Hey guys
I have a quick question regarding the way to achieve smooth edges on high poly models in max. I am modeling a gun stock, and it has several smooth square holes in it. I was wondering if i should chamfer the edges of these square holes or insert edge loops around them to ensure they smooth the way i want them to?
I did up some pictures in case im a little hard to understand lol.
Should i chamfer these edges?
Or should i add in edge loops like this?
Thanks a lot,
big
Replies
To be honest... you should probably do it both ways (after duplicating the model) just so you get a feel of how both methods work, or don't work. It is really good to find these things out on your own as practice.
I am using turbosmooth for my high poly, but just wanted to know if either method would produce drastic errors later on before going any further.
@visceral
After readin the above posts im going to go try it now.
On a side note, which method would u guys use and why?
Thanks,
Big
But I always avoid chamfer like the devil from the cross when I make my high polies. Try and chanfer something, and manually make it look like it was previously... yeah, loads of work.
So just add support edges and turbosmooth that shiet!
I was actually thinking about this before. If you chamfer an edge, you can easily make it go back to normal by welding the vertices at each corner. The weld tool brings each vertice in 50% of the distance in between them, so it pretty much puts the edge back right where it started.
So i thought using this method, it would be much easier to create a low poly from a high poly model, wouldnt it?
Turbosmoothing is a little more forgiving but can also take way more polys, so if you are on a computer that can't handle it it might not be the best choice. I usually just use turbosmooth.
There was a script posted recently that did this but you had to pay for it... Mine is free and has been up for over a year now.
I use it quite a bit
Download here http://www.bryancavett.com/maxscripts/unbevel.ms
However there is a third way. Put a turbosmooth on your model and check "separate smoothing groups" and set the subdivisions to 2 or 3. Now put another turbosmooth on your model and make sure "separate smoothing groups" is OFF. Set the subdivisions on this to 1.
This will automatically smooth all edges on your model according to which smoothing group you've got.
Oooooh I'll have to try this method out.
I'm with HP, A lot of times if I work from high to low, I'll just remove the turbosmooth modifier and spent a couple minutes removing retainer edges and use that for my low. Having chamfered edges here is a pain in the pooper.