Author : Nate Broach


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Ravenslayer's Avatar
Old (#1)
After updating my portfolio with some personal work i've done over the last year i realised i don't have any non stylized more realistic characters in there.

after finding this concept earlier today by Kory Hubbel i decided to start making it in 3d

http://cghub.com/images/view/177924/


step1: Blockout wip:
Just trying to define all te masses roughly and then go in and define some of the separate shapes. This will be used as a reference for modeling the highpoly pieces.


i'll be working on this daily after work and i'll do a daily update here too

c&c is more than welcome

Last edited by Ravenslayer; 04-25-2012 at 03:45 PM..
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makanops's Avatar
Old (#2)
I like the concept. Maybe your rough is bit bulky at the moment? The original seems less 'heroic' in its proportions.

Eager to see where you take it.
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afisher's Avatar
Old (#3)
Good start. I agree with makanops though. The shoulders in the concept are narrower and the upper torso has more of a narrow rectangular shape as opposed to what you have at the moment which is more of a heroic V shape. Looking forward to watching your progress man
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TehSplatt's Avatar
Old (#4)
Just flicking back and forth between yours and concept and i think the concept is taller and a tad lankyer pretty much wat makanops and afisher allready pointed out haha looks good though going to be cool to watch all this develop
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Ravenslayer's Avatar
Old (#5)
tnx for the comments guys, you were right about the proportions so i changed them a bit
just a small update from the blocking still needs a lot of stuff blocked in so i can start modeling.

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TheGoozah's Avatar
Old (#6)
Hey ravenslayer! Very cool concept, good choice!
Can't wait to see the result ;)
Maybe a small question about your workflow. I know it's a blockout right now, but your hard surface pieces seem a bit organic, like you sculpted them. Am I right?? Because I'm use to do the base mesh of stuff like that in max and then sculpt in details. If it is sculpted out of a box for example, do you use it to make the new stylized pieces or do you continue working on them?
But... keep it up!!!! Cheers!
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Ravenslayer's Avatar
Old (#7)
i'm going to use this sculpted blockout purely as a relational distance guide.
I'll probably draw some basic topology for the final shapes ontop of the blockout and then use those as a base to model from.

The clothparts will get a different sculpting mesh base so in the end none of this is used in the final model itself
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Statyk's Avatar
Old (#8)
This model is freaking amazing.... I actually subscribed, also this being my very first post on the forum here =]

Hope to see more of this!
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Ravenslayer's Avatar
Old (#9)
Statyk: not much model to speak of yet but tnx anyway and welcome to pc ^^

Step 2: Modeling

So i took the blockout and drew some polygons over it so i knew were my pieces were going to be , some shapes i could already add a little more geometry in the retop but most of them i'm going to have to model piece by piece

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Dylan Brady's Avatar
Old (#10)
awersom work, cant wait to see it come though.
on the blockout seems the feet are rotated out too far, or maybe the kneepad is on crooked?
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Ravenslayer's Avatar
Old (#11)
tnx dyalna, yup i'm going to fix that while modeling!

another shot of the modeling process, taking some liberties with the details
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Xoliul's Avatar
Old (#12)
Watch the bevel thickness and detail scale on that part, some things will barely bake the way you modeled them.
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Computron's Avatar
Old (#13)
Lots of pinching, use more geo to define your curved panels. Interesting concept.
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Ravenslayer's Avatar
Old (#14)
tnx for the advice guys, i'll loosen up some of the edges and get rid of the pinching
also going to scale up some of those tiny details, i'm not sure what mapsize it's going to be on yet (2k perhaps) but in relation they are pretty small.
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Ravenslayer's Avatar
Old (#15)
picked this up again
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Joseph Silverman's Avatar
Old (#16)
Cool concept! Ravenslayer keep the metal chunky! A bit tighter and more noodly in your model so far than it is in the concept, but looking awesome.
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Ravenslayer's Avatar
Old (#17)
you're right joseph, tnx for the crits

not much to post atm since i'm waiting for my new laptop to arrive so i can properly work on this model. I'm going to try and reevaluate all of the pieces i've already done so it matches the concept better
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RKHansen's Avatar
Old (#18)
Looking forward to seeing some more on this
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