Hard surface/Nurbs for smooth sci fi panels?
on 05-02-2012 11:01 AM
So, it looks like I might be doing a lot of the scifi type smooth mathematically presice panels in the near future, and I was wondering if I am missing a few tricks in this department.
What is everyone using for this? I have been doing them in subD, but really pushing verts round seems a crap way to do this, and any kind of panelling become a total ballache.
I have played around in Solidworks making the same panels in minutes using curves, but obviously thats not going to go in an engine readily.
So, is there a spline based option out there that can make nice smooth geometry than can be easily converted to SubD after, OR is there a subD program that is significantly better than max for making this find of stuff, including cutting in lines and panel edges.