Not sure if this have been mentioned already, but some nice news about Handplane from here:
We dont consider steam workshop submissions something that would require a commercial handplane license. Workshop users can use the free noncommercial handplane build for their submissions.
There's a nice video on the link comparing normals baked from different programs after being imported on Source. I've tried it out on a Meepo pickaxe I finished recently, and the shading on it is just much much better after using Handplane.
Hawt, then throw them into SFM's model viewer, it respects all the masks; once you have it set up, it's a matter of just moving the compiled files the Dota importer makes into the directory you're using for SFM. You're doing your promos a disservice with such flat lighting.
Hawt, then throw them into SFM's model viewer, it respects all the masks; once you have it set up, it's a matter of just moving the compiled files the Dota importer makes into the directory you're using for SFM. You're doing your promos a disservice with such flat lighting.
will I be able to replace them with higher resolution textures?
will I be able to replace them with higher resolution textures?
Yep; It's just replacing the importer-made .VTFs with your own, which can be any size. Also, any time I need to take promo shots, I replace the default hero textures with the high-res Workshop zip ones.
Yep; It's just replacing the importer-made .VTFs with your own, which can be any size. Also, any time I need to take promo shots, I replace the default hero textures with the high-res Workshop zip ones.
right, I'll probably redo the collection icons when I get out of class
mihalcean: That set is looking great, like every items from it!
@Anuxi: Looks great, but I'm not so fond of the buttrfly like hair(wings). From the top view it looks a lot better though.
I didn't had much time lately, but here's some small progress on the high poly horse for CK. Did a quick polypaint so plz don't look to much at the current colors. Comments are always welcome!
Should i be concerned that my Kunkka Set COMPLETELY disappeared from the workshop? I cant find any of the items on either the first or second page and the set is not even on the first page of the collections page. Last light all items were on either the first or second page, and the collection was near the top of the first page.
Should i be concerned that my Kunkka Set COMPLETELY disappeared from the workshop? I cant find any of the items on either the first or second page and the set is not even on the first page of the collections page. Last light all items were on either the first or second page, and the collection was near the top of the first page.
There's something with the workshop, i guess they're revamping something.
yeah i counted 20, 0 star items on the first and second pages alone, something is extremely wrong, and I'm very upset that my set just up and vanished completely.
I looked... and my bow for Medusa was spending the last few days on the second & third row, with a flirt here and there on the first. Now It's gone... I went as far as page 15 and didn't see it. My mask for Medusa (which previously wasn't near the first page) is now on the first page - weird.
Zaphk -- Argh, I'm in love, can't wait to see the finished product
Neox -- I really really want that Omniknight hammer..!!
Big congrats to those who got their sets in this week! However...
I've been working on my own CM set today and with the original model and textures fresh in my mind, I noticed that it kind of looks like the new Frostiron CM set has basically reused most of the original valve-made Crystal Maiden textures. Here's a diagram to point out the similarities I found...
Hmm, that's an interesting one. Part of me is upset that they would do that, but it is something that could happen in a studio situation (reusing textures for variants)
But yeah, don't the things that are being made need to be original and new?
Sad when people can't come up with original stuff.
But when people from non-modeling backgrounds do, they don't spend enough time refining the design, plunge into modeling too fast, don't know how to texture, and end up not being accepted.
Replies
Also frump that set turned out great! Good job
Frump: Awesome work!
Textures done! I can't wait to see TVidotto animations
Now back to Luna!!
I'm working on making this a complete set.
I still need to design the Bracers and Tail.
hey Neox: that hammer is pretty bad ass, very well done.
streaming dota stuff tonight
There's a nice video on the link comparing normals baked from different programs after being imported on Source. I've tried it out on a Meepo pickaxe I finished recently, and the shading on it is just much much better after using Handplane.
workshop link :http://steamcommunity.com/sharedfiles/filedetails/?id=151007613
cheers
I linked it in mah stream Mihal! Very nice!
Luna texture first pass.. lemmie know what you guys think
please go upvote them here
http://steamcommunity.com/sharedfiles/filedetails/?id=151100266
http://steamcommunity.com/sharedfiles/filedetails/?id=151101804
http://steamcommunity.com/sharedfiles/filedetails/?id=151101240
I love the hair and the overall greyish blue colour. I never liked Luna but this set definitely looks awesome.
because it's hard to pull off dota's shader style in blender.
also on an unrelated note I'd like to say Happy birthday Anuxi, going by what deviantart is telling me
will I be able to replace them with higher resolution textures?
Yep; It's just replacing the importer-made .VTFs with your own, which can be any size. Also, any time I need to take promo shots, I replace the default hero textures with the high-res Workshop zip ones.
right, I'll probably redo the collection icons when I get out of class
@Anuxi: Looks great, but I'm not so fond of the buttrfly like hair(wings). From the top view it looks a lot better though.
I didn't had much time lately, but here's some small progress on the high poly horse for CK. Did a quick polypaint so plz don't look to much at the current colors. Comments are always welcome!
UPDATE: The collections page seems to be fixed for the most part.
"A web server outage caused the display to be messed up for a little while"
Also, when doing preview, zoom out and look at it again. Just to be sure.
Fixed now. Showing up as of 2:40.
And another one
that would really be worth it!
Congrats man!
Hey what's that on the "Coming up on Giant Bomb" area?
Neox -- I really really want that Omniknight hammer..!!
Big congrats to those who got their sets in this week! However...
I've been working on my own CM set today and with the original model and textures fresh in my mind, I noticed that it kind of looks like the new Frostiron CM set has basically reused most of the original valve-made Crystal Maiden textures. Here's a diagram to point out the similarities I found...
But yeah, don't the things that are being made need to be original and new?
I've tried to make things like runes and such look the same.
But alas, Valve would recognize it, I think, maybe they're ok with it.
Anyways, copy or not, what impresses me the most is the low quality of the set, it's in my view no improvement over the default.
if you look carefully the gap sizing is different
Sad when people can't come up with original stuff.
But when people from non-modeling backgrounds do, they don't spend enough time refining the design, plunge into modeling too fast, don't know how to texture, and end up not being accepted.
^ that was me. Literally nothing personal.
TOOO GOOD! =O
http://steamcommunity.com/sharedfiles/filedetails/?id=151333030
Icons have been updated as requested
Updated the colors on my invoker Quas set, I think it's close enough to match but still connotes cold. Masking left to go, then finalization!