dont know if you tried but painting in lowpoly with 3d coat is amazing. i tried a lot of other softwares and 3dcoat gave the best result for me.
i always uses it to paint or fix seams on the lightmaps
This makes me think about something that has been bothering me. I can hand paint stuff and use lots of color. I can also sculpt and bake out a normal and lighting info. My problem is combining the two. My baked stuff always looks super gray scale desaturated - this is a mystery for me. Also, if anyone is working with HSV for color, is there an ideal range you should be keeping the V in (0 = black, and 1 = white)? I know that black and white are extreme values and should be avoided but I'm just wondering what others thoughts or ideal ranges would be.
This makes me think about something that has been bothering me. I can hand paint stuff and use lots of color. I can also sculpt and bake out a normal and lighting info. My problem is combining the two. My baked stuff always looks super gray scale desaturated - this is a mystery for me. Also, if anyone is working with HSV for color, is there an ideal range you should be keeping the V in (0 = black, and 1 = white)? I know that black and white are extreme values and should be avoided but I'm just wondering what others thoughts or ideal ranges would be.
You can use 3 types of layers; dodge(for super shiny) Color (to colorize a bit) and a normal layer just for painting over (in photoshop/gimp/etc). So if you want to hand paint stuff,
-Make the greyscale by combining the maps together.
-Get some color into your greyscale image with the blending mode set to "color", and paint the rest away with the normal layer.
Or
Use a gradient map and paint over it.
I'm not sure for the ideal range, but try to avoid anything under 10% black . For whites, it just depends on the material to me.
For combining the two, look at belkun's thread, he has a couple stuff posted there (its pretty recent)
Tamarin, can you recommend some good Blender tutorials that was good for you to start with? Yeah, I know I should Google it myself but I don't want to waste time looking for crappy ones instead. Nevermind. Got some links.
Does anyone know a free alternative for NDO2? (Yes, I'm that broke.)
@Muffy Nice!! I really like this Void. Those crystals could be a little more intensive and have some self-illumination, but overall the set is really well done!! Gave thumbs up!!
Thanks!
I originally had more selfillum on the crystals but it was making the specular highlights difficult to read. I wanted that "bling" in there so they are fully metallic, half selfillum in the mask values.
Thanks!
I originally had more selfillum on the crystals but it was making the specular highlights difficult to read. I wanted that "bling" in there so they are fully metallic, half selfillum in the mask values.
I was thinking they could use some self illum too, but since you don't want that I'd suggest making them brighter and more saturated!
Tamarin, can you recommend some good Blender tutorials that was good for you to start with? Yeah, I know I should Google it myself but I don't want to waste time looking for crappy ones instead. Nevermind. Got some links.
Does anyone know a free alternative for NDO2? (Yes, I'm that broke.)
Quixel announced that dDo is becoming free... but not nDo sadly
Zbrush isn't that expensive AFAIK it's a bit more expensive than Mudbox. I've been using Mudbox but it's features is nothing compared to what ZBrush has to offer. So for me, it's going to be Blender. Luckily Blender has a 3DS Max control scheme. Gimp's painting feels more natural to me than Photoshop to be honest.
For anyone looking to buy zBrush, you can always find an authorized re-seller http://pixologic.com/retailers/
Saved $150 on my license
Love the design of the wings, it's very different from a lot of other Puck sets.
@Tvidotto the shoulder piece helps but i think you need to make the true form the same color scheme as the spirit bear. there's still too much of a disconnect with the colors which I think is the most important part of making a cohesive set
It looks ok for me and its hard to comment about concept because its the part that i hate the most =] but what about making it add more to the sillhouette of the character? maybe more taller or pointy. perhaps some parts having a better sillhouette out of the character's would make it easy to read
Loved the headpice Frump! great work
guy, i received some feedback about the 2 models not looking like the are part of the same set and went asking for suggestions. Motenai suggested me to add more red to true form and i took some time to make the light bake more intense on the model.
DAY
NIGHT
Do you guys think its still lacking consistency?
Should i use more red on the trueform?
They still feel so disjointed, as in they appear to belong in two different sets, or the bear is meant to be a standalone. I think altering the color to make the two match is enough to pull the whole set together.
Tamarin, can you recommend some good Blender tutorials that was good for you to start with? Yeah, I know I should Google it myself but I don't want to waste time looking for crappy ones instead. Nevermind. Got some links.
Does anyone know a free alternative for NDO2? (Yes, I'm that broke.)
Its not free, but i've been having fun in Substance Designer lately. Its a very interesting tool. I barely used photoshop on my last project. It was on sale on steam not long ago but sadly that has expired.
Hey Guys, what's Up.
I'm a tf2 conceptual artist and was recently challenged to make a dota 2 mount with what little knowledge of the game i had, so i ended up drawing up this mount that doesn't even go with the characters color scheme.
but i find drawing stuff for Dota too be a nice change from the tf2 stuff and i hope i can end up making some decent concepts, Here's something im currently working on with kite212:
Thought I'd like to tell you that you don't always have to have the same colors. Here's an example of a mount in the game.
They still feel so disjointed, as in they appear to belong in two different sets, or the bear is meant to be a standalone. I think altering the color to make the two match is enough to pull the whole set together.
Hey Helenek, got a little confused here. Do you think if i push the big one more to red it will be better?
Hey Tvidotto.
I'd say try pushing down the colours of the small panda instead, they booth look good but the red panda feels way to vivid in comparison to the big one.
Here's a quick example I did where I adjusted the bright orange on the back of the small panda to be more like the new colour of the big guy:
Also, do you have any plans for how they should glow when rabid is active? Just curious
guy, i received some feedback about the 2 models not looking like the are part of the same set and went asking for suggestions. Motenai suggested me to add more red to true form and i took some time to make the light bake more intense on the model.
DAY
NIGHT
Do you guys think its still lacking consistency?
Should i use more red on the trueform?
If not for the shoulder piece i would've had a hard time guessing what's going on here. Maybe it looks better in context, but while the bear is okay (though horribly disproportioned), the summon looks too much like a cat (and a courier) than bear. Combine this with looking like a courier and this really breaks the connection between the two, not to mention the use of completely different palletes and materials. Your summon is brighter than the brightest part of the trueform.
Finished the Phantom Assasin weapon I've been working on with Alextz91! Hope you guys like it, any feedback is appreciated and will take it in to account in my next item Give it a Like&Fav if you wish!.
Some WIP shots of a Puck set I'm working on with Arty for a tournament
Looking great! Getting back on track on my stuffs... this has been a long time coming with Potm, lots more to do, some finishing, some polishing, making other stuffs for it... but progress!
Hey Tvidotto.
I'd say try pushing down the colours of the small panda instead, they booth look good but the red panda feels way to vivid in comparison to the big one.
Here's a quick example I did where I adjusted the bright orange on the back of the small panda to be more like the new colour of the big guy:
Also, do you have any plans for how they should glow when rabid is active? Just curious
If not for the shoulder piece i would've had a hard time guessing what's going on here. Maybe it looks better in context, but while the bear is okay (though horribly disproportioned), the summon looks too much like a cat (and a courier) than bear. Combine this with looking like a courier and this really breaks the connection between the two, not to mention the use of completely different palletes and materials. Your summon is brighter than the brightest part of the trueform.
Thanks Vlad, but when you give feedback using words like "horribly disproportioned" its hard to take it seriously because i dont know if you are giving a real feedback or just want to express how much you hate everything
The headslot has a "Twilight princess" feel to it with those chunky interesting shapes but it really works!
I was a fan of the set to begin with but I think the rework definitely gives it a more cohesive aesthetic and that ingame angle looks great! The shoulders really draw the attention to that awesome hairdo.
The headslot has a "Twilight princess" feel to it which those chunky interesting shapes but it really works!
I was a fan of the set to begin with but I think the rework definitely gives it a more cohesive aesthetic and that ingame angle looks great! The shoulders really draw the attention to that awesome hairdo.
I agree! Really really love the headpiece, specially the ears, and the shape of the hair also flows really nicely. Also really like the pattern on the shoulders, weapon and cape. Awesome set!
I assume you will have some part to the back of the belt slot too, looks a bit breezy back there.
Make sure you don't get too ambitious with some of the slots you have there. Witchdoctor has quite low allowances for his LOD 1 specifically the;
Belt - 250
Back - 300
Head - 250
The negative space in the skulls means you could run into issues where you need to model the backfaces too considering players will be able to see through parts of the model. This can really impact the budget.
I'm not sure if I'm posting this in the right place... feel free to direct me elsewhere.
I'm currently getting this problem with my import to the workshop:
I reset the pivot to 0,0,0, reset xforms, mounted the poly to the bone, but I'm still getting this import error. Does anyone have an idea as to what might be causing this?
ps... aaa somehow I have lost alpha channel of hers cape...
Being nitpicky here and this might just be me, but I think the hair looks a little sideburns-y in the front, and I'm not sure if it's because the hair is separating them or not but the ears look (to me) to be slightly lighter than her skin. Also I think the shapes are really neat, but I think it could use some pops of color or something to give it areas of interest. Looking good though!
@Konras
I think the hair on the side of the head looks too much like sideburns, consequently it's not very attractive. The way the ponytail terminates looks strange and unnatural by coming to a flat stop. The silhouette for that part is different but not as dynamic as her other ponytails. For the cape, I think you should tone down the strength of the pattern a bit and make it look a bit more faded and maybe gradient it so it has a different strength at the top and bottom.
Just some of my thoughts. Keep going, it's much improved.
@Konras
I think the hair on the side of the head looks too much like sideburns, consequently it's not very attractive.
the sideburns are super cute! It doesnt feel like PA would be too concerned about expressing her femininity anyway
I think the sculpt could use some work to get a more natural flow of the hair as it's a little sterile/stiff, but the style is cute and fun which seems to fit the set's theme (and PA's character!)
Replies
This makes me think about something that has been bothering me. I can hand paint stuff and use lots of color. I can also sculpt and bake out a normal and lighting info. My problem is combining the two. My baked stuff always looks super gray scale desaturated - this is a mystery for me. Also, if anyone is working with HSV for color, is there an ideal range you should be keeping the V in (0 = black, and 1 = white)? I know that black and white are extreme values and should be avoided but I'm just wondering what others thoughts or ideal ranges would be.
You can use 3 types of layers; dodge(for super shiny) Color (to colorize a bit) and a normal layer just for painting over (in photoshop/gimp/etc). So if you want to hand paint stuff,
-Make the greyscale by combining the maps together.
-Get some color into your greyscale image with the blending mode set to "color", and paint the rest away with the normal layer.
Or
Use a gradient map and paint over it.
I'm not sure for the ideal range, but try to avoid anything under 10% black . For whites, it just depends on the material to me.
For combining the two, look at belkun's thread, he has a couple stuff posted there (its pretty recent)
workshop : http://steamcommunity.com/sharedfiles/filedetails/?id=244098150
Does anyone know a free alternative for NDO2? (Yes, I'm that broke.)
Thanks!
I originally had more selfillum on the crystals but it was making the specular highlights difficult to read. I wanted that "bling" in there so they are fully metallic, half selfillum in the mask values.
I was thinking they could use some self illum too, but since you don't want that I'd suggest making them brighter and more saturated!
Good work btw.
Quixel announced that dDo is becoming free... but not nDo sadly
Nice! I was going to do some different chest uploads... new meta!
For anyone looking to buy zBrush, you can always find an authorized re-seller
http://pixologic.com/retailers/
Saved $150 on my license
Love the design of the wings, it's very different from a lot of other Puck sets.
@Tvidotto the shoulder piece helps but i think you need to make the true form the same color scheme as the spirit bear. there's still too much of a disconnect with the colors which I think is the most important part of making a cohesive set
They still feel so disjointed, as in they appear to belong in two different sets, or the bear is meant to be a standalone. I think altering the color to make the two match is enough to pull the whole set together.
Beep boop, trying to get a sleek style head for clockwerk
should be fully flexed
Its not free, but i've been having fun in Substance Designer lately. Its a very interesting tool. I barely used photoshop on my last project. It was on sale on steam not long ago but sadly that has expired.
Thought I'd like to tell you that you don't always have to have the same colors. Here's an example of a mount in the game.
Knightwerk! I'm liking this!
Who said it's for free ? besides friends can make it for free so...
Here is my Lina set, hope you'lll ike it
Red sorceress by Ozzymandias
Hey Helenek, got a little confused here. Do you think if i push the big one more to red it will be better?
I'd say try pushing down the colours of the small panda instead, they booth look good but the red panda feels way to vivid in comparison to the big one.
Here's a quick example I did where I adjusted the bright orange on the back of the small panda to be more like the new colour of the big guy:
Also, do you have any plans for how they should glow when rabid is active? Just curious
thanks, some additional thanks to anuxi for her tips on design and silhouette
not a drastic change but nicely subtle
link : http://steamcommunity.com/sharedfiles/filedetails/?id=244469287
Looking great! Getting back on track on my stuffs... this has been a long time coming with Potm, lots more to do, some finishing, some polishing, making other stuffs for it... but progress!
very obvious, look at the bottom logo. that is really "VOLVO" instead of VALVE :poly142:
Yeah one of those post before you read it all before you post moments :poly142:
Not bad
kite212
Looking good for now, I like hairstyle.
Screwonhed
LOL
another item from me guys )
Hair of the beautiful Mermaid
you are totally right, thanks sir!
going to do those changes
Thanks Vlad, but when you give feedback using words like "horribly disproportioned" its hard to take it seriously because i dont know if you are giving a real feedback or just want to express how much you hate everything
i cant imagine a fish human with fur, or samething like a snake grows fur XD
ps... aaa somehow I have lost alpha channel of hers cape...
The headslot has a "Twilight princess" feel to it with those chunky interesting shapes but it really works!
I was a fan of the set to begin with but I think the rework definitely gives it a more cohesive aesthetic and that ingame angle looks great! The shoulders really draw the attention to that awesome hairdo.
Working on a WD Set. :-D
Will be finished within this week! Pls giff mana and feedback!
Btw. I got my 1st avatar.
I agree! Really really love the headpiece, specially the ears, and the shape of the hair also flows really nicely. Also really like the pattern on the shoulders, weapon and cape. Awesome set!
Make sure you don't get too ambitious with some of the slots you have there. Witchdoctor has quite low allowances for his LOD 1 specifically the;
Belt - 250
Back - 300
Head - 250
The negative space in the skulls means you could run into issues where you need to model the backfaces too considering players will be able to see through parts of the model. This can really impact the budget.
STICK A BONE IN IT
xD
STICK A BONE IN IT YOU ARE DONE! xD
In reality tho your process with this piece, Shork, has been streets ahead of your past items. Just keep on, and learn from them as you go.
I wanna get dem colab.
I'm currently getting this problem with my import to the workshop:
I reset the pivot to 0,0,0, reset xforms, mounted the poly to the bone, but I'm still getting this import error. Does anyone have an idea as to what might be causing this?
I like the new redesign except the fact you pulled all the red out from the original, I really loved the inclusion of red in her color pallet!.
I think the hair on the side of the head looks too much like sideburns, consequently it's not very attractive. The way the ponytail terminates looks strange and unnatural by coming to a flat stop. The silhouette for that part is different but not as dynamic as her other ponytails. For the cape, I think you should tone down the strength of the pattern a bit and make it look a bit more faded and maybe gradient it so it has a different strength at the top and bottom.
Just some of my thoughts. Keep going, it's much improved.
the sideburns are super cute! It doesnt feel like PA would be too concerned about expressing her femininity anyway
I think the sculpt could use some work to get a more natural flow of the hair as it's a little sterile/stiff, but the style is cute and fun which seems to fit the set's theme (and PA's character!)
reminds the elvis hair XD
https://vine.co/v/MeDDA30D2U3