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ahtiandr's Avatar
Old (#1)
Hi all. I have tried many things and searched everywhere but nothing helped.

I am texturing viking tunic and there should be knot patterns in some areas. The place where pattern should be is a bit complex. I tried to unwrap so that the part where the pattern should be is rectangle but then I have bad stretching. I also tried to unwrap as normal and wrap the pattern in photoshop but it also looks quite stretchy. Is there any other ways of dealing with this problem or am I doomed ?

Last edited by ahtiandr; 04-28-2012 at 07:27 AM..
Offline , line, 76 Posts, Join Date Aug 2010, Location Finland  
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Olli.'s Avatar
Old (#2)
pics dont work
Offline , polygon, 529 Posts, Join Date Nov 2010, Location Tampere, Finland  
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Pola's Avatar
Old (#3)
Do you have access to mudbox/zbrush? Or some other way of projecting a texture onto a mesh and working that way? You could avoid the stretching with the photoshop way but you will need to manipulate your uv's to accomodate for that stretching which can be tricky sometimes.
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Xendance's Avatar
Old (#4)
Fixed pics for OP:



Offline , triangle, 376 Posts, Join Date May 2010,  
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Pola's Avatar
Old (#5)
^Still not fixed, try hosting the images on another site perhaps. I have to right click open image in new tab to view it.
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St.Sabath's Avatar
Old (#6)
nm..
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ahtiandr's Avatar
Old (#7)
Ok sry for the images. I will reupload them here with
different hosting. I have 3d coat and zbrush and I tried to project the pattern but I still have to tweak it alot. How you would project it ?



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Pola's Avatar
Old (#8)
Not had to do it before, I think mudbox projections have a way to warp the image like photoshop can so you could tweak it to how you want it to bend around and project live rather than guessing it.
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