It looks great, but it's no less nightmare-inducing.
My thoughts, if you want to make him look less nightmarish and more cute and cuddly, shrink his mouth and make his eyes bulge out less (or not at all). Smaller mouths in comparison to larger eyes make something look cuter (more like a baby), and bulging eyes are a sign of disease, age, etc. Many negative things. Bulging eyes will cause your audience discomfort. If you're going for cute, avoid them. Though if you're going for "cute but scary" bulging eyes is a great place to start.
The soulless pose is also working towards the horror. He's walking as if he were an automaton, rather than standing like a living being. His facial expression is also something in the same vein. I can't imagine anyone/thing having that blank expression in a natural environment. For the pose I just suggest bending the arms. Maybe twist the body a little. For the face, I don't know what to say, specifically, just study the way babies and animals smile. Look for specifics.
And I want to clarify, I don't think anything you've done here is bad. Like. At all. I think this thing looks pretty solid as it is. Just not in the way you might be intending, if you're intending it to look friendly and cute.
Thanks for the feedback Xelioth! You made good points about the facial features. I will go over the facial shapes of the model again and regard those bulging eyes for one thing. I'd like him be a cute yet pretty funny and goofy character.
As for the pose - it is soulless because in these renders the character is still in a basic T-shape with no actual pose, rig or eyes following a target. Thanks again for the time you put into giving me feedback, much appreciated.
citizen_j - Looks good! I like especially the bottom half of the animated cycle. The baggy pants and the loincloth look airy and there's a feeling of a "thud" every time his weight goes down. The animation of the head and neck looks quite stiff in comparison, but it isn't necessarily a bad thing because the character looks sturdy instead of wobbly. I also like the sway and rotation of the wrists and fingers.
Tairow: Great artist indeed! This is v-ray w/ some post comping done in nuke!
RogelioD & AlexCatMasterSupreme: Thanks much!
Ged & Abrvpt: Thanks for the comments, I'll definitely take a look
Here's some freelance GUI work I did for an upcoming F2P combat flight simulator for Android. This was my first time doing any kind of GUI work, it was super fun and I learned so much.
Still chipping away at this. I got rid of a lot of unnecessary assets to make room for more useful ones. I've never done this before, hope I'm doing it right.
A tiny crunch during a latenight polycount hangout:
A scene i'm working on. Still have to do a truckload of stuff. I hope to be able to express a certain mood when I bring in the character. As you can see, everything is still very wip.
Replies
Thanks for the feedback Xelioth! You made good points about the facial features. I will go over the facial shapes of the model again and regard those bulging eyes for one thing. I'd like him be a cute yet pretty funny and goofy character.
As for the pose - it is soulless because in these renders the character is still in a basic T-shape with no actual pose, rig or eyes following a target. Thanks again for the time you put into giving me feedback, much appreciated.
citizen_j - Looks good! I like especially the bottom half of the animated cycle. The baggy pants and the loincloth look airy and there's a feeling of a "thud" every time his weight goes down. The animation of the head and neck looks quite stiff in comparison, but it isn't necessarily a bad thing because the character looks sturdy instead of wobbly. I also like the sway and rotation of the wrists and fingers.
http://www.polycount.com/forum/showthread.php?t=122754&page=2
@Bitgem- I know it was posted like 10 pages ago, but that Pixel Dungeon made me all warm inside lol
Great work!
I totally love it. Also check your portfolio; lot of great stuff!
Shameless crosspost from my old D9 arcgun thread
HOLY FUCK IT'S AXELAY! Are you gonna finish it? please tell me you are!
Yeah this is fantastic! Great portfolio too! You can actually see the progression from piece to piece.
Some progress on this guy, learning a lot with this project.
Based on this concept.
Crits and comments are very much appreciated.
RogelioD & AlexCatMasterSupreme: Thanks much!
Ged & Abrvpt: Thanks for the comments, I'll definitely take a look
Nice work. Legacy of kain forever
heard about reboot of Soul Reaver but think they don't will make finally. For me was better than Tomb Raider series.
Love the clothing/wrinkles/seams!. This looks great.
A few sketches.
I love this. Great work.
Finally got everything blocked in! Time for some detailing and fixing some pinching here and there... :P
There are a couple bake issues and ignore the lack of a mirrored elbow piece, only noticed that now.
Next step, make a thread and stop spamming WAYWO.
Here's some freelance GUI work I did for an upcoming F2P combat flight simulator for Android. This was my first time doing any kind of GUI work, it was super fun and I learned so much.
More can be seen in my portfolio.
cross posting a new render update.
Making an HK 416 - I need to revisit the deflector, but other than that I'm working on the stock at the moment.
Sculpted and rendered Alien in my spare time today.
Better quality, here:
http://cghub.com/images/view/624439/
Nice work so far - perhaps the sling on the Thompson should have a bit more movement in it though.
crosspost from my thread: http://www.polycount.com/forum/showthread.php?t=76932&page=12
that's a nice block-out-
I just finished this:
1.
2.
that audio track tho! XD
[SKETCHFAB]ad82740c92c4434baa7f04a4dfcc2cbb[/SKETCHFAB]
A scene i'm working on. Still have to do a truckload of stuff. I hope to be able to express a certain mood when I bring in the character. As you can see, everything is still very wip.