So awesome to see singles live and kicking!, and Congrats to everyone who had items accepted, especially Don Don with the entire treasure, absolutely deserved.
And props to Anuxi for the Valve email on this topic, it may very well have spurred the prompt addition of these items.
Despite not getting anything in, I am quite happy with the two new chests. Both house great items almost completely. Hell, I got all the rares from one chest. Bought five chests in total and loving the new toys.
from a marketing point i think it is again stupid what valve is doing.
ofc they dont care if they bring in more items in the same time, those items
will be less often sold - but since they sell more in total, their profit will stay
the same. but the artists who did that stuff that is sold, they get less.
so i think its just a little more punch into the face instead of beeing happy.
6 chests in a month while everyone is spamming his money for compendium.
nr1 marketing.
Yes, finially after waiting more than 6 Months
Every time I'm thinking maybe I should quit making items, they add something.
This wll keep me going again for some months...
from a marketing point i think it is again stupid what valve is doing.
ofc they dont care if they bring in more items in the same time, those items
will be less often sold - but since they sell more in total, their profit will stay
the same. but the artists who did that stuff that is sold, they get less.
so i think its just a little more punch into the face instead of beeing happy.
6 chests in a month while everyone is spamming his money for compendium.
nr1 marketing.
Imagine if they also gave 25 compendium points every time a singles chest was open, and 50 points for every set chest while the compendium was available. :thumbup:
Yes, finially after waiting more than 6 Months
Every time I'm thinking maybe I should quit making items, they add something.
This wll keep me going again for some months...
Time for buying chests!
btw. did anyone recieved there own item yet?
took a few weeks for my last selfmades to turn up. they'll appear eveeeentually if they haven't already
Shameless cross posting from my thread because I need answers.
I managed to get some renders, but ofcourse problems appeared.
I managed to get the body and cape working (THX TO PİOR) but they might be a little too lighten. My major problem is the place the hair's UV map. the place where th UV changes is a fail take a look and pls help. And the other problem is hair must go light orange to dark orange but in here it is only orange. How can ı fix it?
But in second render, I wanted to show you how they are lighten up is it too much?, or what I can do to make it better and I used this perspective because from this view the problem on the first render doesnt seen. Anyways pls feedback about anything good or bad.
@Godzy Woah that Lich design looks awesome. However you should consider adding something below his knees. I know his ingame textures isn't so messed up, however you should have plenty of tris/uv to works with after making his dress to drop this spot. I saw that concept don't have anything on his legs as well. Anyway I am looking forward to yours design guys. His shoulders and backs are just pure win!!
looks great Godzy, really sweet sculpt! Only thing I would say is to watch out for the arms you have, the cloth hanging down is exactly what me and Danidem had with our Dead Winter set, but we choose to change it since you could never actually see the cloth well in game. Just a heads up! good work!
Got this bad boy in a chest and gave it to my friend. He has literally only played Axe after I gave it to him. He has all the mythical Axe-axes but prefers this one, looks great in game.
I have one quesstion that someone maybe will know the anwser. I tried to recompile decompiled hero, however I got 3 errors.
1st is easy because I need to rename hero.dmx in .qc files to hero.dxm.smd
2nd "missing animation blends. Expected 2, found 3" I can bypass with changing blendwidth from 2 to 3 in .qc however I am worried that result are sometimes bugged because of that "fix"
3rd I think least problematic however also weird. During creation of hitboxes compiler says he cannot find specific bone, however I double checked and that hero has this specific bone under this name... weird. I can also bypass that with limiting hitboxes just to root bone
Does anyone have better fixes for those problems? I saw that character animation sometimes explode or switch to another in weird fashion, also mouth blends don't work Anyway I am quite happy from what I got, however if there is better solution I would gladly listen to your advice
Got this bad boy in a chest and gave it to my friend. He has literally only played Axe after I gave it to him. He has all the mythical Axe-axes but prefers this one, looks great in game.
Hi! Want to show you WIP Sourdough of the Tide Set for the Tidehunter. This screenshot is about low poly. It's enhanced with normal and masks. I hope that in about a week will post it textured.
Replies
I'm aiming for 10% to be honest.
.99 cent singles chest. Bout time.
awesome! Gratz people who got stuff in!
Edit: FUCK YES!!!!!!!!
DO IT!!! im calling you out :poly124:
It's really cool to see Valve listening and testing out new things, I hope these 99c chests sell enough for them to be a regular feature on the Store.
Lol I will, I will! I already have some ideas
You get on it, too!!
I'll bust out a single this weekend while I wait for some concept art
All the single items
All the single items
And props to Anuxi for the Valve email on this topic, it may very well have spurred the prompt addition of these items.
I guess Valve wasn't lying about trying to get items in-game at a faster rate.
Congrats to all!
ofc they dont care if they bring in more items in the same time, those items
will be less often sold - but since they sell more in total, their profit will stay
the same. but the artists who did that stuff that is sold, they get less.
so i think its just a little more punch into the face instead of beeing happy.
6 chests in a month while everyone is spamming his money for compendium.
nr1 marketing.
Yes, finially after waiting more than 6 Months
Every time I'm thinking maybe I should quit making items, they add something.
This wll keep me going again for some months...
Time for buying chests!
btw. did anyone recieved there own item yet?
Imagine if they also gave 25 compendium points every time a singles chest was open, and 50 points for every set chest while the compendium was available. :thumbup:
took a few weeks for my last selfmades to turn up. they'll appear eveeeentually if they haven't already
Congrats to all of you that got something inside and to the others, keep trying its a pleasure to see your items ingame!
I just finished a magnus set for this month's comp ; drop a like if u wish
Finished the set .
Realm Protector by mihalceanu
Turned out great, I really like this set :thumbup:
I'm really happy for you guys! GO POLYCOUNT!
thanks for the great community that helped me so much!
http://steamcommunity.com/sharedfiles/filedetails/?id=260044654&searchtext=
Even more glad that Monty got in. My warding is infinitely improved by the addition of a monocle.
Right! If the workshop is gearing up again I'd better start sculpting my face off!
haahahaha xD
You literally made me crying from laughter (and a bit of sadness)
wo o oh wo o o ow wo o ow
I managed to get some renders, but ofcourse problems appeared.
I managed to get the body and cape working (THX TO PİOR) but they might be a little too lighten. My major problem is the place the hair's UV map. the place where th UV changes is a fail take a look and pls help. And the other problem is hair must go light orange to dark orange but in here it is only orange. How can ı fix it?
But in second render, I wanted to show you how they are lighten up is it too much?, or what I can do to make it better and I used this perspective because from this view the problem on the first render doesnt seen. Anyways pls feedback about anything good or bad.
Lowpoly + base texture ready. Time to add some color
Soul Destroyer
Got this bad boy in a chest and gave it to my friend. He has literally only played Axe after I gave it to him. He has all the mythical Axe-axes but prefers this one, looks great in game.
1st is easy because I need to rename hero.dmx in .qc files to hero.dxm.smd
2nd "missing animation blends. Expected 2, found 3" I can bypass with changing blendwidth from 2 to 3 in .qc however I am worried that result are sometimes bugged because of that "fix"
3rd I think least problematic however also weird. During creation of hitboxes compiler says he cannot find specific bone, however I double checked and that hero has this specific bone under this name... weird. I can also bypass that with limiting hitboxes just to root bone
Does anyone have better fixes for those problems? I saw that character animation sometimes explode or switch to another in weird fashion, also mouth blends don't work Anyway I am quite happy from what I got, however if there is better solution I would gladly listen to your advice
http://steamcommunity.com/sharedfiles/filedetails/?id=261212583&searchtext=