Just thought id start a thread for a project I've been working on recently. I am feeling fairly committed to getting this project finished as I feel like I'm over the initial "hurdles" and am reasonably happy that its going in a direction that I am happy with. I'm not able to work on it constantly, as "work work" is my priority. So I guess ill post as often as I physically can, and work on the scene as much as possible.
As a bit of a Bioshock Fanatic, I wanted to create a homage to the game by creating my own environment in the Bioshock style, incorporating elements of the story/fiction into this. I will of course make everything from scratch, inspired by the original game however ill try and add my own personal touches/spin on as much of the fiction as possible.
Where I am currently at:
Some rough ideas of the parts of Bioshock that have inspired me (elements of each image are appropriate to the scene)
Elements of the "real" world that have inspired me:
The "ambient story"-
I would like to convey a sense of action already having happened, the protagonist has passed through the area and it lies somewhat desolate. The Big Daddies and the Little sisters still roam the area giving the sense that their existence is eternal. I think this is what really captured my imagination originally in Bioshock, the sense that regardless of whether the civil war had happened or not, the duties of the Big daddy and Little sisters is constant throughout. I'd like to show some symbols of this bond between the Big Daddies and the Little sisters, and mainly tell the story through the general ambience of the level.
Rapture is falling into disrepair and from here we can see rapture from a worms eye perspective. Buildings are collapsing into the ocean and the water is seeping into the environment by any possible means. The area is one of the many entrances to the Atlantic Express, an underwater train line that takes people from one area of Rapture to another. We can still see the trains operating, however it's clear that they are somewhat damaged and the all is not well.
What I would like to get out of? -
A 30 second video, full of ambient story. I hope (fingers crossed + with your help) that it will at least look "cool" to people that both have and haven't played Bioshock before.
Make more people that haven't played it, play it! It's awesome.
I also hope to learn as much as possible about Art Deco and try and at least feel like I have a good grasp of the style and am able to replicate it.
Some High-Poly stuff to look at (for all those that are bored of my waffling on)
Little sister "Hidey Hole"
Art Deco style glass ceiling high poly
Doorway to the Atlantic Express
Some more shots of the area (showing how much work is left to be done..gulp)
A really (I mean really) rough doodle of what I have yet to add to the scene. (I'm not even going to embed this, click here)
So yeah, there it is! Crit away
, I want to hopefully showcase everything I have learned over the last year or so, but also would like to spot any areas that I am weak in (other than doodling!) and patch up those areas of my skill-set.
Thank you for looking & thank you to everyone that has helped me get this far