Author : winged doom


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Joopson's Avatar
Old (#1)
Hey guys!
So, following this wonderful tutorial: http://i12.photobucket.com/albums/a2...tutorial-1.jpg

I've run into some problems. I don't use Max, so I can't follow it directly, but I'm at the point now where I'm ready to render the maps out.

In Maya, though, as far as I can tell, there is no accurate way to set up the camera as he does in the tutorial. So immediately I thought "xNormal!".... Well, I got this (occlusion (the others weren't even good enough to post):

So it's just baking using the planes.
I really want to be able to bake with the textures and alphas of the grass I made, though- and in the future, that would save loads of RAM, were I to find a nice way to do it.

Any ideas on how to get the alpha to affect the bake?

Edit: Or, I suppose, a way to set-up the camera similarly in Maya, quickly, would work too. Thanks!
Andrew Leslie - Environment and Prop Artist
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m4dcow's Avatar
Old (#2)
Yeh it's a PITA. You would have to setup a camera then assign an AO shader, plug your alpha into that and then also render in mental ray or something that allows raytracing for the AO to actually work properly.

The last time I did this sort of thing I used render layers to handle the other types of maps (diffuse, spec, etc..).
Offline , polygon, 745 Posts, Join Date Jan 2010, Location St.Lucia, West indies  
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Joopson's Avatar
Old (#3)
That's what I was afraid of! So I'm probably better off weathering the storm which is called "max", and following his tutorial more closely.
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DeadlyFreeze's Avatar
Old (#4)
Why dick around with the alpha planes at all? I mean if your just baking it down to a texture use a bunch of individual grass pieces.
Offline , triangle, 273 Posts, Join Date May 2006,  
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Joopson's Avatar
Old (#5)
Because even using alphas, the polycount is a quarter of a million.
And my computer can't easily handle the kind of polycounts I'd get if each blade were modeled out.
Andrew Leslie - Environment and Prop Artist
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Shadownami92's Avatar
Old (#6)
If it's a bunch of instances I don't think a quarter of a million should really be that bad should it?
Offline , triangle, 287 Posts, Join Date Nov 2010, Location Southern California Send a message via MSN to Shadownami92  
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Pola's Avatar
Old (#7)
You could go with a modeled out grass mesh and instance that around as proxies which should be fine for just rendering out maps.
Offline , spline, 144 Posts, Join Date Aug 2011,  
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Joopson's Avatar
Old (#8)
Ah, shoot. I always forget instances exist....
Thanks! I'll try that.
Andrew Leslie - Environment and Prop Artist
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