Sketching for my Showdown entry... Evil William Shakespeare!
Unbeknownst to the world, the root of Shakespeare's wit and wordplay derived from uncouth spell-craft and tampering with arcane powers that no mortal can experience unscathed....
So I decided to take a break from my huntress character and spent a couple days on a texture for MoP's goblin
T'was fun. Couldn't be arsed to finish the back though. Wish I recorded this...oh well.
So I decided to take a break from my huntress character and spent a couple days on a texture for MoP's goblin
T'was fun. Couldn't be arsed to finish the back though. Wish I recorded this...oh well.
Ive been working on another area within the Bioshock level, this is the Mail sorting room, or atleast it was before everyone became addicted to splicing up!
so iv decided to make a level in udk to show of in 1 of my two new show-real. there's going to be a lot of work i need to put in to this but hopefully it will get me the ''payed'' job im looking for, this is one of the building going in. zbrush shot
Finally got some time this weekend to texture this thing, heres the first pass on it, too much overall damage, going to add more directional scrapes, some decals/labels and some access panels.
Finally got some time this weekend to texture this thing, heres the first pass on it, too much overall damage, going to add more directional scrapes, some decals/labels and some access panels.
I don't know what this is but looks sexy...........!!
Finally got some time this weekend to texture this thing, heres the first pass on it, too much overall damage, going to add more directional scrapes, some decals/labels and some access panels.
I don't know if it's just me, but I think it has too many bolts.
I don't know if it's just me, but I think it has too many bolts.
yeah, there supposed to be rivets, i made them bigger than actual rivets so they would still read from farther away, oh and the concept is from this. I think its some kind of pod racer type thing. Obviously not totally realistic or anything.
Man, either I'm a terrible artist, or your knowledge of history isn't up to par. It's supposed to be the Holy Roman Emperor Maximilian I, based mainly off of this woodcut by Albrecht Dürer.
@Teriyaki: I think it's a good idea you're having there, but with someone whose features aren't terribly familiar, I think it might be a bad idea to obscure his hair. Especially since his haircut may be the most characteristic visual thing about the man.
Working on a concept for an in game arcade hall. The goal is to create some arcade machines, that are
quite odd and are integrated into some kind of scifi hardware setup. Of course the end results will be made for UDK.
Here you can see the other concepts for the arcade machines:
Man, either I'm a terrible artist, or your knowledge of history isn't up to par. It's supposed to be the Holy Roman Emperor Maximilian I, based mainly off of this woodcut by Albrecht Dürer.
@Teriyaki: I think it's a good idea you're having there, but with someone whose features aren't terribly familiar, I think it might be a bad idea to obscure his hair. Especially since his haircut may be the most characteristic visual thing about the man.
Hi there! I am new to polycount and decided to post my first post here, although my content is not as awesome as all the other stuff you guys create!
I am currently trying to recreate the face of Saxton Hale, a character from the Team Fortress 2 universe. For reference I took various comics posted on the team fortress homepage. I am kinda stuck at the eyes and ears right now. Any suggestions?
I almost finished my first complete model, with baking normal maps etc.. I'm not getting much respond in my thread so I thought Il post it here. The textures can still use some more work.
The grenades are something I'm currently working on, the concept isn't mine and I won't be using it for anything, but I really liked the idea and concept so started modeling them..
Replies
Unbeknownst to the world, the root of Shakespeare's wit and wordplay derived from uncouth spell-craft and tampering with arcane powers that no mortal can experience unscathed....
threads is thisaway http://www.polycount.com/forum/showthread.php?t=103325&page=3
http://www.polycount.com/forum/showthread.php?t=102711&page=2
dude your stuff, always, soo good.
sexy asssss mofo
Camera mapped texturing aaaaa
WIP high poly Pigeon holes:
X-Post from my thread. Did a bit of work on this guy over the weekend:
I don't know what this is but looks sexy...........!!
Fuck that's creepy lol
I don't know if it's just me, but I think it has too many bolts.
yeah, there supposed to be rivets, i made them bigger than actual rivets so they would still read from farther away, oh and the concept is from this. I think its some kind of pod racer type thing. Obviously not totally realistic or anything.
Fataiopawoye.com
Man, either I'm a terrible artist, or your knowledge of history isn't up to par. It's supposed to be the Holy Roman Emperor Maximilian I, based mainly off of this woodcut by Albrecht Dürer.
@Teriyaki: I think it's a good idea you're having there, but with someone whose features aren't terribly familiar, I think it might be a bad idea to obscure his hair. Especially since his haircut may be the most characteristic visual thing about the man.
quite odd and are integrated into some kind of scifi hardware setup. Of course the end results will be made for UDK.
Here you can see the other concepts for the arcade machines:
http://www.behance.net/siehe_da/wip
It is a personal project so i am basically on my own right now.
see ya. Stephan
New equipment.
I was just being an ass:poly122:
Today's WIP. Was referencing some 1920's crook mugshot. Looks more like a hillbilly though. Criticism much appreciated here!
Not sure why I felt the need to put sketched-on graffiti horns on this girl, but for some reason I did.
P.s Feel free to post any crits in the thread i have for it! always looking for help and advice
I am currently trying to recreate the face of Saxton Hale, a character from the Team Fortress 2 universe. For reference I took various comics posted on the team fortress homepage. I am kinda stuck at the eyes and ears right now. Any suggestions?
Anyways keep up the great work guys!
Thread
Thanks
http://www.mystichobo.com/subway.html (have some breakdowns etc there)
I almost finished my first complete model, with baking normal maps etc.. I'm not getting much respond in my thread so I thought Il post it here. The textures can still use some more work.
The grenades are something I'm currently working on, the concept isn't mine and I won't be using it for anything, but I really liked the idea and concept so started modeling them..
Very cool can't wait for more.