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created How much should a freelance artist charge?
on 05-02-2012 09:08 PM
Hi Polycount!
Greetings to all of you.
I would just like to ask how much should an artist charge for a AAA character with a simple HIK rig in Maya?
I make my character from scratch starting from ZBrush, Retopologized in TopoGun, maps baked in XNormal, textures edited in Photoshop, composited and rigged in Maya using simple skeleton and HIK rig.
I hope you can help me out so that I can also justify my pricing to my client. Thanks in advance.
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, null,
5 Posts,
Join Date Jan 2012,
Location Singapore
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google your question with site:polycount.com/forum/ added into search query.
I see teenagers on DeviantArt doing beautiful anime and cartoon sketches in 5 minutes.
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, triangle,
360 Posts,
Join Date Aug 2009,
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that's lazy but thanks! I wanted to hear it from the artist itself here in Polycount on how they do it with their client nowadays. Again, thanks!
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, null,
5 Posts,
Join Date Jan 2012,
Location Singapore
, polygon,
522 Posts,
Join Date Apr 2010,
Location Los Angeles, United States
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Quote:
Originally Posted by HitmonInfinity
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what the LOL!!
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, dedicated polycounter,
1,674 Posts,
Join Date Nov 2010,
Location Orange County, CA
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Quote:
Originally Posted by valroman_1984
that's lazy
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excuse you
I'll doublequote for awesomeness
Quote:
Originally Posted by valroman_1984
that's lazy
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but nevertheless, you're welcome
I see teenagers on DeviantArt doing beautiful anime and cartoon sketches in 5 minutes.
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, triangle,
360 Posts,
Join Date Aug 2009,
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^hahaha this thread is an instant win with the last 4 comments.
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, card carrying polycounter,
2,262 Posts,
Join Date Jul 2009,
Location Irvine, CA.
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created How much should a freelancer charge
on 05-03-2012 05:58 AM
I have always heard take your salary per year and sort of half it. Say you are making 50,000.00 a year then charge 25 dollars per hour.
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, null,
3 Posts,
Join Date Mar 2009,
Location Austin, TX
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Your worth is based on what the client wants to pay you. If an object will take 100 hours to complete, how much money do you want to make per hour? $10? $20? $50 per hour?
Some artists aren't worth even $10, many others are worth more then $50 per hour. You have to find out where you lie within that range.
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, triangle,
474 Posts,
Join Date Jul 2006,
Location Quad Cities, IL
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Quote:
Originally Posted by Quack!
Some artists aren't worth even $10
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I'll model for $5/hr.
I just require $5,000 upfront, same amount upon asset upload and deadline 8 months from initial payment receipt. 
"Do you think these girls like me? NO, they like my money!" -- Tom Vu
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, polygon,
511 Posts,
Join Date Sep 2007,
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$2.50/hr, I win.
This is competitive industry after all...
& what Aflac said.
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, card carrying polycounter,
2,402 Posts,
Join Date Jan 2005,
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How can you be 'credited' in so many games and NOT know what you should be charging for your time, that's my question...
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, Banned,
5,303 Posts,
Join Date Dec 2008,
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I would say £350 per day if you are off location plus £20 dinner charge plus travel and hotel around £100 per night. Working from home £220-300 per day
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, polygon,
555 Posts,
Join Date Feb 2009,
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Did you really just say googling a question that's asked every 2 weeks on these forums is lazy?
This thread is amazing
Last edited by ericdigital; 05-06-2012 at 08:35 PM..
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, polygon,
725 Posts,
Join Date Sep 2008,
Location Austin, Tx
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Why littleclaude, why...
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, Banned,
5,303 Posts,
Join Date Dec 2008,
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You can pay me in money or have sex with me, they both work.
Although after sex, I prefer if I could at least have a cookie and a cup of juice...and money.
There's a very good chance that I experienced MORE problems, then all the internet put together in the area of 3D. Talk about being original for once...
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, veteran polycounter,
4,576 Posts,
Join Date Apr 2011,
Location Canada
, polygon,
500 Posts,
Join Date May 2008,
Location Brighton, UK
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I think it's case( here in the UK) of there being a going rate of between 100 to 200 pounds per day.
It just depends how good you are and how difficult the work is.
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, veteran polycounter,
4,403 Posts,
Join Date Oct 2004,
Location Uk(London)
, polygon,
739 Posts,
Join Date Mar 2005,
Location UK
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I would say around 8-10$ an hour.
It also depends on the experience you have in the field, more the experience I think more you should charge.
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, null,
3 Posts,
Join Date May 2012,
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Quote:
Originally Posted by charlesshutt12
I would say around 8-10$ an hour.
It also depends on the experience you have in the field, more the experience I think more you should charge.
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You can literally flip burgers at In-N-Out for that kind of money, and you'd get less crunch and more free meals to boot.
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, dedicated polycounter,
1,563 Posts,
Join Date Aug 2006,
Location Irvine, CA
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Quote:
Originally Posted by charlesshutt12
I would say around 8-10$ an hour.
It also depends on the experience you have in the field, more the experience I think more you should charge.
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I think I just blew a hernia in my brain from all the crappy comment I read so far, but this takes the cake, eviscerates it, splodges all over it before rubbing burning alcohol on it, and then taking it's balls, sewing them to a puppy, and using that to give a duck a feather-paizuiri while dressed up as a Geisha before throwing it into a zoo full of kitten set on fire, being maimed by British scientist riding a German robot made out of bones.
8-10$ an hour is = me working as the 'take order guy' in an MC's or two. There is no way knowing about topology, software limitation, taking into account living expenses, hardware and a whole set of other stuff = working in a fast-food joint. Sorry to all those peeps flipping burgers, and the feel good reply is "We're all the same!", but lets keep in check in reality shall we?
That's also below the minimum in many countries, so yeah there is that.
There's a very good chance that I experienced MORE problems, then all the internet put together in the area of 3D. Talk about being original for once...
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, veteran polycounter,
4,576 Posts,
Join Date Apr 2011,
Location Canada
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Quote:
Originally Posted by charlesshutt12
I would say around 8-10$ an hour.
It also depends on the experience you have in the field, more the experience I think more you should charge.
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I think it's an awesome piece of advice for someone lazy enough to do a quick search and do his math.
(I don't think it's relevant, credible, or anything else. It just works in this exact thread.)
I see teenagers on DeviantArt doing beautiful anime and cartoon sketches in 5 minutes.
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, triangle,
360 Posts,
Join Date Aug 2009,
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Just find the Graphic Artist's Guild Handbook of Pricing and Ethical Guidelines. I picked it up after I searched through the forums and heard numerous good things about it. A lot of it can translate to 3D work. Hope that helps... also I do not believe Ikken suggestion was lazy. This sort of question pops up a lot and I am sure one search could provide you with plenty of information.
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, triangle,
346 Posts,
Join Date Jul 2010,
Location Huntsville, AL
, Polycount.com Editor,
6,762 Posts,
Join Date Oct 2004,
Location Boston USA
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