Tried to get fancy with a new unwrap and failed a bunch, did squeeze out a few more pixels from it at least. All these maps are place holder garbage. Handplane likes to give me bad tangents all the time, even if it had just worked, so this was just to test the new scaling done to the bow.
It's really hard to see the horse head detail in game, and the bow is coming across a bit monochrome - you could consider making the colors at the ends of the bow a bit more contrasted with the central green shade. The texture quality is definitely high enough; i wouldnt call it a failure!
It's really hard to see the horse head detail in game, and the bow is coming across a bit monochrome - you could consider making the colors at the ends of the bow a bit more contrasted with the central green shade. The texture quality is definitely high enough; i wouldnt call it a failure!
Thanks fox! Hopefully I will get handplane to work tonight, and should have the actual maps started tonight. That should hopefully address these issues
@FAT_CAP your image also loaded right away in my client. No resave/rename no nothing. It will probably load without any problems on your home PC. One thing that I highly recommend one more time is to make it 16:9 because now proportions were off.
@FAT_CAP your image also loaded right away in my client. No resave/rename no nothing. It will probably load without any problems on your home PC. One thing that I highly recommend one more time is to make it 16:9 because now proportions were off.
Thanks for testing Konras!
Yeah - fingers crossed everything works at home - I don't fancy another weekend of bug hunting why something won't upload, only to find it's a bug in the exporter again!
when i important a ward to the ingame preview and then open the portrait editor it shows my ward totaly black, like there would be zero light. i also tested it with the sir frosty that was working - and it was the same. does anyone of u have the same problem?
The shoulder pads, hat and belt really have a silhouette more akin to Storm's. The set looks really baller and high quality, but I can't deny that if you remove his sword the silhouette looks a lot like Storm Spirit.
Love the promo art and lots of options and customize-ability in the set. Well done! though I have to say Zipfinator's comments are one of my favorite things about the set. "Covering up his dong in style!" Bahaha
Come on people, this shit has to stop. I get a bunch of random steam messages with "likefavplz", and usually i'd be just blocking comms for this (hi prosomogy), but since you're bunch of loveable bastard i just wanted to say that there's an awesome ACTIVITY tab in your steam client that shows what your steam friends did and allows you to easily vote and leave a comment. Guess what, i check it from time to time and keep track of what you guys do. Spamming someone just because "everyone else is doing it" is still spamming and leave a bitter feeling, especially when i'm trying to no-damage Armstrong with Sam.
Come on people, this shit has to stop. I get a bunch of random steam messages with "likefavplz", and usually i'd be just blocking comms for this (hi prosomogy), but since you're bunch of loveable bastard i just wanted to say that there's an awesome ACTIVITY tab in your steam client that shows what your steam friends did and allows you to easily vote and leave a comment. Guess what, i check it from time to time and keep track of what you guys do. Spamming someone just because "everyone else is doing it" is still spamming and leave a bitter feeling, especially when i'm trying to no-damage Armstrong with Sam.
Cut it out people.
This is indeed pretty annoying. The Activity feed exists for a reason.
By the way, are the DLCs any good? I got my ass kicked by Blade Wolf on Sam's DLC and gave up haha
By the way, are the DLCs any good? I got my ass kicked by Blade Wolf on Sam's DLC and gave up haha
YOu kidding, they're the best part. Completely different styles and 2 solid chapters, not to mention the bonus VR missions. Sam is awesome, he's like Vergil/Nero in DMC. Chargable slashes and more defensive playstyle. Parry skill is a must though, or you won't be able to roll with Sam, since he lacks some of Raiden abilities.
Finalizing the Gyro set and uploading it in a couple of hours. Then I have two more single items to do by Foxclover and Fudgiewudgie. After that I'm taking a week or two break from dota items during which I'll start writing a guide on how we implemented the custom particles for the Gyro set. Still need to see if Valve is even interested in custom particles right now though.
Despite the fact that the set went out AWESOME, I must agree, but mostly for the chinese hat which i think broke a bit kunkka's pirate/capitan feeling. But the hair does the job pretty well for me, upvoted d00dz, keep it up!!
So, I'm getting kind of frustrated. Uploaded my set two nights ago and still don't have a Spring 2014 tag on my submission. I was able to add the tag to my collection, but not the individual items. Double checked the importer but I don't see any check boxes for the spring tag there either (like back in the polycount contest last year.) It's been mentioned that Valve is doing it manually, but there are about 30 items that have been tagged since I uploaded mine so some stuff is getting tagged properly.
I don't know that I'd get more upvotes or downvotes on my set, but I feel like I'm getting passed over by anyone looking through the event items as my stuff is getting filtered out. Any ideas on how to fix it?
So, I'm getting kind of frustrated. Uploaded my set two nights ago and still don't have a Spring 2014 tag on my submission. I was able to add the tag to my collection, but not the individual items. Double checked the importer but I don't see any check boxes for the spring tag there either (like back in the polycount contest last year.) It's been mentioned that Valve is doing it manually, but there are about 30 items that have been tagged since I uploaded mine so some stuff is getting tagged properly.
I don't know that I'd get more upvotes or downvotes on my set, but I feel like I'm getting passed over by anyone looking through the event items as my stuff is getting filtered out. Any ideas on how to fix it?
Mine has been up for about 2 days now, and no tag either. I imagine not being tagged would affect your rating. With the large amounts of submissions this week it's unlikely anyone will see our items in the most recent tab. And anyone interested in voting for Spring items aren't going to see ours by searching for the spring tag.
I did both of those when I submitted and got everything set up. I guess I just fell through the cracks. :poly127:
If you have your items in a collection tagged with Spring 2014, I imagine that will be enough for valve to include your entries. I've done the same with my courier so here's hoping!
If you have your items in a collection tagged with Spring 2014, I imagine that will be enough for valve to include your entries. I've done the same with my courier so here's hoping!
Vlad also said earlier that they are fixing, so maybe tomorrow the tag will work mostly as expected... mostly
Yay, finished the *fun* of rigging that damn mount so its legs won't deform terribly with its animations.
Still a lot of tweaks to be done in the masks, and I noticed I'll have to make room to a backface in that collar thing in the pauldron, but that's pretty much it for the mount/armor.
I'll start working on a guide for setting up and implementing custom particles over the next couple of weeks.
Wow, looks nice. I didnt realize we could add particle effects to animations and see it in game! The ulti looks great too! A guide would really be great, love to learn new things. ^_^
Replies
I would like to see both styles added :thumbup:
Thanks for helping me test! Hmm - something strange going on at my end then. I'll try on my home machine when I get home from work.
You didn't have to place the image in a particular folder or rename it/ re-save it or anything did you?
Thanks fox! Hopefully I will get handplane to work tonight, and should have the actual maps started tonight. That should hopefully address these issues
Thanks for testing Konras!
Yeah - fingers crossed everything works at home - I don't fancy another weekend of bug hunting why something won't upload, only to find it's a bug in the exporter again!
Me too...
Come on! You can't pimp out the matcaps without telling us what matcaps you're using!
-edit (bad joke, he DID post without telling us )
Those are
gw_oxide (my fave )
md_antique_bronze
Antique Ivory (great for polypainting, too!)
ok_topaz
Thanks! Anything to feed my insatiable desire for more pretty matcaps! :poly142:
Clicky the linky!
[ame="http://www.youtube.com/watch?v=G5L232_xvjQ"]Dota 2 Kunkka Set - "The Wrath of Jiaolong" - YouTube[/ame]
Big shoulders, smaller hat and bit fat sword with sparkling water effect... Yeah sure, he looks like Storm Spirit...
If you remove the sword he honestly does have a similar silhouette as storm. Look at the in game shots.
Edit: replaced same with similar, sorry!
This was a common criticism and that's why we added the separate hairstyle without the hat. Maybe I should make it clearer in the description.
Cut it out people.
This is indeed pretty annoying. The Activity feed exists for a reason.
By the way, are the DLCs any good? I got my ass kicked by Blade Wolf on Sam's DLC and gave up haha
Funny enough, a minute after we talked, another dude sent me a link! Crazy!
http://steamcommunity.com/sharedfiles/filedetails/?id=217304682
Finalizing the Gyro set and uploading it in a couple of hours. Then I have two more single items to do by Foxclover and Fudgiewudgie. After that I'm taking a week or two break from dota items during which I'll start writing a guide on how we implemented the custom particles for the Gyro set. Still need to see if Valve is even interested in custom particles right now though.
Despite the fact that the set went out AWESOME, I must agree, but mostly for the chinese hat which i think broke a bit kunkka's pirate/capitan feeling. But the hair does the job pretty well for me, upvoted d00dz, keep it up!!
turns out i had better things to do. maybe next time.
http://steamcommunity.com/sharedfiles/filedetails/?id=217337146
I'll start working on a guide for setting up and implementing custom particles over the next couple of weeks.
I don't know that I'd get more upvotes or downvotes on my set, but I feel like I'm getting passed over by anyone looking through the event items as my stuff is getting filtered out. Any ideas on how to fix it?
That will be awesome, that call down particle is pretty sexy
Only Valve can fix. Tagging a collection and/or mentioning Spring2014 in the description has been doing the trick for most.
I wanted to share with you our new Wraith King sword, created by Stefco and myself.
Soulstrike by Stefco and Prophet9
Cheers!
Mine has been up for about 2 days now, and no tag either. I imagine not being tagged would affect your rating. With the large amounts of submissions this week it's unlikely anyone will see our items in the most recent tab. And anyone interested in voting for Spring items aren't going to see ours by searching for the spring tag.
I did both of those when I submitted and got everything set up. I guess I just fell through the cracks. :poly127:
If you have your items in a collection tagged with Spring 2014, I imagine that will be enough for valve to include your entries. I've done the same with my courier so here's hoping!
Vlad also said earlier that they are fixing, so maybe tomorrow the tag will work mostly as expected... mostly
Still a lot of tweaks to be done in the masks, and I noticed I'll have to make room to a backface in that collar thing in the pauldron, but that's pretty much it for the mount/armor.
Now to the weapon slots :q
Nooova, Nooooova!
Hope the tag gets added soon
Edit: link : http://steamcommunity.com/sharedfiles/filedetails/?id=217371333
http://steamcommunity.com/workshop/filedetails/?id=217371333
Finally got all these animations in and working. Animations were done by my friend Kaan.
[ame="http://www.youtube.com/watch?v=4kUocovr940"]Dota 2: Beastmaster: Friend of the West Wolf - YouTube[/ame]
[ame="http://www.youtube.com/watch?v=XPMtxATpzkw"]Dota 2: Beastmaster: Friend of the West Eagle - YouTube[/ame]
lol wow... im sleepy, thanks Zipfinator!
Wow, looks nice. I didnt realize we could add particle effects to animations and see it in game! The ulti looks great too! A guide would really be great, love to learn new things. ^_^
Will start on sculpting and refining form, if needed. Please feedback any comments. Greatly appreciate them.
One crit is that the tail feels slightly oddly shaped.
Hey it is nice work, I just have a concern that playing Beastmaster with that wolf cosmetic would be fairly confusing in a game with a Lycan in it.
Otherwise it is nice