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This looks awesome, cant wait to see her textured
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, line,
51 Posts,
Join Date May 2012,
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Man this is looking awesome. The bake came out so clean, if you dont mind me asking can you please do a breakdown of your normal and AO baking process. I can get some pretty decent bakes but nothing like that. Looking great man the textures are gonna look so good I can already tell.
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, spline,
225 Posts,
Join Date Jul 2011,
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Holy crap! I kept comparing the new progress with the previous picture to see what you changed in the sculpture only to find out that itīs actually lowpoly with bakes? Awesome.
portfolio - available for freelancing
" Inter arma silent musae"
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, triangle,
272 Posts,
Join Date Dec 2006,
Location Slovakia
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Hey this turned out really great, nice bake :O Just out of curiosity, wouldn't it be more efficient to make stuff like the 2 strings crossing over and holding the top together part of the normal map instead of separate geo? I'm still fairly new to getting nice clean bakes like this so am hoping to learn more. Also would be great if you could post a wireframe  Can't wait to see it textured!
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, polycounter,
1,095 Posts,
Join Date Jul 2010,
Location London, UK
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I'm loving this shiiiiiiitttt.
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Looks great and close to concept. Id go for a bit softer nose myself with lower bridge but that is just my interpretation.
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, vertex,
46 Posts,
Join Date Apr 2008,
Location Poland
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daphz: Thanks and sure man
dii: Thanks
JacqueChoi: Thanks, yea he is so awesome! I'll fix those arms
nyx702: Thanks, here ya go
deolol: Thanks, yes I do model the base clothing in a 3d program.
uncle: Here ya go, Now where's my kingdom. I demand FEALTY!!
Hazardous: Thanks man
jfeez: Thanks
praetor187: Thanks, Uh I don't think I do anything fancy. I just save out separate files for Modo and Zbrush. I then explode everything I can and then bake in Xnormal. Anything that can't be exploded, like her boots I do another bake with deleted geometry that causes collisions and then combine the results in PS.
ghost-d: Haha I was afraid that might happen
Torch: Thanks and yes totally that would be much more effienct. But I wanted to keep her skin completely separate from her clothes. So I can throw a fancy skin shader on her fleshy parts  That and I'm going for what I think are next next gen? specs.
stoofoo: Thanks dude
Piotr: Thanks I'll refine her face more.
Here's the requested wires, I probably should thrown these up Sunday. But I was pooped. I'm shooting for next next gen? specs, I least what I think they are. I also wanted little to no indication of low resolution. Maybe they are higher even, Anybody here know for sure?

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, line,
78 Posts,
Join Date Nov 2007,
Location Dallas
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whoaaa, this is gorgeous!!!! :0
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, dedicated polycounter,
1,667 Posts,
Join Date Nov 2010,
Location Southern California
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Wow, first time seeing this thread. I love how the sculpt is really clean and crisp and the topo of the lowpoly is nice as well.
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, spline,
236 Posts,
Join Date Jun 2010,
Location Melbourne, Australia
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Wow this turned out beautiful, nice work!
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, polygon,
624 Posts,
Join Date Aug 2011,
Location Edinburgh
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Awesome! So I understand why you triangulated the cylindrical forms like the sleeves and stuff but I am curious why you triangulated the areas around the knee and back. There doesn't seem to be any drastic sculpting in those areas?
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, polygon,
549 Posts,
Join Date Jan 2011,
Location Raleigh NC
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what's the tri count?
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, triangle,
395 Posts,
Join Date Feb 2009,
Location Belfast
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Really impressive work. Looking forward to seeing her textured.
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, triangle,
359 Posts,
Join Date Jul 2010,
Location Australia
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Awesome work! The hair looks very nice! 
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, null,
6 Posts,
Join Date Jun 2012,
Location Philippines
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This is like...woooowwwwwwww
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, spline,
193 Posts,
Join Date Jun 2010,
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.......Wowwwww.... O.O
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, spline,
211 Posts,
Join Date Jun 2011,
Location Pittsburgh
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nyx702: Thanks, your right there isn't much sculpting detail there. I triangulated those areas because it helps round them out. Plus If I don't whatever engine I'm using at work almost always triangulates it the wrong way

mr_ace: she's around 30k, I guesstimated her hair would be 3k. But depending how I make her final hair I may come well under 30k when I done though.
Jessica Dinh, nightFlarer, SCB, afisher, KxB, Pancakes, Stoop_Kid: Thanks dudes and dudette.
Been crazy lazy lately, didn't a whole lot done. Current progress, just diffuse and normals. I'm fine tuning the colors and shapes before I add the rest of the maps and further normal map detail with ndo and 3D Coat.

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, line,
78 Posts,
Join Date Nov 2007,
Location Dallas
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Damn ....  beautiful colors man 
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, polycounter,
862 Posts,
Join Date Sep 2009,
Location Bulgaria, Troyan
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Yahoo the colors. 
Sexy stuff, Amazing job, me likes.
Are you going to keep her clean or dirty her up a bit?
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, card carrying polycounter,
2,394 Posts,
Join Date Jan 2005,
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hey man
dropped by to let you know that everything thing looks purdy!
great work as usual hector
 Show meh a wireframe, BITCH!
My blog
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, polycounter,
957 Posts,
Join Date May 2008,
Location Pakistan
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I liiiike
really captures the style
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, polycounter,
888 Posts,
Join Date Dec 2010,
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Kick ass! Very well done.
- BoBo
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, Moderator++,
1,546 Posts,
Join Date Oct 2004,
Location Austin Texas!
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Great Scott !
Seriously guys, how do you do to have a so perfect lowpoly shape ? Even with more tris I always see the edges on my models, but here it's perfectly curvy.
I'm so jealous ^^.
EDIT :
Oh, I forgot something. Well, for now the only disturbing thing is the color of the hair, this pink is really... too much pink ?^^
Last edited by Texelion; 07-09-2012 at 09:28 AM..
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, triangle,
379 Posts,
Join Date Sep 2011,
Location France
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Quote:
Originally Posted by Texelion
Great Scott !
EDIT :
Oh, I forgot something. Well, for now the only disturbing thing is the color of the hair, this pink is really... too much pink ?^^
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Yea I agree but I think It's just temp till he works his magic into the diffuse.
Here is a nice image of what I think It would look like, of-course this is not an exact reference to go by but I really like her hair so:
Pink Hair
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, card carrying polycounter,
2,394 Posts,
Join Date Jan 2005,
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Man this is coming along beautifully. the only thing thats putting me off a little is the hair color, I know its pink in the reference picture. But i almost feel like its a little too saturated but just a tiny bit. Other than that its looking so awesome.
EDIT someone beat me to what I was saying so ^^^ what they said. 
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, spline,
225 Posts,
Join Date Jul 2011,
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