Author : winged doom


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Alkogolik's Avatar
Old (#51)
..Upd..
High poly model is done.. now time to create low poly..











Hoc yxo nuCbKA XBOCT
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Digital Cantina's Avatar
Old (#52)
Incredible work! Whats the polycount on this thing?
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Drakon's Avatar
Old (#53)
Love this, my favorite part is the arm
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Rion411's Avatar
Old (#54)
Wow, looks sick! Nice shapes and some killer modeling!
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Alkogolik's Avatar
Old (#55)
Quote:
Whats the polycount on this thing?
about 35 mil in Mud..

Hoc yxo nuCbKA XBOCT
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Alkogolik's Avatar
Old (#56)
upd
All maps are baked
Hoc yxo nuCbKA XBOCT
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underfox's Avatar
Old (#57)
awsome work, i love the overall shape except for the feets, the rest of the body give the impression of an agile robot, but the feets kinda destroy this impression.

other than this, really great work.
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Guy123's Avatar
Old (#58)
Aye, I agree with underfox, this guy looks nible and fast, then you look at his feet and I can imagine his walk cycle as looking like a 6year old girl wearing her mums high heels. Make smaller feet!
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Digital Cantina's Avatar
Old (#59)
wow 10806 thats awesome. So for you hp did you sculpt in mudbox or sub-d in maya?
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SirCalalot's Avatar
Old (#60)
I get the impression that this dude can walk on walls and ceilings with those feet.
Hothothothot is what I say to that robot. Awesome work!

Last edited by SirCalalot; 06-15-2012 at 06:08 AM..
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Ged's Avatar
Old (#61)
awesome you must be an edge flow master!
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Darkleopard's Avatar
Old (#62)
fantastic! loving it
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Alkogolik's Avatar
Old (#63)
Thank you guys..
a few words about his feet: I think they fit well into the overall design, and with small feet it will be less stable... well, in general, I like how they look))
Quote:
So for you hp did you sculpt in mudbox or sub-d in maya?
Maya(base mesh) --> Mud (forms adn design) --> Maya (clean hard edge) --> Mud (fine tuning, polishing) --> Maya (baking)
Hoc yxo nuCbKA XBOCT
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Ravanna's Avatar
Old (#64)
I have nothing negative to say about this other than I hate you for such beautiful work.

ok in fact maybe the feet are a bit heavy, but maybe its high gravity or something? The technical ability shown is impressive, anyway.
http://ravanna.wix.com/portfolio

Eeels up inside 'ya
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Alex Pointer's Avatar
Old (#65)
Solid work across the board-great stuff (but you know that)

Only thing-with the final render with color-is the red supposed to be paint? Also, normalizing the paint layer so it bumps over the top of the metal would really help sell that it is paint (if it's not paint-sorry), unless you just overlayed several maps that you created in zbrush? I just feel you could take that piece of this fantastic work a bit further.
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gilesruscoe's Avatar
Old (#66)
Personally i love the way the feet break up his silhouette a bit, he doesn't have toes so maybe big heavy feet keep him upright? Wonderful modelling and nice clean bakes too, textures - go!
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Crash's Avatar
Old (#67)
Everything but the head is awesome. The head just feels like a bunch of random shapes with a inverted pig snout in the middle. :>
BAM!
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Alkogolik's Avatar
Old (#68)
Ravanna You scare me, it's just my first WIP on polycount

Alex Pointer
Yes, red is red paint (but in this case just painted in PS without additional screengrabs). I still thinking about color theme..

Quote:
he doesn't have toes so maybe big heavy feet keep him upright?
it's a good idea

some material ID shot

Hoc yxo nuCbKA XBOCT
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Impala88's Avatar
Old (#69)
Quote:
Originally Posted by Guy123 View Post
Aye, I agree with underfox, this guy looks nible and fast, then you look at his feet and I can imagine his walk cycle as looking like a 6year old girl wearing her mums high heels. Make smaller feet!
Tbh i can see him running/walking like those athletes who use the carbon fibre prosthetic feet.

But either way, i love them, and it's looking really sweet.
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Torch's Avatar
Old (#70)
Really great work, very clean! On a side note, would it be difficult to get the same level of sharpness in a ZBrush sculpt rather than modeling in a 3D app? I always think speed is important but the quality has to be good too. Keep up the great work
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Alkogolik's Avatar
Old (#71)
Torch There is one problem - i dont use zbrush.. Adn in Mud i think it is hard to do because Mud can not even separate mesh..
Hoc yxo nuCbKA XBOCT
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Fomori's Avatar
Old (#72)
Quote:
Originally Posted by Torch View Post
Really great work, very clean! On a side note, would it be difficult to get the same level of sharpness in a ZBrush sculpt rather than modeling in a 3D app? I always think speed is important but the quality has to be good too. Keep up the great work
Yeah probably depends on what the individual artists abilities are like with their respective app. I would personally be quicker doing a hard surface model like this is Max rather than sculpting. Plus I would have more control.

Great work by the way. Loving the design!
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Neoncypher's Avatar
Old (#73)
Really awesome work, very clean lines... Can I ask what your modelling process in Maya is, once you import the mesh from Mudbox? Are you using box/Sub-D modelling or are you using splines?
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Computron's Avatar
Old (#74)
Quote:
Originally Posted by Alkogolik View Post
Torch There is one problem - i dont use zbrush.. Adn in Mud i think it is hard to do because Mud can not even separate mesh..
Is there any remeshing or dynamesh like feature in mudbox?

Also, Can you post some higher res screens?
Offline , dedicated polycounter, 1,451 Posts, Join Date May 2011, Location Minnesota, USA  
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chrisradsby's Avatar
Old (#75)
Nice work so far Can't wait to see more! I really like the proportions you've got going here.
Currently working for :
Ubisoft Massive
- Environment Artist
Latest Game Published :
Far Cry 3
Portfolio: http://christofferradsby.com/
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