i only complete collect TI4 immortals by being begger in tumblr, draw r/34 which i never draw before , owh i like tumblr community. >till here
WIP:
There is something about this that I absolutely love, but I'm still not sure what it is. Good stuff.
Horse Strangler: that Lich set is looking really COOL
Damathryx Legacy for Dark Seer is finally finished.
Link on the image
Asymmetry and Badassness
I'm new to the forum so criticize as much as you like, I likely need it.
no.
Motenai, the level of excellence you bring to the table in promo shots always astounds me. Raising the roooof!
that is kind of like VERY similar with my concept i post earlier 3 months ago.
edited: i think need add more some stuff to make dagger looks more richer.
i doesn't mean the basic shape, i mean it can be jewery, gold , or something to make it more richer. (just don't make it like mine then is okay XD )
=============================================
add-on: courier idea up to grab
yeah i know it looks like starwars alien i forget what it's name...well i'm aiming that direction with little red riding hood as base XD
totally doesn't looks same.
my point is the basic shape of the weapon... (inb4 i know people will talk the basic dagger shape in workshop)
the one in the link looks more like B or D, and in same picture the other 2 falls under C or E.
while my and his one looks like A. ( he can go for shape BCDE, but it really does looks like A)
thanks to riki's loadout animation, everyone will make a dagger with that. (include me) :poly142:
okay my fault, my "similarity" search engine set too high till i look at things i will judge on basic shape first instead of element/theme of the item.
Because i'm headache for thinking a unique shape hook for pudge set...
and being a little tension when reading the Prosomogy's recent post about similarity weapon design.
and thanks again andrew for the inspiration source you post (though i know your sarcasm point there, but i still think it is very similar with first glance for the shape)
In my own experiences, when I first posted the Chicken courier to the workshop back in the day, after it's success and rising on the workshop collecting lots of votes, a week later another individual posted his version of the same idea. I didn't get all defensive and throw accusations or even bother asking him to not do it or pull it down. I simply used it as a driving force to say, well, a chicken is a solid idea, now I have competition, I can only strive to make it better so if a situation did arise where valve were to choose, they would have no choice but to choose mine. That drive eventually made the chicken into what it is today.
My point is, if someone is to take your idea, use it as a weapon against them to push yourself further. This goes for anyone that has ever made any sort of accusation like this in the past.
i get your point, i was paranoid and sounds very harsh in the previous post in hte recent prosomogy recent design. my bad. i already alter the post and put suggestion.
also because that time when i first draw void's set ver.1 (i think it is quite unique) http://i.imgur.com/MklUXHI.png
and i got told i'm doing same thing for magno's void set (he advise me to change to looks not same, not saying copying each other, just inspired from same anime)
http://i.imgur.com/tksffKk.png
but from that time i start become paranoid and wanted to cut all the similarity "connection" in workshops.
my point is, ya, my fault...
well we know that V shape flow at abdomen is common, i actually mean i'm afraid people will say you "copying" his idea because your back horn shape really similar with that submission... just in case...:)
(maybe it is just me, well i'm being paranoid again)