Love the Custom Vertex Normal Round Smoothing. Aweseome!
Tip: 3DS Max can lose custom Vertex Normals info if you change the mesh format to something like edit poly, so be careful.
Also, cool Vertex Chamfer feature, I like the option to chamfer edges at the same time = one-step really low-poly dice that shade just as nice (if not better than) how they would with a normal map!
Practically free high poly shading and a rounded silhouette with only one chamfer iteration?
Now cryengine needs to allow custom vertex normals exporting and I will be set.