This is my third Dota item, first time I've summoned the courage to post on here. Still having trouble balancing the amount of detail/rest on blades (pretty much went for all out rest here, couldn't get any noticeable detail to look nice in-game) and working with the low res for textures, but definitely coming along compared to my previous items.
Bit late to the game this month but i've been meaning to make some DOTA stuff for a while. This is my first time so advice is 100% welcome. I'm going to make a weapon for Phantom lancer because he's cool. He has a lot of amazing weapons already but the main aim of this exersize is for me to get familiar with the workshop. That being said crit away!
Small questions, when I uploaded I didn't choose a marketing PSD, is this supposed to be a different image from that square one? Like an "action pose" that they could use on the front page banner?
Also I read that it needs to have no edge treatment, on my item pic I have a frosty vignette, is that ok for the small pic? or should I remove it and replace with just a simple edge border like most other items?
Hey, a little late to the party but August has been a busy month.
Whipped this up on sunday, we'll see if i can finish by the end of the month, it's a bow for Drow.
Here's the concept and the progress on the high res mesh:
Some really nice stuff so far this month, especially that chen mount by OniLolz and Zaphk.
@Gamer_Alien The shape of the weapon is nice but I would reduce the amount of fine detail on the hilt (black dots, small cracks, etc. It's too small to be seen in game and if anything will just make the texture appear noisy at the distance the items are viewed at.
The level of work in this thread is so amazing :O I did some bakin' (and sculpting) lots to clean up though Worried it might look a bit too like the blade's going to break off though
Hey guys! just to let you know, i started updating the thread but i need to leave the libraryin 10 minutes. I didnt have much time to check if everyone is inside the rules, If someone see anything that breaks them like not posting the wip just send me a msg!
Small questions, when I uploaded I didn't choose a marketing PSD, is this supposed to be a different image from that square one? Like an "action pose" that they could use on the front page banner?
Also I read that it needs to have no edge treatment, on my item pic I have a frosty vignette, is that ok for the small pic? or should I remove it and replace with just a simple edge border like most other items?
@K-PAX-- That is pretty awesome. I love the bulky feel of it. @aXis-- That staff is great. Fits Rubick to a tee, much more than my own did
Here's a little of what I've been up to. My low-key and not at all over-the-top rifle for Sniper.
I need to add some resolution to help my bake (I still have a few polys to work with, shockingly), and I'm thinking to get rid of some or all of the straps on the body of the gun.
K-PAX you are busting out some quality shit my friend, only worry, as mentioned, is that some of your detail might get too high frequency for the distance it's at? but I'm not familiar with Skywrath or how big his weapon is. Either way, amazing work.
working on two items for this months' comp, hoping to finish on time. Shadow Shaman mask and an enchantress spear.
didnt have too much sime this weekend to put into this but the high res sculpt is done and I just need to make the lod's and textures... we'll see how it goes.
Simply out of curiosity, can i post an item i did in July for this month's competition? it has virtually no visualisations either way, so it's like fresh out of the box. )
I'm guessing the answer will be no, but i thought i'd ask.
Still plugging away at this. Close to calling it done, maybe. Depends on your feedback
I feel like I really need to break up the values, especially on the dragon head, but I'm not sure how to do it. I really wanted a sorta carved or cast metal head feeling and I don't really wanna throw a bunch of different materials in that area giving him gold teeth or some such.
And I can't seem to settle on a color. This whole time I've been working in red, but now I'm feeling drawn to the blue.
Let me know what you think. I'm hoping I can get this done this month, but could use your help either way
Replies
it might even be that the tga file is saved in 24bit format, which could cause a glow like this aswell
I will change it it was for test ı forgot to update original one
ı changed masks now it is not shining
Dagger of the blue shadow by I-ninj[A]
Dagger of the blue shadow by I-ninj[A]
I know it's 2 weapons but.... ok I got nothing
Steadfast Sailor's Sabre by Cal
This is my third Dota item, first time I've summoned the courage to post on here. Still having trouble balancing the amount of detail/rest on blades (pretty much went for all out rest here, couldn't get any noticeable detail to look nice in-game) and working with the low res for textures, but definitely coming along compared to my previous items.
weapon for ogre magi - a big pipe
Drust, the Hazhadal beast by OniLolz and Zaphk
Armor- Drust, the Hazhadal beast by OniLolz and Zaphk
Uploaded it to the workshop
Quite happy with how it turned out, will definitely be making more items in the future!
And thanks for streaming your workflow on this guys!
Also I read that it needs to have no edge treatment, on my item pic I have a frosty vignette, is that ok for the small pic? or should I remove it and replace with just a simple edge border like most other items?
Whipped this up on sunday, we'll see if i can finish by the end of the month, it's a bow for Drow.
Here's the concept and the progress on the high res mesh:
Some really nice stuff so far this month, especially that chen mount by OniLolz and Zaphk.
@Gamer_Alien The shape of the weapon is nice but I would reduce the amount of fine detail on the hilt (black dots, small cracks, etc. It's too small to be seen in game and if anything will just make the texture appear noisy at the distance the items are viewed at.
The Cowl of Ayizan by MdK
Also Nannou, what happened to your totem??
i will continue tomorrow when it opens again =]
Cheers!
marketing PSD is a different thing than the square picture for the workshop. Check the sliding pictures at http://www.dota2.com/store/. For more info on the marketing art slide to the bottom of this page: http://www.dota2.com/workshop/requirements
Bird of Paradise set by Gaston
there´s more images and video on the workshop
Entire SET on : http://steamcommunity.com/sharedfiles/filedetails/?id=171037008
Vimeo movie soon
I changed my alchemist item with this ı think it is way better
workshop link :http://steamcommunity.com/sharedfiles/filedetails/?id=171548453
Staff of the Purloin Master by aXis
I've been quiet for a while. Very cool stuff.
@K-PAX-- That is pretty awesome. I love the bulky feel of it.
@aXis-- That staff is great. Fits Rubick to a tee, much more than my own did
Here's a little of what I've been up to. My low-key and not at all over-the-top rifle for Sniper.
I need to add some resolution to help my bake (I still have a few polys to work with, shockingly), and I'm thinking to get rid of some or all of the straps on the body of the gun.
Lemme know what you guys think
SATISFYING.
this is staff for skywrath.
working on two items for this months' comp, hoping to finish on time. Shadow Shaman mask and an enchantress spear.
Triclops by Pixelshoo and SLIMEface.
With pleasure if Slimeface find some time for me after competiton.
Lots of really nice items so far this month.
I'm guessing the answer will be no, but i thought i'd ask.
Still plugging away at this. Close to calling it done, maybe. Depends on your feedback
I feel like I really need to break up the values, especially on the dragon head, but I'm not sure how to do it. I really wanted a sorta carved or cast metal head feeling and I don't really wanna throw a bunch of different materials in that area giving him gold teeth or some such.
And I can't seem to settle on a color. This whole time I've been working in red, but now I'm feeling drawn to the blue.
Let me know what you think. I'm hoping I can get this done this month, but could use your help either way