i normally dont look the personal threads too, unless someone asks me to deal with something, its really hard because nowadays there is a lot going on all the treads, its hard to follow.
well, there is not much the forum can do about the coincidence or stolen ideas unless its really obvious (as it happened before).
time to throw a concept too
im unsure about a lot of things like the holes and the "pomel". But i always feels more confortable in the 3d part.
this concept thing is always hard =]
You could do some color variation in the middle part of the blade. Right now the colors are pretty monotone, but the idea looks cool so far!
The Legion Commander has come across many deadly weapons during her brutal campaign of blood and bone, but among those weapons... only one was capable of shattering the chains of fate itself... A massive blade, a cleaver of flesh and soul... A remnant of StoneHall.
So the concept was made entirely in Krita, and then sent over to Modo.
Quickly blocked out the shape using Modo's retopo pen over the concept art, pulled it out and sculpted some of the most recognizable details of the concept. I have a feeling getting this in the right polycount range will be a challenge, but thats the fun part.
is it possible to change the particle effect of Gyrocopters bomb? I plan on having an animated propellor on it instead but with an exhaust at the side and the firey rocket effect may look a little strange on it.
I'll post my progress later when I get back to work, This is a good experience to learn Game Asset creation, low poly workflows and Zbrush! big change from the 3D work i do day to day but it's fun
Added the blade, and quick retopo using Modo's topo pen. Did a quick paint pass using the concept art for most of it. Getting a rough idea of how it will look and what needs to be changed, as well as what can be added.
So far sitting at 420 tris. Imported into Dota with just a rough color map and a normal map, plus two blank mask files, just to get a rough visual idea of how it might look in game.
Added the blade, and quick retopo using Modo's topo pen. Did a quick paint pass using the concept art for most of it. Getting a rough idea of how it will look and what needs to be changed, as well as what can be added.
So far sitting at 420 tris. Imported into Dota with just a rough color map and a normal map, plus two blank mask files, just to get a rough visual idea of how it might look in game.
the textures looks a little dirty for me, i think you should try some more gradients and less random btush strokes, also some edge definition may help too
the textures looks a little dirty for me, i think you should try some more gradients and less random btush strokes, also some edge definition may help too
As Tvidotto stated, the textures could be worked a bit more.
Also, for some reason I'm getting a techno/mecha feeling in the concept. Looks like the spear is made of scrap metal of a robot or a mecha, something like this, maybe it's just me seeing things. :poly121:
Drawing is not a skill of mine so keep that in mind! but blocking out an idea for a Wraith King sword that keeps things a bit simple. I like the idea of a purposefull large blade for him!
I'll probably refine this a lot once i get it through Max and Zbrush
@Runforest: That's defenatly a original idea, but like Vayne said maybe give it some own animations because it would more be a weapon to stab with than hit someone..
Added the blade, and quick retopo using Modo's topo pen. Did a quick paint pass using the concept art for most of it. Getting a rough idea of how it will look and what needs to be changed, as well as what can be added.
So far sitting at 420 tris. Imported into Dota with just a rough color map and a normal map, plus two blank mask files, just to get a rough visual idea of how it might look in game.
its looking very good looking forward to seeing it finished with the masks
That is the main question!) for now it is only possible to see how does it look with base LC set:
Not bad for me, but possible could be a little thinner in the middle...
It looks very bulky against her figure, have you tried it with a thinner blade. It is a nice shape, if the blades width reduced i really think it will go a lot better with her
Here's my progress (not made much since last time, been hard keeping motivated :P )
Decided to refine the flagpoles to better reflect wings, dropped the two longest flags as they muddied her silhouette. On to finer details and painting next. C&C welcomed as always!
Nice, will it move ok with the scarf bones or are you building it as a solid model
i just stuffed it into the importer and it doesn't look tooooo horrible solid. going to try to get at least a bit of influence from the scarf bones though.
Replies
You could do some color variation in the middle part of the blade. Right now the colors are pretty monotone, but the idea looks cool so far!
So the concept was made entirely in Krita, and then sent over to Modo.
Quickly blocked out the shape using Modo's retopo pen over the concept art, pulled it out and sculpted some of the most recognizable details of the concept. I have a feeling getting this in the right polycount range will be a challenge, but thats the fun part.
I'm taking this opportunity to finally learn zbrush, and make a retro-shaped gyro missile. Zbrush confuses the hell outta me.
I'm explaining away my drawover on my dead mouse.
Finally drew one that I liked enough to work on so I made the low poly this evening and did a quick paint over.
Good luck with that one !
cagdasx44
The blade is too big in my opinion, try to make it smaller.
Tvidotto
Nice concept. I'm agree with MagnoHusein right now it's kinda monotone
So i've changed my hat a little and made goggles
i'm thinking i should improve it a little (depends on how it will look in-game)
I'll post my progress later when I get back to work, This is a good experience to learn Game Asset creation, low poly workflows and Zbrush! big change from the 3D work i do day to day but it's fun
my cooperation with Oroboros
need to tighetn/polish it up.
Here is our bomb!
just cloth, custom animation for weapon means custom animation for the entire hero (its just one animatable bone hierarchy)
abd i dont want all that work for just a flag =]
the problem is: i dont know if that is going to work nice, cloth is not easy to set...
nice idea! i will also try with some volumes in the middle to make it less flat
Thanks
Progress report.
Added the blade, and quick retopo using Modo's topo pen. Did a quick paint pass using the concept art for most of it. Getting a rough idea of how it will look and what needs to be changed, as well as what can be added.
So far sitting at 420 tris. Imported into Dota with just a rough color map and a normal map, plus two blank mask files, just to get a rough visual idea of how it might look in game.
Winged Victory by MdK and BladeOfEvil'sBane
looking great in game =]
the textures looks a little dirty for me, i think you should try some more gradients and less random btush strokes, also some edge definition may help too
As Tvidotto stated, the textures could be worked a bit more.
Also, for some reason I'm getting a techno/mecha feeling in the concept. Looks like the spear is made of scrap metal of a robot or a mecha, something like this, maybe it's just me seeing things. :poly121:
Anything you guys need in the mean time, Bounch is a moderator too and can help. Dont steal concepts or try to start a voting mafia while im out! =]
I'll probably refine this a lot once i get it through Max and Zbrush
sometimes I ask myself - why don't people design their weapons for hurt? :P
I really liked your! will make some blood
tested the cloth on the flag of my blade, i would like to animate it by hand, it is so much easier
[ame="http://www.youtube.com/watch?v=k36lDG9TIW4"]Legion Commander war banner blade - YouTube[/ame]
btw, the colors are just a quick test, there is not much into the shaders and colors yet. just some simple gradients and bakes
critiques and clicks are always welcome
legend of gyrocopter
from an old old concept
the hat is giving me a loooooooot of trouble for a glorified cone. also gotta enlarge the google dents a lot, they're pretty much invisible
rly digging this one!
Please give us a vote if you like it thank you!
It would be realy great if there was a possibility to add an inffinite rotation to the spike.
Any Ideas?
Nice, will it move ok with the scarf bones or are you building it as a solid model
Not bad for me, but possible could be a little thinner in the middle...
It looks very bulky against her figure, have you tried it with a thinner blade. It is a nice shape, if the blades width reduced i really think it will go a lot better with her
Here's my progress (not made much since last time, been hard keeping motivated :P )
Decided to refine the flagpoles to better reflect wings, dropped the two longest flags as they muddied her silhouette. On to finer details and painting next. C&C welcomed as always!
i just stuffed it into the importer and it doesn't look tooooo horrible solid. going to try to get at least a bit of influence from the scarf bones though.
colours more or less done
http://i298.photobucket.com/albums/mm257/IkeFrog/texturesWoopWoops_zps6898a0e0.png
sentient space tentacle