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created Exstatic - Art Dump (Indie Game)
on 04-10-2012 05:34 PM
Hey guys, over the past month or two me and my lovely partner in crime Oranghe! have been doing some art for a friends XBOX 360 game. He made his own engine! it now supports lightmaps, Alpha/Diffuse textures and soon to have Fog  !
Oh and it used BSP as a base so NetRadiant was the tool of choice to get things going.
The game is a 2v2 or 4v4 FPS CTF type game with demo recording and really tight controls.
Here are some concepts that I started with!
My first environment concept! early on talking to the programmer it seemed quite obvious that he was inspired by team fortress/brink and mirrors edge! so I pulled some inspiration from them!
We planned to just make one character model with 2 textures, one for each team, this was were I got to after a few concepts.
And then the model, at the moment he is a bit... mashed together! and not optimised! but I think he is roughly about 4k tris and using one 1024 diffuse texture.

The full helmet is the main one.. the real head is from an old model, so I can just test out things! and the mask is just the helmet cut up!
This is the current stage of the warehouse level! still some things to fix! and up the lightmap resolution! I think its 512 for the entire level atm!
And the second level is the Art Gallery! this needs lots more done to it! like replacing the realistic brick texture with something more fitting with the style! plus spamming of more PIPES!  oh and the same with lightmap resolution!
And finally I have just started on the weapon models! and will post an update on that later tomorrow! but for now here is 2 of the 3 weapon concepts!
More updates to come! sorry for the spam! we are kind of in a rush with this game! trying to get it finished ASAP as he wants to enter it into Dream Build Play aaaand the Develop conference is just around the corner and we need to get a video done for our own game Routine! really fun project so far though! just wish we had more time!
Thanks guys!
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, polygon,
553 Posts,
Join Date Feb 2008,
Location UK !
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Don't increase the resolution of the lightmaps without adding some kind of filtering, either blurring or multisampling or you'll just have smaller artifacts.
Otherwise VERY IMPRESSIVE looking if you can get a game running on that. They say there's the 90% of the job, then the other 90%.
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, polygon,
661 Posts,
Join Date Nov 2011,
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Aye its already running! fully multiplayer on 360! and I will mention that to him for sure! thank you! not tooo worried about it atm!
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, polygon,
553 Posts,
Join Date Feb 2008,
Location UK !
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this is all severely awesome Razorb, any shots of the characters in game?
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, card carrying polycounter,
2,487 Posts,
Join Date Apr 2009,
Location Vancouver BC
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Hey guy's! I've had the great honor and joy on working on my first game title!
Also have the great honor of working with Razorb and Pete Exstatics creator.
Heres some of the props i made during my time here  Thanks to both for letting me tag along, learn t an awful amount and can't wait for some more with Routine and future projects!
ScudzAlmighty: Yea Razorb will be rigging him very soon and the shots will follow!
Thanks to everyone including Razorb and Pete! 
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, triangle,
252 Posts,
Join Date Sep 2011,
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this is SUPER DANK guys, sci fi with an awesome style. can't wait till we can play this!
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Loving this guys. Its really good. You three really work well together and cant wait to see the finished product.
Petes an awesome programmer and cant wait to see him put this great art to use in game.
Good work guys, you are my idols!
Cant wait to see more!
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, line,
87 Posts,
Join Date May 2011,
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Love the style! That warehouse level is looking pretty sexy. Can't wait to see some vids. Best of luck with it all!
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, triangle,
364 Posts,
Join Date Jul 2010,
Location Australia
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sick work, < 3 the barcode styled character
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, spline,
125 Posts,
Join Date Feb 2011,
Location england
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sexy
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, card carrying polycounter,
1,906 Posts,
Join Date Mar 2006,
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awesome
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, polygon,
738 Posts,
Join Date Aug 2009,
Location http://nickbarone3d.weebly.com/
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AWEESSOMMMMMEE!
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, card carrying polycounter,
2,402 Posts,
Join Date Jan 2005,
Location London, Ontario
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Very nice stuff! Just need to increase the lightmap resolution to a higher value and it's perfect! 
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, polygon,
614 Posts,
Join Date Aug 2010,
Location Montreal, Qc, Canada
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Just finished the pistol model! unoptimised he is roughly 1.5k tris using a 1024 diffuse.
I will probably come back to him once I have done the other 2 weapons! as I will learn more as I get more done, also I will probably need to unify them somewhat.
daphz: Thanks man! LOOOOOVE the texturing on the new guy you did!
Ben: hah! very kind matey! get updating ya thread! 
afisher: Thank you! much appreciated,yea i really prefer the warehouse for sure! i will give some more attention to the gallery soon! it needs it!
paintforge: ahh! i wasnt sure to stick with that or not just yet! i may though! thank you!
low odor, nick2730: cheers guys! D:
JASON: absolutely love the new portfolio update! huge inspiration mate! OH HOW YOU HAVE GROWN! D:
megalmn2000: haha far too kind! but yes! those lightmaps will be less retarded at the end for sure!
Thanks everyone! Now onto the sniper rifle GOGOGO!
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, polygon,
553 Posts,
Join Date Feb 2008,
Location UK !
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awome aaron! can't wait to see this in motion, beta invites for polycounters? 
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, polycounter,
773 Posts,
Join Date Sep 2009,
Location Cambridge, England
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Enviro and props look great, but the character is what really does it for me. Pure, unadulterated sex.
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, dedicated polycounter,
1,395 Posts,
Join Date Jan 2006,
Location Singapore
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Oh, man. I'm loving the style of these props/characters
One tiiiny thing that's bugging the grammar nazi in me is that "Ion Supplys" should be "Ion Supplies" :x
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, dedicated polycounter,
1,426 Posts,
Join Date Mar 2007,
Location Leeds (UK)
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Lovely !
& +1 luke :p
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, vertex,
35 Posts,
Join Date Dec 2010,
Location France
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Haha Talon i will apologize to Pete right away for mis spelling something and get right on that! I almost got away without a spelling mistake ;)
Thanks for all the support everyone also 
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, triangle,
252 Posts,
Join Date Sep 2011,
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wow! well done this has come along way since I saw it at the start of last year
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, vertex,
47 Posts,
Join Date Aug 2008,
Location Menston west yorkshire
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Pure awesomeness! Your textures are very charming 
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, triangle,
303 Posts,
Join Date Jan 2011,
Location São Paulo
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This is beautiful work Razorb!
Gawd bless dem skillz son!
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, triangle,
406 Posts,
Join Date Nov 2010,
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Holy shit! BSP flashbacks!  Razorb, no exaggeration, you are my favourite artist on PC right now. Love everything you post and seeing your style imprinted on a game like this is great! Oranghe, those props are lovely! Subscribed to your sketchbook.
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, dedicated polycounter,
1,616 Posts,
Join Date Oct 2008,
Location UK
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man really cool work so far! love how styled everything looks, the character is really neat. I kinda feel the env could use a little more of the lose sketchy feel of your concept, i think it just feels to 3d compared to the rest.
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, veteran polycounter,
3,278 Posts,
Join Date Sep 2006,
Location Berlin Germany
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I am exstatic!) this is so awesome.
I would say the next thing you need is fake volumetric light at places and that fog to make those levels really pop.
love, that style. can't wait for more ;0
keep it up!
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, dedicated polycounter,
1,423 Posts,
Join Date Jan 2008,
Location San Francisco, California
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