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Selaznog: Wow! Great having a Warhammer fan around. I would have never caught those consistencies. Thanks man! I have never played but always wanted too. There was just nobody I knew playing. I played Mageknight for a while, the baby version of Warhammer. Then that failed.
I am torn. I want to stay as close to the concept as possible but I also want to stick to the Tyranid paradigms.
wretchedgoat: Thanks for checking back man. Are you still working on your CronoTrigger Frog? I haven't seen an update in a while.
uncle: Ha! Thanks man. That cracked me up.
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, polygon,
542 Posts,
Join Date Jan 2011,
Location Raleigh NC
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Some PP on the legs. I am... not sure how I feel about them. The concept wasn't totally fleshed out in this area so I am winging it.
So I did a little paintover making the area where they connect to the body darker and adding some more purple to the legs.
My concern with this one is that it creates a big separation where the legs connect. I sorta like the way the other one more seamlessly transitions into the legs. What do you guys think?
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, polygon,
542 Posts,
Join Date Jan 2011,
Location Raleigh NC
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yeah, dont go with the purple joints, makes it look like a toy. Blend it in.
Ha yeah, that frog, I've been using him to test various texturing methods. Will hopefully post something of him soon
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, spline,
168 Posts,
Join Date Feb 2009,
Location Chicago, IL
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love that deep purple
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, polycounter,
1,069 Posts,
Join Date Jul 2010,
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Not dead!
Just in a different state...
Here is the low mesh with normals. It's about 15.5k tris. A little high... but sorta had to with all the spikes. I got a little clean up to do around the teeth but over-all it was a very clean bake. I was sorta surprised. I expected all those spikes and folds to wreck havoc. All those spikes took FOREVER to retopo too. I don't want to make another spikey thing for a while....

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, polygon,
542 Posts,
Join Date Jan 2011,
Location Raleigh NC
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Care to show your topology? I wonder if some of those spikes you could have gotten away with using normaled alphas.
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, triangle,
444 Posts,
Join Date Aug 2007,
Location Pennsylvania
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looks really awesome, would love to see it in the color scheme from when they re-launched the nids http://kofler.dot.at/40k/units/Tyran...e_Tyrant_2.gif
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, polycounter,
1,186 Posts,
Join Date Nov 2004,
Location Toronto, Ontario
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That is looking pretty sweet!
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, line,
55 Posts,
Join Date Jun 2011,
Location London
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Thanks.
Here is the wires... It's not pretty. There is alot of triangulation from the spikes and such. I could have made some of the interior spikes just in the normal map maybe... but I didn't want a disconnect between the others? They all sort-of effect the silhouette so I wanted to model them in.
And here is some progress on the diffuse and spec. I had most of it done from the Polypaint. I just have some tweaks and texture overlays to add.

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, polygon,
542 Posts,
Join Date Jan 2011,
Location Raleigh NC
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the final version will be going straight to my 3d creature reference folder, that's for sure. 
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, polygon,
668 Posts,
Join Date Oct 2011,
Location Wroclaw, Poland
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This looks AWESOME dude! Some more spec, gloss and maybe reflection would be nice though.
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, line,
78 Posts,
Join Date Nov 2007,
Location Dallas
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This makes my pants very tight. Love the colors and the sculpt. and your bake came out beautiful.
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, spline,
179 Posts,
Join Date Feb 2008,
Location Phoenix, AZ
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This is looking great, buddy. Glad to see you didn't drop it... I was a little worried about the time since your last update.
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, line,
52 Posts,
Join Date Apr 2012,
Location Pittsburgh, PA, USA
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Looking great dude. Maybe some more reddish orange in the fleshy parts?
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, polycounter,
1,215 Posts,
Join Date Oct 2006,
Location Oakland, CA.
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Yay! nice one 
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, triangle,
314 Posts,
Join Date Oct 2004,
Location Brisbane, Australia
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Awesome dude! Great to see you kept up with this  I'm gonna have to show Ted, I'm sure he'll appreciate seeing his concept taken to completion. 
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, polygon,
726 Posts,
Join Date Jan 2007,
Location Austin, TX
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OrganizedChaos: Daw! Man Thanks. I love your work. I kept trying to work up the nerve to show Ted during the process but I would always chicken out. I kept telling myself I would when it was "better."
Electro: Thanks!
TeriyakiStyle: Thanks! Yea it needs something... I will try that.
Justin DeVore: Whoa look who stopped by. Thanks man. Yea moving really slowed this guy down. That last 10% is a killer.
Screwonhed: Ha! That made me "lol" in the middle of the night.
El Scorcho: You sir are too kind to speak to the likes of me. I need to work on the spec some for sure. I am not sure what else to do other than that... Come over and tell me if its done.
Blaisoid: Haha man! Complement of the highest order!
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, polygon,
542 Posts,
Join Date Jan 2011,
Location Raleigh NC
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Really love the texture work on this dude. Would be nice if the shell had a bit more of a shine to it but atm its looking awesome
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, spline,
122 Posts,
Join Date Apr 2010,
Location London UK
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Awesome work, Nick! You nailed it. Put up those screens with the new spec NOW. 
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, triangle,
467 Posts,
Join Date Jun 2007,
Location Durham, NC
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holy shit
what did the basemesh look like for the head? Im curious how you handle such crazy forms to begin with in zbrush
was the low poly retopod?
Last edited by frell; 07-06-2012 at 01:47 PM..
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, card carrying polycounter,
2,167 Posts,
Join Date Mar 2010,
Location Were I can art
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Awesome! Looks pretty fierce!
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, triangle,
324 Posts,
Join Date May 2005,
Location Albuquerque, NM
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Quote:
what did the basemesh look like for the head? Im curious how you handle such crazy forms to begin with in zbrush
was the low poly retopod?
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I didn't use any basemesh for the head. I started out in Zbrush with Dino-mesh just pushing and pulling. To make the cutouts in the jaw I inserted a squished cylinder with the subtraction boolean. That was the easy part. Getting in there and sculpting was another story. I made rough Polygroup selection sets to hide parts but it was still difficult to get in there and sculpt.
The low poly was completely retopoed from scratch since I didn't have any basemeshes. The only basemesh that I used was a temp one for the scales as seen in the last image. I didn't use it in the retopo tho.

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, polygon,
542 Posts,
Join Date Jan 2011,
Location Raleigh NC
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Thanks for pushing me forward guys!
Ok. I am pretty sure I am done. It doesn't look like much changed but I added alot more spec and alittle red as TeriyakiStyle suggested. Here are some big images for yinz.
And my flats

Last edited by nyx702; 07-06-2012 at 07:26 PM..
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, polygon,
542 Posts,
Join Date Jan 2011,
Location Raleigh NC
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Wow, great inspiration!
HTML Code:
<a href='http://needasig.com'><img src='http://needasig.com/ucAiO.png'/></a>
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, spline,
127 Posts,
Join Date Jul 2011,
Location Scotland
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Mate you can just sit back now and bask in its glory. Your final outcome is great and well executed. All it reall needs is a wireframe shot though.
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, triangle,
432 Posts,
Join Date Jun 2011,
Location Newcastle, UK
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