NORMAL MAP SEAMS!
Alright so Im about ready to explode. Ive changed every setting, tried every tutorial and done every tweak I could find to make this darn seem go away, but just cant seem to do it. HELP POLYCOUNT!
Heres the problem
The low-poly mesh is defiantly all in one smooth group...
Here is the map
And here are the exact setting I plugged into mudbox
I havent a clue whats causing the problem, Ive been all over google. Any help would be majorly appreciated.
Okay so I fixed my problem.. kind of?
When Im opening the normal map in 3Ds max to apply to the character, if I click override in the preview window it gets really bright. However in the material editor window it looks normal. When I dont do that it looks normal in the prview window but then really dark in the material editor.
All that said, when I click overide the seems are gone! My only concern is that I dont understand why its happening. any insight here?