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created [WIP] ugly battle drone
on 05-14-2012 07:49 AM
Hoc yxo nuCbKA XBOCT
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, spline,
107 Posts,
Join Date Nov 2010,
Location alkogolik3dwork@gmail.com
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ugly huh...
Like the fingers, they look very strong and mechanical! The paints look awesome, I'd say drop the white, the orange one feels more fierce/dangerous, but if you're going for an army type, the green/grey one looks great ^^
Can we haev a peek at the rest of your design? Cause I definitely want to see more! Good job so far.
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, spline,
148 Posts,
Join Date Nov 2011,
Location Québec,Canada
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This is a very impressive looking arm, I love how you've played up the contrast between the sleek forms on the arm and the utilitarian, industrial, four-fingered hand, I think it works very well. Now lets see the rest of it!
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, triangle,
321 Posts,
Join Date Jun 2010,
Location Massachusetts
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Look very cool. Would be even cooler if the wrist could articulate, but looks nice anyway!
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, triangle,
288 Posts,
Join Date Jan 2010,
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Yeah, the wrist will be stuck, but those are some amazing lines. I love the aesthetic.
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, polygon,
737 Posts,
Join Date Aug 2011,
Location Seattle
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Looks great so far, can't wait to see more of this
And I really like the orange version the most, but well, that is just me :p
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, triangle,
375 Posts,
Join Date Jan 2012,
Location Belgium
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thats a cool looking arm!
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, triangle,
323 Posts,
Join Date Jun 2010,
Location Los Angeles
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Loving it. I really like the stylised look and I want to see more! Are you working from a concept at all?
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, triangle,
432 Posts,
Join Date Jun 2011,
Location Newcastle, UK
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very cool
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, triangle,
393 Posts,
Join Date Jun 2010,
Location Austin
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Wow, that's a great-looking arm!
I wanna see more!
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, polycounter,
863 Posts,
Join Date Jan 2008,
Location Malmö, Sweden
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No concept at all ..just base mesh in maya and long long long tweaking in mud.. updating coming soon
Hoc yxo nuCbKA XBOCT
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, spline,
107 Posts,
Join Date Nov 2010,
Location alkogolik3dwork@gmail.com
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Overall a really nice design, very clean but with enough detail to pop.
The wrist does lack the necessary seams to be fully functional though.
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, line,
83 Posts,
Join Date Apr 2009,
Location UK
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Ooo that texture work is looking real nice! I thought it was a concept painting for a second haha
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, line,
62 Posts,
Join Date Jan 2012,
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Hoc yxo nuCbKA XBOCT
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, spline,
107 Posts,
Join Date Nov 2010,
Location alkogolik3dwork@gmail.com
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Hey comrade, it's good to see another Russian on Polycount.
So are you basically doing the whole model in Mudbox and then retopo-ing it into separate elements in Maya to get some perfect Sub-Division Surfaces?
Got any special techniques for texturing the metal? are you projection painting in Mudbox?
I love the scuplt, some of the forms like the thighs and and boots look a little out of proportion though. I'd love to see the final version of the head, especially with that white color scheme that the arm has. Its like a mix of Deus Ex HR and Portal 2.
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, dedicated polycounter,
1,452 Posts,
Join Date May 2011,
Location Minnesota, USA
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Looking great. Cant wait to see textures
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, polygon,
508 Posts,
Join Date Feb 2012,
Location Australia
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Quote:
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it's good to see another Russian on Polycount.
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Actually, I'm from Ukraine
Quote:
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So are you basically doing the whole model in Mudbox and then retopo-ing it into separate elements in Maya to get some perfect Sub-Division Surfaces?
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In general - yes. Mudbox has some limitations and drawbacks so that i use topogun for separate existing mesh.
Quote:
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Got any special techniques for texturing the metal? are you projection painting in Mudbox?
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If you mean pictures that I posted earlier - this is 3 screenshot from mud and photoshop layer work + color tweaking..
Hoc yxo nuCbKA XBOCT
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, spline,
107 Posts,
Join Date Nov 2010,
Location alkogolik3dwork@gmail.com
, spline,
107 Posts,
Join Date Nov 2010,
Location alkogolik3dwork@gmail.com
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Love the proportions and the flow of lines. Subscribed
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, line,
66 Posts,
Join Date Jan 2012,
Location Blagoveshensk, Russia's far east
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Awesome work!
Some of the paneling is a bit lumpy around the cheeks, and the forehead:
You could fix it with some vert tweaking, or by just putting less vertices down when you do your retopo and let the subdivision do the work.
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, dedicated polycounter,
1,452 Posts,
Join Date May 2011,
Location Minnesota, USA
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Computron, you have a hawk eye)) I use this new retopo version for sculp in mudbox so i think this problem will fix later in mud..
Hoc yxo nuCbKA XBOCT
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, spline,
107 Posts,
Join Date Nov 2010,
Location alkogolik3dwork@gmail.com
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upd... body work)

Hoc yxo nuCbKA XBOCT
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, spline,
107 Posts,
Join Date Nov 2010,
Location alkogolik3dwork@gmail.com
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The edge on the hole in the chest seems really sharp....
Oliver Bunten | REFRY | Senior Project
Student at Cogswell Polytechnical College (Digital Art and Animation Degree, 3D Modeling)
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, dedicated polycounter,
1,448 Posts,
Join Date Nov 2009,
Location California
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Love how this is shaping up!
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, polycounter,
1,197 Posts,
Join Date Mar 2006,
Location Mississippi
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Bigger pictures please, assemble the beast! 
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, dedicated polycounter,
1,452 Posts,
Join Date May 2011,
Location Minnesota, USA
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