thanks a ton brohammers <3
Rens, thanks brosiah, i'll go crazy alright!
STRIKER, man me too and I hope to
hahah ceebee that's actually hella awesome to hear, well i wholly expect my name in the credits! hahah nah I'll try and record at least some portions of it, but I wouldn't want you to explode, that would most certainly break my heart <3
Stage1: Round 3: 'Visualize your opponent'
Haz suggested sketching multiple version of our characters to get a firm understanding of the design and/or address any troublesome areas and so on. I'm really not comfortable showing stuff like this, but I think it's a useful step as an explicit sanity check to your process of effectively breaking down a concept before starting in 3d and for getting a sense of the character itself. I started with front/side and re-sketches because I'm uncomfortable worrying about perspective, but in retrospect I think you'd gain way more by focusing on getting the posture/personality/dynamism down rather than very lifeless set of orthos. (does anyone even really use orthos anymore i wonder? I usually dont haha) Anyway I'll try and continue to sketch stuff out throughout the process
edit from original
: I did some really quick tweakage to try and address the sleeves, maybe this works better Joe? Thanks a ton for the crits man, any more thoughts and I'm all ears