Thanks, but the main effect I wanted to achieve was the "decompression" animation. In Max, you can get an almost identical effect by using the "Shell Modifier", but I doubt this would be applicable in a game engine, so I've got no idea how it might be achieved otherwise.
Its hard to see in the video, but before a character explodes, they get decompressed (like the hyperbaric chamber scene in that James Bond film where a guys head inflates then pops all over the window LOL, or better yet the "serum syringe" scenes in Blade 1). I'd LOVE to make a gun that does that to people! You only get one bullet, but if it hits, its a definite kill!
Anybody know how to do something like this? In other words, its changing the shape of a mesh, using an animation. A completely different example would be morphing a cube into a sphere, or making a prism appear to "melt". The verts of the mesh are moved to new positions, or gradually moved over a series of keyframes, to resemble a different shape or different proportions. No verts need to be added or removed as part of the animations (I dont even know if thats possible).
Last edited by Shuriken UK; 01-08-2013 at 01:51 AM..