Author : winged doom


Reply
Reply
 
Thread Tools Display Modes
barnesy's Avatar
Old (#1)
Hey guys,

I was wondering if I would be able to use UDK's default environments to show one of my assets in context for my portfolio? Or would it be frowned upon?

I was also planning on having pics and a turntable of the asset on its own
3D Artist looking for work

Portfolio - www.mikebarnes3d.com

Evil Winston Churchill WIP
Offline , triangle, 432 Posts, Join Date Feb 2010, Location Liskeard Cornwall  
   Reply With Quote

cholden's Avatar
Old (#2)
If you're referring to the default lighting, midday, night, etc. people use them all the time. It's not uncommon. Just be sure to state in your portfolio it's the default scene, even though anyone with a brain will know automatically.
Offline , veteran polycounter, 3,304 Posts, Join Date Oct 2004, Location Denver, CO Send a message via ICQ to cholden  
   Reply With Quote

barnesy's Avatar
Old (#3)
haha thanks.



I was referring to the actual levels that are included with UDK like the Deck etc. I was going to put to place it within a actual level and state that all of the assets other than mine were owned by Epic etc
3D Artist looking for work

Portfolio - www.mikebarnes3d.com

Evil Winston Churchill WIP
Offline , triangle, 432 Posts, Join Date Feb 2010, Location Liskeard Cornwall  
   Reply With Quote

Habboi's Avatar
Old (#4)
I would avoid it personally. Since the example above is simple, you could make your own? At least then you don't have to credit them.

Nice model by the way. I just hope that isn't the presentation as it doesn't stand out. My eyes focus on the background more.
Habboi's Portfolio and Blog. - Looking for Work.
Currently working on A Hat in Time - Greenlight

"When in doubt, ask the polycount."
Offline , dedicated polycounter, 1,451 Posts, Join Date May 2010, Location England, a quaint little town just outside London. About 40 minutes away from Moorgate.  
   Reply With Quote

Wesley's Avatar
Old (#5)
I guess you probably can. But it'd be more impressive if you created a little background/plinth for your models.
Offline , polygon, 663 Posts, Join Date Jan 2010, Location Edinburgh  
   Reply With Quote

McGreed's Avatar
Old (#6)
You could create an environment for just presenting your portfolio, while being part of the portfolio itself, maybe have a couple different types, so if you have cartoony characters, would wouldn't use your grunge sci-fi realistic environment.

I need to do this myself, but want to get some work done first for it.
Anders K. Nielsen - Environment Artist - LinkedIn
"It is wrong always and everywhere for anyone to believe anything on insufficient evidence."
Offline , polycounter, 999 Posts, Join Date Nov 2008, Location Dublin, Ireland Send a message via MSN to McGreed  
   Reply With Quote

BradleyWascher's Avatar
Old (#7)
There is nothing wrong with what your doing here, I would call it out like you said, but as long as your not showing large unreal level shots and your model is tucked in the corner its so different then when multiple artist work on a level and make call outs to what they added to the scene.
Environment Artist @ Schell Games
Portfolio:BradleyWascher.com
Offline , spline, 116 Posts, Join Date Aug 2010, Location Pittsburgh PA Send a message via AIM to BradleyWascher Send a message via Skype™ to BradleyWascher  
   Reply With Quote

SA_22's Avatar
Old (#8)
from the pictures you posted i would say it takes away from your model.. not just that its in the udk level, but i dont feel that in this instance a complicated background works.. if you where to make a full scene and have the model in there as part of the overall image then yea fine.. but i think something like this needs a simple background to make it the focal point of the image.
Offline , triangle, 261 Posts, Join Date Apr 2012, Location Newcastle, UK  
   Reply With Quote

Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Copyright 1998-2012 A. Risch