Originally Posted by iniside
Using UE4 would make sense. Technology showcase on real example, for much wider public.
Depends if porting is easier or not, asset wise, most likely, but code wise, with Kismet 1.0 out of the window and UnrealScipt 1.0 too, I wouldn't be surprised if this requires some peeps doing extra work to bring it to working order to the same iteration as of the other games.
I mean last thing we need is another Sam Fisher game where you have 10 different engine version for 10 different versions of the game.