After updating my portfolio with some personal work i've done over the last year i realised i don't have any non stylized more realistic characters in there.
after finding this concept
earlier today by Kory Hubbel
i decided to start making it in 3d
step1: Blockout wip:
Just trying to define all te masses roughly and then go in and define some of the separate shapes. This will be used as a reference for modeling the highpoly pieces.
i'll be working on this daily after work and i'll do a daily update here too
c&c is more than welcome