@njc6425: thanks, and it's meant for a 3rd person game so from the back I think it gives a nice detail, changes the silouette a bit on the right in comperisson to the left
EDIT: ow, misunderstood you a bit there, i thought you meant the top part.
Indeed, wasn't really necessary, but I have several things i would have done different now if I would start over.
Learning is more important then a perfect end result! ;)
And now for a little update:
Made a spec and gloss map and did some minor changes to the diffuse.
Screenshot from the 3ds max viewport using the xoliul shader with half lambert setup:
and now I really have to start with his gear!