Many of the latest updates to Wall Worm Model Tools have been for adding features to the material exporting abilities. As such, I decided to make a new video demonstrating the general flow of getting materials from Max into Source with WWMT. This video demonstrates version 1.64 which changed the maps used for exporting $envmapmask from Specular Color to Specular Level.
[ame]
http://www.youtube.com/watch?v=VjvBe57w3CQ[/ame]
I have also added some
new docs for exporting materials.
In that page is a new reference chart:
Replies
Thank you Mark! It makes me feel really good to hear things like that. I guess my mission is to use my favorite tool (Max) to do 99.9% of my favorite 3D passtime (Source level design). Hopefully I can continue to add new things to make it even better as time goes on.
looks awesome.
Unfortunately, I missed an important thing in the video above: that you can't use $envmapmask and $bumpmap at the same time. I had intended on demonstrating how to transfer the Specular Level map into the alpha of Bump, Diffuse or Self-Illumination... but it slipped my mind (I have the bad habit of doing videos unscripted and on-the-fly).
So I updated the material export docs and added a new chart for reference: