Author : disting


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Aga22's Avatar
Old (#76)
looks awesome!
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Alkogolik's Avatar
Old (#77)
Quote:
Are you using box/Sub-D modelling or are you using splines?
well, in the first stage i use topogun, I use it to create single "one piece geometry" with edge flow that i need.. then in maya i separate mesh, extrude, split, create control edges and so on... in general, it can be called sub-d modeling but I'm not sure ;)

Quote:
Is there any remeshing or dynamesh like feature in mudbox?
no, and it is very sad.. working only with imported mesh..

Hoc yxo nuCbKA XBOCT
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SirCalalot's Avatar
Old (#78)
+1 for using orange!
I can't wait to see this bad boy in UDK fully
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Alkogolik's Avatar
Old (#79)
Some base color variation.. i like them all but but must choose only one)

Hoc yxo nuCbKA XBOCT
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Torch's Avatar
Old (#80)
I think 1 and 2 are the most striking....1 & 4 might work together? I think orange and white always go pretty well. Looks great man!
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Fomori's Avatar
Old (#81)
Yeah I think you should combine 1 and 4. I like the darker grey areas on 4 as well.
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AlexCatMasterSupreme's Avatar
Old (#82)
Dude..............Awesome.
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Alex Pointer's Avatar
Old (#83)
This is an incredible render from UDK-NICE. I also like the top two; I think non-conventional color schemes are always good. If I had to pick between the two I would have to go with the orange one. I think the gloss could be pushed some more-sorry if you haven't created that...good, good, stuff.
Offline , spline, 147 Posts, Join Date Apr 2008, Location Chicago Area  
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respawnrt's Avatar
Old (#84)
I love the 4th one because it looks like a cold killing machine and looks kinda awesome with that black background.

Last edited by respawnrt; 06-21-2012 at 11:55 AM..
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Alkogolik's Avatar
Old (#85)
Quote:
I think the gloss could be pushed some more-sorry if you haven't created that
I dont understand what exactly you mean.. ))
Hoc yxo nuCbKA XBOCT
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konstruct's Avatar
Old (#86)
Gloss maps really help separate your materials.

Also, reflections on those surfaces would take it further. Try adjusting a cube map along with a gloss map to get an awesome metal.

Also I think it needs some highly saturated small details. I say this because there doesn't really seem to be a focal point. I miss the sponge bob :P
molotov-

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Alkogolik's Avatar
Old (#87)
I know what is gloss map, I just did not understand semantics..;) i will use it, i think, and texture is not finished yet, i don't have spec map at all.. sponge bob will be in final version, I promise you
Hoc yxo nuCbKA XBOCT
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Chai's Avatar
Old (#88)
saved to inspiration folder, dude that kicks ass !
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zxcman's Avatar
Old (#89)
Looks very good! Keep it up!
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Avanthera's Avatar
Old (#90)
That orange and white udk test looked pretty bad ass! I'd say go that way and try to keep it different.
aka. Shrew81
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CodeFather's Avatar
Old (#91)
Saw this on this weak recap, great work man, keep it up!
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Alkogolik's Avatar
Old (#92)
thanks people .. I chose the first with slight changes.
Hoc yxo nuCbKA XBOCT
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SirCalalot's Avatar
Old (#93)
Good choice, sir!
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Alkogolik's Avatar
Old (#94)
sorry dude))





Thanks for watching..
Hoc yxo nuCbKA XBOCT
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SirCalalot's Avatar
Old (#95)
BAH! :P

It looks awesome - I'm glad Spongebob made his way back
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Alkogolik's Avatar
Old (#96)
I am glad you liked it and yes, Spongebob forever!)) But I have not seen any series of this cartoon..
Hoc yxo nuCbKA XBOCT
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maverickhornet's Avatar
Old (#97)
This is looking really nice! Love that hexagon type belly work...
Jnr. Environment Artist @ Blitz Games Studios

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Lonewolf's Avatar
Old (#98)
nice work, looks great!
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Kurt Russell Fan Club's Avatar
Old (#99)
Great work. Sweet model and I really like how the materials came out!!
mike blackney
Grillen Verboten!
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Fomori's Avatar
Old (#100)
Fantastic. Really well designed model. I would have liked to see the crevices between metals darker though! They would probably collect a fair bit of dirt.
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