Hey guys, finally generated working normals maps, before I submitted these this weekend wanted to submit some shots and see if anyone could spot any issues I missed. Other than that, I should be submitting by Sunday.
Is anyone having problems when uploading items to the workshop? It's not appearing on the recent page
Edit: While I can't submit...
Sheesh, that's awesome. You guys are rapidly becoming my favorite artists on the workshop.
I was thinking of pushing to make a Luna set after my current item, but...mayyyyybe, I 'll hold off on that a little bit
Speaking of my current item, I have a question and thought maybe someone's whose dug into the data might have an answer. I have an idea for a Pudge hook, but I'm wondering: Does anyone know if the hook he throws and the hook he holds are separate models in-game? It would help me if they were, but if not I might just push this thing out and see if it gets a reaction on the workshop, maybe Valve would oblige me somewhat.
White looks good, but I'm still kinda leaning towards the blue one (maybe a lighter blue?)
I need a bit of help with this model:
Any tips on the chains? I'm not sure I can fit them under 350, so I may have to cut them (or maybe leave at least one).
My calculations :
simplest chain form is a cubic contour with triangular rects. each chain unit makes then 4*3*2 = 24 polys
having 12 chain units (what i see the in model) : 12* 24 = 288
so due to my calculations you're over limit with the chains only
but im giving it too much detail i think.
You could also fake them on planes with transparency ( if u can pull it off that is) which in-case you do, well, you're a cheap shot just kidding cuz thats all modelin' z all 'bout.
simplest chain form is a cubic contour with triangular rects. each chain unit makes then 4*3*2 = 24 polys
having 12 chain units (what i see the in model) : 12* 24 = 288
so due to my calculations you're over limit with the chains only
but im giving it too much detail i think.
You could also fake them on planes with transparency ( if u can pull it off that is) which in-case you do, well, you're a cheap shot just kidding cuz thats all modelin' z all 'bout.
Yeah, that's the problem, too many triangles!
I'm not sure if they would look good on planes, but it's an option. I guess I'll do it without the chains, and if I can do it later, try to fit them on planes and see if it looks good.
I'm not sure if they would look good on planes, but it's an option. I guess I'll do it without the chains, and if I can do it later, try to fit them on planes and see if it looks good.
Well, we'll see, I think it's better to work this out later, since it doesn't depend on the rest of the model while sculpting, but mostly on the retopology.
Well, we'll see, I think it's better to work this out later, since it doesn't depend on the rest of the model while sculpting, but mostly on the retopology.
Spud dropped this as an example, he said it looks great ingame
@Spudnik nah those weapons look totally different except the color @Vlad really cool hair. Pink color was nice but it was to similar to FFXIII Lightning
Hey everyone, I'm gonna be making Tide Hunter Set for my first go at the workshop. Just wanted to show you guys where I'm at right now. I'm currently drawing the rest.
Let me know what you guys think:) http://www.polycount.com/forum/showthread.php?p=1857968#post1857968
Replies
Finished luna's textures today!
Glad that I am not the only one feeling like that :shifty:
@Anuxi: Looks amazing but still the whiskers are contemplation worthy.
And it's up:
http://www.giantbomb.com/podcasts/how-to-make-a-living-on-someone-else-s-game/1600-500/
Edit: While I can't submit...
I was thinking of pushing to make a Luna set after my current item, but...mayyyyybe, I 'll hold off on that a little bit
Speaking of my current item, I have a question and thought maybe someone's whose dug into the data might have an answer. I have an idea for a Pudge hook, but I'm wondering: Does anyone know if the hook he throws and the hook he holds are separate models in-game? It would help me if they were, but if not I might just push this thing out and see if it gets a reaction on the workshop, maybe Valve would oblige me somewhat.
Mikimaru =D
Definitely 1.
Why not white? Give it a try
I need a bit of help with this model:
Any tips on the chains? I'm not sure I can fit them under 350, so I may have to cut them (or maybe leave at least one).
Shit be popping now! So much better. Oh and +1 for creepy Anti-Mage smile
My calculations :
simplest chain form is a cubic contour with triangular rects. each chain unit makes then 4*3*2 = 24 polys
having 12 chain units (what i see the in model) : 12* 24 = 288
so due to my calculations you're over limit with the chains only
but im giving it too much detail i think.
You could also fake them on planes with transparency ( if u can pull it off that is) which in-case you do, well, you're a cheap shot just kidding cuz thats all modelin' z all 'bout.
Yeah, that's the problem, too many triangles!
I'm not sure if they would look good on planes, but it's an option. I guess I'll do it without the chains, and if I can do it later, try to fit them on planes and see if it looks good.
Thanks a lot for the help!
imho it's better without chains. IMHO.
Yep same here. I get an error saying it can't write to the Steam Cloud?
Great idea too!
Well, we'll see, I think it's better to work this out later, since it doesn't depend on the rest of the model while sculpting, but mostly on the retopology.
Wow, this looks incredible! I'm considering about doing it now haha.
Dammit you guys beat me! xD
Love the mount need more pictures of it plx!
Pff, no one can beat you, Anuxi =p
Yay it's done! Now I'll work on the marketing pic x)
http://steamcommunity.com/workshop/filedetails/?id=151644636
I think this is one of my favorite sets ever.
Awesome interview Bronto!
@Vlad really cool hair. Pink color was nice but it was to similar to FFXIII Lightning
[ame="http://www.youtube.com/watch?v=kKnh7IidPtI"]VoidsMaw - YouTube[/ame]
OD set is finished
Thank you, I wont let you down!
Let me know what you guys think:)
http://www.polycount.com/forum/showthread.php?p=1857968#post1857968