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Hoc yxo nuCbKA XBOCT
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, spline,
107 Posts,
Join Date Nov 2010,
Location alkogolik3dwork@gmail.com
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Incredible work! Whats the polycount on this thing?
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, spline,
246 Posts,
Join Date Mar 2011,
Location Chicago
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Love this, my favorite part is the arm 
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, spline,
116 Posts,
Join Date Oct 2010,
Location Norway
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Wow, looks sick! Nice shapes and some killer modeling!
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, triangle,
325 Posts,
Join Date May 2005,
Location Albuquerque, NM
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Quote:
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Whats the polycount on this thing?
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about 35 mil in Mud..

Hoc yxo nuCbKA XBOCT
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, spline,
107 Posts,
Join Date Nov 2010,
Location alkogolik3dwork@gmail.com
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upd
All maps are baked

Hoc yxo nuCbKA XBOCT
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, spline,
107 Posts,
Join Date Nov 2010,
Location alkogolik3dwork@gmail.com
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awsome work, i love the overall shape except for the feets, the rest of the body give the impression of an agile robot, but the feets kinda destroy this impression.
other than this, really great work.
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, spline,
113 Posts,
Join Date Mar 2012,
Location France
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Aye, I agree with underfox, this guy looks nible and fast, then you look at his feet and I can imagine his walk cycle as looking like a 6year old girl wearing her mums high heels. Make smaller feet!
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, line,
72 Posts,
Join Date Aug 2010,
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wow 10806 thats awesome. So for you hp did you sculpt in mudbox or sub-d in maya?
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, spline,
246 Posts,
Join Date Mar 2011,
Location Chicago
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I get the impression that this dude can walk on walls and ceilings with those feet.
Hothothothot is what I say to that robot. Awesome work!
Last edited by SirCalalot; 06-15-2012 at 06:08 AM..
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, polycounter,
859 Posts,
Join Date Nov 2011,
Location Birmingham, UK
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awesome you must be an edge flow master!
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, veteran polycounter,
3,903 Posts,
Join Date Feb 2007,
Location UK cheltenham
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fantastic! loving it
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, polygon,
508 Posts,
Join Date Feb 2012,
Location Australia
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Thank you guys..
a few words about his feet: I think they fit well into the overall design, and with small feet it will be less stable... well, in general, I like how they look))
Quote:
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So for you hp did you sculpt in mudbox or sub-d in maya?
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Maya(base mesh) --> Mud (forms adn design) --> Maya (clean hard edge) --> Mud (fine tuning, polishing) --> Maya (baking)
Hoc yxo nuCbKA XBOCT
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, spline,
107 Posts,
Join Date Nov 2010,
Location alkogolik3dwork@gmail.com
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I have nothing negative to say about this other than I hate you for such beautiful work.
ok in fact maybe the feet are a bit heavy, but maybe its high gravity or something? The technical ability shown is impressive, anyway. 
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, spline,
155 Posts,
Join Date Sep 2011,
Location South West England
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Solid work across the board-great stuff (but you know that  )
Only thing-with the final render with color-is the red supposed to be paint? Also, normalizing the paint layer so it bumps over the top of the metal would really help sell that it is paint (if it's not paint-sorry), unless you just overlayed several maps that you created in zbrush? I just feel you could take that piece of this fantastic work a bit further.
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, spline,
147 Posts,
Join Date Apr 2008,
Location Chicago Area
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Personally i love the way the feet break up his silhouette a bit, he doesn't have toes so maybe big heavy feet keep him upright? Wonderful modelling and nice clean bakes too, textures - go!
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, dedicated polycounter,
1,669 Posts,
Join Date Dec 2010,
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Everything but the head is awesome. The head just feels like a bunch of random shapes with a inverted pig snout in the middle. :>
BAM!
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, triangle,
403 Posts,
Join Date Oct 2004,
Location Montreal, Canada
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Ravanna You scare me, it's just my first WIP on polycount
Alex Pointer Yes, red is red paint (but in this case just painted in PS without additional screengrabs). I still thinking about color theme..
Quote:
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he doesn't have toes so maybe big heavy feet keep him upright?
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it's a good idea
some material ID shot

Hoc yxo nuCbKA XBOCT
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, spline,
107 Posts,
Join Date Nov 2010,
Location alkogolik3dwork@gmail.com
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Quote:
Originally Posted by Guy123
Aye, I agree with underfox, this guy looks nible and fast, then you look at his feet and I can imagine his walk cycle as looking like a 6year old girl wearing her mums high heels. Make smaller feet!
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Tbh i can see him running/walking like those athletes who use the carbon fibre prosthetic feet.
But either way, i love them, and it's looking really sweet.
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, triangle,
438 Posts,
Join Date Nov 2010,
Location Edinburgh
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Really great work, very clean! On a side note, would it be difficult to get the same level of sharpness in a ZBrush sculpt rather than modeling in a 3D app? I always think speed is important but the quality has to be good too. Keep up the great work 
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, polycounter,
1,094 Posts,
Join Date Jul 2010,
Location London, UK
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Torch There is one problem - i dont use zbrush.. Adn in Mud i think it is hard to do because Mud can not even separate mesh..
Hoc yxo nuCbKA XBOCT
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, spline,
107 Posts,
Join Date Nov 2010,
Location alkogolik3dwork@gmail.com
|
Quote:
Originally Posted by Torch
Really great work, very clean! On a side note, would it be difficult to get the same level of sharpness in a ZBrush sculpt rather than modeling in a 3D app? I always think speed is important but the quality has to be good too. Keep up the great work 
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Yeah probably depends on what the individual artists abilities are like with their respective app. I would personally be quicker doing a hard surface model like this is Max rather than sculpting. Plus I would have more control.
Great work by the way. Loving the design!
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, polycounter,
777 Posts,
Join Date Nov 2010,
Location London, UK
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Really awesome work, very clean lines... Can I ask what your modelling process in Maya is, once you import the mesh from Mudbox? Are you using box/Sub-D modelling or are you using splines?
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, line,
56 Posts,
Join Date Feb 2008,
Location North East UK
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Quote:
Originally Posted by Alkogolik
Torch There is one problem - i dont use zbrush.. Adn in Mud i think it is hard to do because Mud can not even separate mesh..
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Is there any remeshing or dynamesh like feature in mudbox?
Also, Can you post some higher res screens? 
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, dedicated polycounter,
1,451 Posts,
Join Date May 2011,
Location Minnesota, USA
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Nice work so far  Can't wait to see more! I really like the proportions you've got going here.
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, dedicated polycounter,
1,644 Posts,
Join Date Sep 2009,
Location Sweden/Malmö
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