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nDo2 to UDK ?

polycounter lvl 13
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Linkitch polycounter lvl 13
Alright, I'm new to both UDK and nDo2. And I'm having some problems.

I've created a bunch of normal maps directly with nDo2, rather than baking anything. Problem is they seem to give me some lighting problems in UDK.

I took a normal map from a tutorial I'm following on UDK materials and noticed that when imported into UDK my own normal map and the one from the tutorial look different, once in the material editor:

wyYNE.jpg

So can anyone tell me what exactly I need to do, to set up a normal map created with nDo2 to work with UDK?

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