Author : Nate Broach


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Alkogolik's Avatar
Old (#1)
Hello, this is part of the character I'm working on. I have no concept but design part was done in mudbox and now I'm doing fine-tuning in maya and mud. I will render this guy in UDK. 6000-7000 tris is my limit. Hope you like it









Hoc yxo nuCbKA XBOCT
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theslingshot's Avatar
Old (#2)
ugly huh...

Like the fingers, they look very strong and mechanical! The paints look awesome, I'd say drop the white, the orange one feels more fierce/dangerous, but if you're going for an army type, the green/grey one looks great ^^

Can we haev a peek at the rest of your design? Cause I definitely want to see more! Good job so far.
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Razgriz's Avatar
Old (#3)
This is a very impressive looking arm, I love how you've played up the contrast between the sleek forms on the arm and the utilitarian, industrial, four-fingered hand, I think it works very well. Now lets see the rest of it!
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Drav's Avatar
Old (#4)
Look very cool. Would be even cooler if the wrist could articulate, but looks nice anyway!
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ysalex's Avatar
Old (#5)
Yeah, the wrist will be stuck, but those are some amazing lines. I love the aesthetic.
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joeriv's Avatar
Old (#6)
Looks great so far, can't wait to see more of this

And I really like the orange version the most, but well, that is just me :p
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Cordell Felix's Avatar
Old (#7)
thats a cool looking arm!
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Di$array's Avatar
Old (#8)
Loving it. I really like the stylised look and I want to see more! Are you working from a concept at all?
PORTFOLIO - Looking for work.
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RiotForQuiet's Avatar
Old (#9)
very cool
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Disting's Avatar
Old (#10)
Wow, that's a great-looking arm!
I wanna see more!
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Alkogolik's Avatar
Old (#11)
No concept at all ..just base mesh in maya and long long long tweaking in mud.. updating coming soon
Hoc yxo nuCbKA XBOCT
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whw's Avatar
Old (#12)
Overall a really nice design, very clean but with enough detail to pop.

The wrist does lack the necessary seams to be fully functional though.
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Skummel's Avatar
Old (#13)
Ooo that texture work is looking real nice! I thought it was a concept painting for a second haha
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Alkogolik's Avatar
Old (#14)
Thanks for the comments.. here is final sculpt








Hoc yxo nuCbKA XBOCT
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Computron's Avatar
Old (#15)
Hey comrade, it's good to see another Russian on Polycount.

So are you basically doing the whole model in Mudbox and then retopo-ing it into separate elements in Maya to get some perfect Sub-Division Surfaces?

Got any special techniques for texturing the metal? are you projection painting in Mudbox?

I love the scuplt, some of the forms like the thighs and and boots look a little out of proportion though. I'd love to see the final version of the head, especially with that white color scheme that the arm has. Its like a mix of Deus Ex HR and Portal 2.
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Darkleopard's Avatar
Old (#16)
Looking great. Cant wait to see textures
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Alkogolik's Avatar
Old (#17)
Quote:
it's good to see another Russian on Polycount.
Actually, I'm from Ukraine

Quote:
So are you basically doing the whole model in Mudbox and then retopo-ing it into separate elements in Maya to get some perfect Sub-Division Surfaces?
In general - yes. Mudbox has some limitations and drawbacks so that i use topogun for separate existing mesh.

Quote:
Got any special techniques for texturing the metal? are you projection painting in Mudbox?
If you mean pictures that I posted earlier - this is 3 screenshot from mud and photoshop layer work + color tweaking..
Hoc yxo nuCbKA XBOCT
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Alkogolik's Avatar
Old (#18)
upd



Hoc yxo nuCbKA XBOCT
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Sako's Avatar
Old (#19)
Love the proportions and the flow of lines. Subscribed
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Computron's Avatar
Old (#20)
Awesome work!

Some of the paneling is a bit lumpy around the cheeks, and the forehead:


You could fix it with some vert tweaking, or by just putting less vertices down when you do your retopo and let the subdivision do the work.
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Alkogolik's Avatar
Old (#21)
Computron, you have a hawk eye)) I use this new retopo version for sculp in mudbox so i think this problem will fix later in mud..
Hoc yxo nuCbKA XBOCT
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Alkogolik's Avatar
Old (#22)
upd... body work)
Hoc yxo nuCbKA XBOCT
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SasoDuck's Avatar
Old (#23)
The edge on the hole in the chest seems really sharp....
Oliver Bunten | REFRY | Senior Project
Student at Cogswell Polytechnical College (Digital Art and Animation Degree, 3D Modeling)
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Jeremy Wright's Avatar
Old (#24)
Love how this is shaping up!
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Computron's Avatar
Old (#25)
Bigger pictures please, assemble the beast!
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