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looks awesome!
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, triangle,
277 Posts,
Join Date May 2012,
Location Athens, Greece
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Quote:
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Are you using box/Sub-D modelling or are you using splines?
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well, in the first stage i use topogun, I use it to create single "one piece geometry" with edge flow that i need.. then in maya i separate mesh, extrude, split, create control edges and so on... in general, it can be called sub-d modeling but I'm not sure ;)
Quote:
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Is there any remeshing or dynamesh like feature in mudbox?
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no, and it is very sad.. working only with imported mesh..

Hoc yxo nuCbKA XBOCT
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, spline,
107 Posts,
Join Date Nov 2010,
Location alkogolik3dwork@gmail.com
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+1 for using orange!
I can't wait to see this bad boy in UDK fully 
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, polycounter,
859 Posts,
Join Date Nov 2011,
Location Birmingham, UK
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Some base color variation.. i like them all but but must choose only one)

Hoc yxo nuCbKA XBOCT
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, spline,
107 Posts,
Join Date Nov 2010,
Location alkogolik3dwork@gmail.com
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I think 1 and 2 are the most striking....1 & 4 might work together? I think orange and white always go pretty well. Looks great man!
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, polycounter,
1,081 Posts,
Join Date Jul 2010,
Location London, UK
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Yeah I think you should combine 1 and 4. I like the darker grey areas on 4 as well.
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, polycounter,
776 Posts,
Join Date Nov 2010,
Location London, UK
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Dude..............Awesome.
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, polycounter,
941 Posts,
Join Date Mar 2012,
Location Washington State
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This is an incredible render from UDK-NICE. I also like the top two; I think non-conventional color schemes are always good. If I had to pick between the two I would have to go with the orange one. I think the gloss could be pushed some more-sorry if you haven't created that...good, good, stuff.
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, spline,
147 Posts,
Join Date Apr 2008,
Location Chicago Area
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I love the 4th one because it looks like a cold killing machine  and looks kinda awesome with that black background.
Last edited by respawnrt; 06-21-2012 at 11:55 AM..
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, triangle,
492 Posts,
Join Date Dec 2011,
Location Romania, Bucharest
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Quote:
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I think the gloss could be pushed some more-sorry if you haven't created that
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I dont understand what exactly you mean.. ))
Hoc yxo nuCbKA XBOCT
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, spline,
107 Posts,
Join Date Nov 2010,
Location alkogolik3dwork@gmail.com
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Gloss maps really help separate your materials.
Also, reflections on those surfaces would take it further. Try adjusting a cube map along with a gloss map to get an awesome metal.
Also I think it needs some highly saturated small details. I say this because there doesn't really seem to be a focal point. I miss the sponge bob :P
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, card carrying polycounter,
2,032 Posts,
Join Date Nov 2004,
Location three oh three.
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I know what is gloss map, I just did not understand semantics..;) i will use it, i think, and texture is not finished yet, i don't have spec map at all.. sponge bob will be in final version, I promise you 
Hoc yxo nuCbKA XBOCT
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, spline,
107 Posts,
Join Date Nov 2010,
Location alkogolik3dwork@gmail.com
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saved to inspiration folder, dude that kicks ass !
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, triangle,
393 Posts,
Join Date Jul 2006,
Location Brisbane, Australia
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Looks very good! Keep it up!
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, triangle,
379 Posts,
Join Date Jun 2009,
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That orange and white udk test looked pretty bad ass! I'd say go that way and try to keep it different. 
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, polycounter,
1,011 Posts,
Join Date Feb 2009,
Location San Francisco
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Saw this on this weak recap, great work man, keep it up!
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, triangle,
254 Posts,
Join Date Feb 2007,
Location Bulgaria
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thanks people .. I chose the first with slight changes.
Hoc yxo nuCbKA XBOCT
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, spline,
107 Posts,
Join Date Nov 2010,
Location alkogolik3dwork@gmail.com
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Good choice, sir!
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, polycounter,
859 Posts,
Join Date Nov 2011,
Location Birmingham, UK
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sorry dude))
Thanks for watching..
Hoc yxo nuCbKA XBOCT
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, spline,
107 Posts,
Join Date Nov 2010,
Location alkogolik3dwork@gmail.com
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BAH! :P
It looks awesome - I'm glad Spongebob made his way back 
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, polycounter,
859 Posts,
Join Date Nov 2011,
Location Birmingham, UK
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I am glad you liked it and yes, Spongebob forever!)) But I have not seen any series of this cartoon..
Hoc yxo nuCbKA XBOCT
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, spline,
107 Posts,
Join Date Nov 2010,
Location alkogolik3dwork@gmail.com
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This is looking really nice! Love that hexagon type belly work...
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, line,
81 Posts,
Join Date Mar 2010,
Location United Kingdom
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nice work, looks great!
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, polycounter,
1,146 Posts,
Join Date Jul 2005,
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Great work. Sweet model and I really like how the materials came out!!
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, triangle,
391 Posts,
Join Date Dec 2010,
Location Melbourne
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Fantastic. Really well designed model. I would have liked to see the crevices between metals darker though! They would probably collect a fair bit of dirt.
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, polycounter,
776 Posts,
Join Date Nov 2010,
Location London, UK
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