It’s been a heavy couple months but I got 11 different items done all on my own, coupled with one complete Slark set and one half complete Antimage set. It’ll be a long day of uploading once it’s all done and put together.
@Hawt: I'm affraid Valve needs to censor it for the chinese market
Btw it seems like Valve is only adding sets lately, now I started working on more single items Or is that just me? Congrats on everyone that got something ingame..
I've almost finished my chaos knight weapon, I'm thinking of making a complete set for it. Comment are always welcome
Indeed. And shadow wave bounces can be pretty major too if played right. There's an awesome pocket strat where you have a roaming SD and a dazzle on your team, they just go around the map, disrupt somebody, everybody clumps up on the disrupted unit and as soon as disruption end, dazzle lets off a heal which bounces on 3 heroes + 2 illus which is usually enough to kill somebody outright ^^
Valve works in mysterious ways it seems. According to the wiki, Itsy is a common item. I can't see Valve doing that, considering the rarity of every other courier but stranger things have happened I suppose. :poly116:
Valve works in mysterious ways it seems. According to the wiki, Itsy is a common item. I can't see Valve doing that, considering the rarity of every other courier but stranger things have happened I suppose. :poly116:
They've taken down storm spirit from the workshop, i think you should wait.
Than 6.78 is crazy man!
Ah gutted, was he removed from the importer recently? I checked when I started putting the items together to find out the polycounts because he wasn't listed on the requirements page but was still in the importer. Hopefully I'll still be able to salvage some parts once hes re-released.
Quote: Originally Posted by marul You may want to use more defined edges and make the detail on the conch wider because they won't be very visible from a distance. Some more detail on the handle also wouldn't hurt. Good luck.
agreed, try to avoid small details, they will look noise at a distance
keep the good work =]
Thanks for the feedback marul and Tvidotto. I remade the details on the spearhead and the wraps to make them more visible from a distance. Learned how to make my own alpha brushes ( really awesome ) to give those engravings a cleaner look.
@marul: When you say to make more defined edges are you referring to the silhouette? Should I make it more spiky or stylized rather than smooth and round? Is the silhouette any good at all? Should I just throw this thing in the garbage
BTW, you're all doing some seriously awesome items here!
Been having a bit of fun with a Kunkka set at the moment, here's some progress shots. There's Persian-ish influence on most of these items for a set while still retaining his admiral of the sea background. I did the mask today, and attempted to make a hood for him but my zbrush, cloth sculpting ability and brain were not very productive late in the evening.
Been having a bit of fun with a Kunkka set at the moment, here's some progress shots.
While it's impressive, fullface replacement is not a good idea, partially because you'll have to add flexes, test it and stuff and it's too much pain for changes that small. You can add some stuff under the eyes or the cross on the head cleverly using alpha maps and original geometry though, but i think you're better with alternative hair/hat.
I believe his head is a separate item though, or it was.
Hey Hawt Koffe! I see you also like to make items for Anti-Mage and youre using Blender just like me!
If you don't mind, we could work on a set together
I am trying to see if I can replace the model for clockwerk's cog in Dota 2 Test. I renamed all the .vpk's to .vpk0's and put all the dota 2 beta stuff in there. If I take the clockwerk .mdl, decompile it, recompile it with Alien Swarm SDK, it works in game (nothing changes). However, if I import the SMD file, stretch a few verts to change what it looks like, export, and recompile, and then replace the compiled cog files, the model disappaers and I can only see the particles and what not. Is there any way to replace models for heroes that don't have a /items/ folder? Thanks.
While it's impressive, fullface replacement is not a good idea, partially because you'll have to add flexes, test it and stuff and it's too much pain for changes that small. You can add some stuff under the eyes or the cross on the head cleverly using alpha maps and original geometry though, but i think you're better with alternative hair/hat.
I believe his head is a separate item though, or it was.
Yeh his face is separate from the rest of the model. Thanks for the headsup, I'll have a play around see if it works.
Currently I'm working on a hood for Kunkka to go with the set, but sculpting cloth is way harder than I anticipated, especially getting the weight of the cloth to look right.
Also, on a side note... There's some serious badass looking stuff all of you are making. It's really inspirational. That storm spirit Toby Rutter is working on is looking amazing. I'm curious how you got the wraps over the hat to look so clean. They look like another sub tool over the top of the hat?
Yeh his face is separate from the rest of the model. Thanks for the headsup, I'll have a play around see if it works.
Currently I'm working on a hood for Kunkka to go with the set, but sculpting cloth is way harder than I anticipated, especially getting the weight of the cloth to look right.
Also, on a side note... There's some serious badass looking stuff all of you are making. It's really inspirational. That storm spirit Toby Rutter is working on is looking amazing. I'm curious how you got the wraps over the hat to look so clean. They look like another sub tool over the top of the hat?
hey, when sculpting cloth you can use Greek sculptures for reference and i hear there's Gravity feature in Zbrush, so you can look into that too.
About the wraps, yeah, some people use different subtools to generate wraps and such, this will generate cleaner look and bakes and will allow you to sculpt wraps without breaking the base underneath.
Thanks to anyone who tuned in to the stream. It was fun. I'm really surprised how positive the effect was on my work. I got a lot more done and stayed a lot more focussed than usual. the amount of work I got done probably would have taken me twice as long normally with how bad I am about chatting and browsing the web.
I'd recommend others try it out.
I had viewers even for stuff as boring as retopo, thanks to some nice retweets.
Vlad, guide looks more detailed than your blog version which job well done. Could make a similarly more detailed version of the texturing guide too. Even though the one you already done has a lot of detail in it.
So I decided to re-texture one of my old sets from back in november when I had no clue what I was doing, more for practice than anything else. It ended up being a lot more work than I thought it would because I had to redo large parts of the model as well, and make a new weapon since the old one was terrible. It's really nice to see the progress I've made in the past 6 months though.
I still need to make some big changes to the wings/wing tips and tweak the helm a bit but for the most part it's finished. I won't be making any large sweeping changes but crits would be appreciated.
Great work Vlad, more competition for us in the rise, now if somebody would be kind to make a courier workflow guide, that would be great. Sigh, I'm still busy with a Chaos Knight set and then suddenly re-examination happens, to pause it yet again. (This is what happens when you start learning to make items while you should be learning for programming exams...) P.S I'm not regretting making items at all, even if nothing has been accepted yet.
Next time you're in the game, you guys should hit the plus button and search for "Polycount". I never thought of it until the other day, but it's a cool thing to have. The guild system should be interesting too.
Next time you're in the game, you guy should hit the plus button and search for "Polycount". I never thought of it until the other day, but it's a cool thing to have. The guild system should be interesting too.
In you Steam\steamapps\common\dota 2 beta\dota\cfg folder, add a file called autoexec.cfg, open it in notepad, and add the line chat_join "Polycount"
Replies
BONUS ELEVENTH ITEM
It’s been a heavy couple months but I got 11 different items done all on my own, coupled with one complete Slark set and one half complete Antimage set. It’ll be a long day of uploading once it’s all done and put together.
Nooooooooooooooooooooooooooooooo!
I hated that movie as a kid lol Haz thinks I'm crazy and that I didnt have a childhood
Btw it seems like Valve is only adding sets lately, now I started working on more single items Or is that just me? Congrats on everyone that got something ingame..
I've almost finished my chaos knight weapon, I'm thinking of making a complete set for it. Comment are always welcome
We'll see!
What!? Who could hate that movie? I think Haz is probably right.
I loved the book, itsure looked different in my imagination.
http://www.playdota.com/changelogs/6.78
Looks great, but I think Storm spirit is due for an update/rework which is why they removed him from the importer
Than 6.78 is crazy man!
Ah gutted, was he removed from the importer recently? I checked when I started putting the items together to find out the polycounts because he wasn't listed on the requirements page but was still in the importer. Hopefully I'll still be able to salvage some parts once hes re-released.
You may want to use more defined edges and make the detail on the conch wider because they won't be very visible from a distance. Some more detail on the handle also wouldn't hurt. Good luck.
Thanks for the feedback marul and Tvidotto. I remade the details on the spearhead and the wraps to make them more visible from a distance. Learned how to make my own alpha brushes ( really awesome ) to give those engravings a cleaner look.
@marul: When you say to make more defined edges are you referring to the silhouette? Should I make it more spiky or stylized rather than smooth and round? Is the silhouette any good at all? Should I just throw this thing in the garbage
BTW, you're all doing some seriously awesome items here!
I believe his head is a separate item though, or it was.
Hey Hawt Koffe! I see you also like to make items for Anti-Mage and youre using Blender just like me!
If you don't mind, we could work on a set together
http://steamcommunity.com/workshop/filedetails/?id=149103533
streaming some more antimage stuff
Happy patch day
So much love, Bronto!
progress
http://steamcommunity.com/sharedfiles/filedetails/?id=148651674
http://www.twitch.tv/frump3d
Yeh his face is separate from the rest of the model. Thanks for the headsup, I'll have a play around see if it works.
Currently I'm working on a hood for Kunkka to go with the set, but sculpting cloth is way harder than I anticipated, especially getting the weight of the cloth to look right.
Also, on a side note... There's some serious badass looking stuff all of you are making. It's really inspirational. That storm spirit Toby Rutter is working on is looking amazing. I'm curious how you got the wraps over the hat to look so clean. They look like another sub tool over the top of the hat?
About the wraps, yeah, some people use different subtools to generate wraps and such, this will generate cleaner look and bakes and will allow you to sculpt wraps without breaking the base underneath.
I'd recommend others try it out.
I had viewers even for stuff as boring as retopo, thanks to some nice retweets.
http://steamcommunity.com/sharedfiles/filedetails/?id=149389814
Check it out, lots of sweating on this this one.
Zaphk, TVidotto and I started a new courier
This is the ground model:
Also, I had some fun with gifcam and layers in zbrush =PPPPP
So I decided to re-texture one of my old sets from back in november when I had no clue what I was doing, more for practice than anything else. It ended up being a lot more work than I thought it would because I had to redo large parts of the model as well, and make a new weapon since the old one was terrible. It's really nice to see the progress I've made in the past 6 months though.
I still need to make some big changes to the wings/wing tips and tweak the helm a bit but for the most part it's finished. I won't be making any large sweeping changes but crits would be appreciated.
That's the way to do it. Keep doing stuff for the sake of doing stuff and anything else is a bonus!
In you Steam\steamapps\common\dota 2 beta\dota\cfg folder, add a file called autoexec.cfg, open it in notepad, and add the line chat_join "Polycount"