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Old (#1)
Figured I might as well share this here for anyone interested

I spotted this article in my Beyond Unreal RSS feed this evening: http://www.beyondunreal.com/view_story.php?id=13596

The source article also goes into slightly more detail about the new Kismet system than the wired article. I linked the article to our lead programmer who then proceeded to jump around and hip thrust the air for 3 minutes straight when he got to the point about UE4 going 100% C++.
Offline , line, 54 Posts, Join Date Jul 2011, Location Charlotte, NC Send a message via AIM to odd_enough Send a message via Skype™ to odd_enough  
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Visceral's Avatar
Old (#2)
Check out the thread in general discussion.
Offline , polygon, 637 Posts, Join Date May 2010, Location Sweden  
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odd_enough's Avatar
Old (#3)
Bah. Forgot that thread was there. Oh well.
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Minato's Avatar
Old (#4)
That thread is too crowded anyway,also there's a guy in there that tries too hard to convince us there's nothing special about this engine(which i find quite peculiar tbh),anyways,good thing i didn't get into uscript as much as i liked to,i just can't help but luv working with the Kismet(even though i'm a software engineer graduate),looking forward to the next generation K!...that is IF they make it available for us,which i think they will,at least in the case of Kismet 2...
Offline , spline, 117 Posts, Join Date Apr 2012,  
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Visceral's Avatar
Old (#5)
I honestly hope they release it the same way they did with UDK, but i highly doubt it, it would be too good.

But yeah Kismet 2 seems really nice, id loove for some moore info on the editor before i can pass judgement. Or at least a video covering the features in moore depth.
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