Author : disting


Reply
Reply
 
Thread Tools Display Modes
sebi3110's Avatar
Old (#1)


old logo: http://www.abload.de/image.php?img=game_logo08ugu8k.png


Hey there

My team and I are working hard on our first game "Future Man - Beyond the Past" which is an Indie UDK game. We're still working on an early prototype, but we thought "hey, let's get our idea for our game out there and spread the word!"

It's a game about a man who travelled in the past to make some important changes to an event in history, so the world in the future, where he comes from, can be saved.Because of problems while travelling back in time, he doesn't get into the year he has originally wanted to, but into medieval time. He now needs to find a way to get home. During his journey he has to face a lot of obstalces and enemies like humans of the medieval times, who thinks he is the devil himself.
The chivvy begins....

Thats the basic story, but of course we already nailed a lot more of the story already. We will update this first post from time to time with more details, so make sure to subscribe! We will make sure that everyone will be get informed if he wants to

Here's a short factsheet
- 2.5D sidescroller game
- Engine: UDK
- set in medieval times in mediteran setting
- .....


So I will stop talking, hitting in with some WIP images of some foliage assets and basic weapons

Hope you like our idea and the stuff that is coming!

UPDATE 14.05.2012:



UDK viewport grab




HP of the sword,Zbrush


Ingame shot of the sword (First pass of texturing)


HP of the woodshield,Zbrush




Of course we are open to feedback and constructive critique! Shoot!
Have a good time

Last edited by sebi3110; 05-22-2012 at 11:37 AM..
Offline , line, 72 Posts, Join Date Mar 2010,  
   Reply With Quote

letronrael's Avatar
Old (#2)
Tell me you have a good prototype done...
Offline , spline, 186 Posts, Join Date Feb 2011, Location Montreal Send a message via Skype™ to letronrael  
   Reply With Quote

LandsHeer's Avatar
Old (#3)
nearly ;)

we are close to finish off the prototype. Our project will be on IndieDB very soon too.
Offline , null, 3 Posts, Join Date Feb 2012,  
   Reply With Quote

BakaKoneko's Avatar
Old (#4)
Is the name intentionally really cheesy/lame/bad?
Offline , null, 4 Posts, Join Date Mar 2012,  
   Reply With Quote

LandsHeer's Avatar
Old (#5)
haha yes it is, the name fits to the game and I do not mean that its lame or bad in any way.

Unfortunately Future Soldier is already taken ;)
Offline , null, 3 Posts, Join Date Feb 2012,  
   Reply With Quote

Shanthosa's Avatar
Old (#6)
Sword's looking cool, but you can probably push it farther. This tutorial is great (Thanks Joe!)

Offline , spline, 191 Posts, Join Date Dec 2009, Location Rochester, NY  
   Reply With Quote

Selaznog's Avatar
Old (#7)
Please...for the love of God and all that is Holy... re-do the logo
I realize the name is cheesy on purpose, but DAT LOGO. It just looks really photoshopped


Everything else looks good though!
Offline , polycounter, 762 Posts, Join Date Mar 2012, Location British Columbia, Canada Send a message via MSN to Selaznog Send a message via Skype™ to Selaznog  
   Reply With Quote

sebi3110's Avatar
Old (#8)
Hey, today I worked on a better material and hayfork.

I created a Mastermaterial with all kind of parameters for upcoming props.

Also added a rimlight effect.

@Shantosa, thanks a bunch for the link But since the sword will be pretty small on screen I haven't really thought about putting in more details. If it would have been a first person asset, I would have done a lot more details

@ Selaznog, sorry that you don't like the logo, but we arent satisfied with it either. The "Beyond the past" is really giving us headaches. It's really hard to combine a ScFi with a medieval aspect into one Logo that looks good. Do you have any suggests for the logo

Anyway new progress:




Last edited by sebi3110; 05-07-2012 at 01:02 PM..
Offline , line, 72 Posts, Join Date Mar 2010,  
   Reply With Quote

sebi3110's Avatar
Old (#9)
Sorry for double post, but we discussed about a new logo and have a new WIP



What do you guys think?

EDIT: Refined it more:



Reads a little bit better now I think, what do you think about the mirrored P of "FMBP" though?

Last edited by sebi3110; 05-10-2012 at 02:44 AM..
Offline , line, 72 Posts, Join Date Mar 2010,  
   Reply With Quote

LandsHeer's Avatar
Old (#10)
here is a new image with a nice background mountain made by our lead artist sebi3110


Last edited by LandsHeer; 05-13-2012 at 05:14 AM..
Offline , null, 3 Posts, Join Date Feb 2012,  
   Reply With Quote

sebi3110's Avatar
Old (#11)
We added our game on indiedb!



And also made a blog for our studio

http://vescorgames.wordpress.com/

and twitter

https://twitter.com/#!/VescorGames


Last edited by sebi3110; 05-13-2012 at 12:46 PM..
Offline , line, 72 Posts, Join Date Mar 2010,  
   Reply With Quote

igi's Avatar
Old (#12)
I see the mixture of choco terrain tutorial+3dmotive foliage tutorial.Seems a bit random maybe?

Last edited by igi; 05-13-2012 at 05:10 PM..
Portfolio-Prop Art??
Offline , spline, 249 Posts, Join Date Jul 2008, Location Gaziantep, Turkey  
   Reply With Quote

sebi3110's Avatar
Old (#13)
It looks a bit random, because it is
I just set the scene up for getting a feeling how some assets look together and harmonize with each other.

Cheers
Offline , line, 72 Posts, Join Date Mar 2010,  
   Reply With Quote

sebi3110's Avatar
Old (#14)
Hey guys, we have been working on some village and castle houses lately.
Now working on smaller props and stuff to get a village together soon.













First playable prototype is near

Last edited by sebi3110; 05-20-2012 at 03:11 PM..
Offline , line, 72 Posts, Join Date Mar 2010,  
   Reply With Quote

sebi3110's Avatar
Old (#15)
New modular woodwall

Offline , line, 72 Posts, Join Date Mar 2010,  
   Reply With Quote

Paul Pepera's Avatar
Old (#16)
Do you have any gameplay to show? So far it is just some random environment props, weapons, a logo that looks a little too much like the word 'Fap', and some bullet-point ideas for a game. I'm more curious to see the game in action, even in a rough state, than some wooden fences.
a.k.a. Eraserhead : game art portfolio
Offline , Polycount Editor, 748 Posts, Join Date Jan 2008, Location Seattle, WA  
   Reply With Quote

sebi3110's Avatar
Old (#17)
You will, we're currently testing our first prototype with essential features of the game in a rough form
Offline , line, 72 Posts, Join Date Mar 2010,  
   Reply With Quote

sebi3110's Avatar
Old (#18)
WIP Level1 Impressions



Offline , line, 72 Posts, Join Date Mar 2010,  
   Reply With Quote

Snader's Avatar
Old (#19)
That mountain range seems to be at the wrong scale. It seems very small in terms of detail to size.

It also looks a bit like you're throwing too many polygons around, especially in the trees, which could give performance issues. (especially with overdraw) And your textures (for the buildings) need a lot of work in regards of repetition, stretching, symmetry, and extreme blacks.
Geospheres rule, regular spheres drool!
Offline , card carrying polycounter, 2,288 Posts, Join Date Jan 2008, Location the Netherlands (Europe)  
   Reply With Quote

michaelmilette's Avatar
Old (#20)
I agree with Snader^ about the scale and texture issues

I think mesh painting might be your best bet here so long as you keep the texture usage to a minimum this would definitely break up your overly tiling textures

I am digging the vibrancy and the overall mood of your scene but there needs to be more in the frame through some of your buildings into that screen shot so we can really see how the lighting is effecting your environment assets.

cheers keep going!
Offline , spline, 184 Posts, Join Date Feb 2011, Location Oshawa Ontario  
   Reply With Quote

Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Copyright 1998-2012 A. Risch