A while back, I got the idea of making a shack made up of different pieces, instead of all of them as one piece in Maya/Max. So, I modeled a few different pieces of metal siding, plywood, and particleboard. I also have some decorative pieces, like cans, bottles, a bucket, a tire, a tub(hoping to do a material animation of the dirty water).
I'm want to make this a portfolio piece. I was about 80% done before a UDK update corrupted my package file, so I decided I'd restart and get input from you guys. I'll try my best to work on it as much as possible and update frequently.
To start off, I have this shot from UDK with some of the meshes applied. I created multiple variations of particle board and metal siding materials, so it won't be so repetitive. I'm also removing the BSP block once I'm done applying the meshes.
Also, I tried out Marmoset tonight. Such a cool program! Here is one combination of mesh/textures
Crit away
