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Rendering out Both channel 1 and 2 in Max?

polycounter lvl 7
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Moist polycounter lvl 7
Okay so here's the issue. I'm trying to render my scene using lightmaps created on a 2nd uv channel. I'm wanting that lightmap targa to multiply through the diffuse.

I know for game engines its as easy as plugging in that lightmap targe in a multiply area for the 2nd uv in the shader. But I've never done it in max.

Does anyone know how I can setup a shader to render in max with both UV channels. channel 1 being the diffuse/spec targas - channel 2 being the lightmap targa.

Please help!! Thank you! :)

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  • cw
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    cw polycounter lvl 17
    setup a composite map with your 2 bitmaps set to the appropriate channels, and set the lightmap to multiply. Depends on which max version how exactly to do it as they upgraded the composite map a cuople of version back. lookin the help for composite.
  • Moist
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    Moist polycounter lvl 7
    Hey cw, I'm using Max 2012 right now so I guess I'll be able to do that. I'll let you know how that works. Appreciate it! :)
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