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Impressive but I feel like the art let it down, Samirtian was way more impressive looking.
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, spline,
176 Posts,
Join Date Oct 2009,
Location UK
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Those tools, damn. The lit particles and lighting... hnng. Wants.
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, dedicated polycounter,
1,456 Posts,
Join Date Aug 2007,
Location Uppsala, Sweden
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Liking the improvements, a 2014 release means I have more time to master UDK 3 
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, spline,
181 Posts,
Join Date Jan 2011,
Location UK, North West
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Doesn't look that much more impressive than what's capable now. CE3 can do most of what was showed in that vid and has been available for some time.
Seems like their taking the same route as Crytek, improving the tools for rapid feedback, realtime lighting getting insult results instead of waiting on baking lightmaps and generally just making everything more streamlined.
Also found it odd at the part where the room goes really dark, and the glowing glyphs don't produce any lighting into the scene, just the standard glow.
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, dedicated polycounter,
1,416 Posts,
Join Date Aug 2009,
Location UK
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Holy shit, Christmas is coming early.
I want me a UDK release of this stat!
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, polygon,
527 Posts,
Join Date May 2010,
|
Looks like it will be scalable to all platforms when UE4 rolls out.
*smug*
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, polycounter,
859 Posts,
Join Date Nov 2011,
Location Birmingham, UK
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Quote:
Originally Posted by SirCalalot
Looks like it will be scalable to all platforms when UE4 rolls out.
*smug*
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..why would you say that?
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, dedicated polycounter,
1,456 Posts,
Join Date Aug 2007,
Location Uppsala, Sweden
|
They mentioned it at least twice in the GT.TV video.
Unless I'm being completely special =/
Last edited by SirCalalot; 06-08-2012 at 02:56 AM..
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, polycounter,
859 Posts,
Join Date Nov 2011,
Location Birmingham, UK
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A few nice features but left me some what unimpressed. It was a great demo it just felt like they still have a lot of work ahead of them. The problem for me was that their wasn't much you can't already do in other engines, its just a showcase with some numbers ramped up. But its great to see them moving to real-time and looking forward to having a play around with it when it comes out 
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, triangle,
359 Posts,
Join Date Mar 2009,
Location Nottingham
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im missing the "am i dreaming" effect i had back in 2003...
or the doom 3 presentation back in 2001..
this generation jump feels much smaller...
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, triangle,
345 Posts,
Join Date Mar 2009,
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I can see the demand for technical artists skyrocketing next gen.
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, polygon,
547 Posts,
Join Date Nov 2009,
Location Cambridge
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^ Heh yeah.
Anyway the main selling point for me is testing things in realtime. I've been working with Source again and it just makes me miss being able to preview lighting in seconds.
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, dedicated polycounter,
1,465 Posts,
Join Date May 2010,
Location England, a quaint little town just outside London. About 40 minutes away from Moorgate.
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Oh man, this is impressive. The new UI looks great, much less intimidating, such a shame we'll have to wait so long for it.
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, polygon,
559 Posts,
Join Date Feb 2011,
Location Sheffield, UK
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Oh nice. The new UI looks way less intimidating and all around nicer, just like Unity.
And if there's really no need to bake lights etc, i might not start using CE3 afterall.
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, spline,
234 Posts,
Join Date Oct 2011,
Location Espoo, Finland
|
I was initially critical of the visuals too, and the video presentation still has it's rough spots but overall most parts would be almost Samaritan quality. I think because the Samaritan demo took place at night it looked a lot cooler and more dramatic. I think it was almost as impressive as the Square demo. The lighting of the particles is what blew me away though, that looked crazy. That alone is gonna make for some moody looking games.
Also WTF is that id Mac demo about lol? Was Doom 3 released on Mac? Steam versions seems to be Windows only. Wonder if the re-release is getting both versions.
Last edited by Andreas; 06-08-2012 at 04:31 AM..
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, Banned,
5,303 Posts,
Join Date Dec 2008,
|
I think one thing that will be great for the next generation will be physical world interaction and new gameplay possibilities. Physics, fluids and AI could completely open up the next generation for great gameplay possibilities. That's the biggest gain in my opinion. Games like Hydrophobia will suddenly become more feasible.
This current generation of consoles just don't allow you to have everything physical and separate as you will swiftly find yourself merging objects and removing destructibility to gain draw calls so you can compete with others visuals.
Rendering techniques will slowly but surely evolve as everyone moves to running a realtime rendering solution (most people are running it already). I'm sure in one years time if you was to compare now and then you would see a drastic difference. Its simply the tip of the iceberg. The stuff I see on a day to day basis changes everything, the next generation is going to be spectacular, even if the hardware isn't what we had hopes it would be. With a will their is a way 
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, triangle,
359 Posts,
Join Date Mar 2009,
Location Nottingham
|
Quote:
Originally Posted by Andreas
Was Doom 3 released on Mac?
|
It released on PC, Mac, Linux and Xbox.
+++MESSAGE ENDS+++
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, dedicated polycounter,
1,633 Posts,
Join Date Nov 2005,
Location Newcastle, UK
|
Man, the amount of bullshit the hordes of self-proclaimed "gamedev experts" are posting on those videos is just off the charts...
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, card carrying polycounter,
2,460 Posts,
Join Date Oct 2008,
Location London, UK
|
"Unreal has always sucks.
See their still using deferred lighting, load of shit."
Best youtube comment ever. Seriously is there anyone moore annoying than gamers..
Also i noticed during this http://www.gametrailers.com/episode/...rs-tv/158?ch=2 interview, they talk about getting the engine in tha hands of highschoolers. Maybe a hint to a UDK update for UE4?
Last edited by Visceral; 06-08-2012 at 05:36 AM..
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, polygon,
644 Posts,
Join Date May 2010,
Location Sweden
|
Damn. Quite impressed by most of that. Looks a lot better than the images posted two weeks ago.
The amount of chrome on their editor is criminal, though. All that wasted space...
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, polycounter,
1,246 Posts,
Join Date Apr 2006,
Location Staffordshire, UK
|
wow... i went nuts looking at the dynamic lit particles, with smaller incandecent props lighting parts of it... hehe i chuckled at the lens flares.
In editor in real time... i bet my computer will die if it tries to run that haha.
I talked to a friend here of the code components and how much better of a pipeline, they can recompile c++ code in the editor while playingtheir iteration times are basically zero, even for code changes
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, dedicated polycounter,
1,751 Posts,
Join Date Aug 2008,
Location Troy, New York
|
Really excited if this speeds up workflow and eliminates the amount of re-importing I have todo...
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, line,
78 Posts,
Join Date Apr 2011,
Location England
|
Reminds me, I need to finish my lit particle implementation in UE3.
+++MESSAGE ENDS+++
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, dedicated polycounter,
1,633 Posts,
Join Date Nov 2005,
Location Newcastle, UK
|
Where have people got the 2014 date from? Did I miss it in the videos?
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, polygon,
669 Posts,
Join Date Jan 2010,
Location Edinburgh
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That trailer I wasnt too impressed with.... I thought it looked just like blizzard cinematics. nothing new... Then I saw the tech demo, and my mind was blown. Didn't realize the trailer was all real time.
Holy F....
TRAILER - http://www.gametrailers.com/video/ex...engine/731875?
TECH DEMO - http://www.gametrailers.com/video/ex...-engine/731870
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, card carrying polycounter,
2,482 Posts,
Join Date Apr 2009,
Location Toronto, Ontario
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