Author : Nate Broach


Reply
Reply
 
Thread Tools Display Modes
nyx702's Avatar
Old (#1)
I started this model alittle while back but I finally have time to pick it up again so I thought I would start posting my progress. Based on the awesome concept by Ted Beargeon

Head that I started awhile back:


Progress on the body
Offline , polygon, 544 Posts, Join Date Jan 2011, Location Raleigh NC  
   Reply With Quote

wretchedgoat's Avatar
Old (#2)
good start, they're such a fun thing to sculpt
Offline , spline, 168 Posts, Join Date Feb 2009, Location Chicago, IL  
   Reply With Quote

amile duan's Avatar
Old (#3)
I am sure it is a good character work.Hope to see more your works,cheers!
All beautiful things come from life and a render farm !
Offline , triangle, 258 Posts, Join Date Feb 2012, Location China  
   Reply With Quote

daphz's Avatar
Old (#4)
nice start man; lookin forward to the rest!
Offline , polycounter, 839 Posts, Join Date Dec 2010, Location Santa Clara CA Send a message via AIM to daphz Send a message via MSN to daphz Send a message via Skype™ to daphz  
   Reply With Quote

nyx702's Avatar
Old (#5)
Thanks guys!

Some work on the tail. Whew it was tedious making all the scales and positioning all the spikes.

Offline , polygon, 544 Posts, Join Date Jan 2011, Location Raleigh NC  
   Reply With Quote

Selaznog's Avatar
Old (#6)
Looks great so far!
Offline , polygon, 747 Posts, Join Date Mar 2012, Location British Columbia, Canada Send a message via MSN to Selaznog Send a message via Skype™ to Selaznog  
   Reply With Quote

gilesruscoe's Avatar
Old (#7)
Beautiful work! Love what you've got going on with the head.
Offline , dedicated polycounter, 1,669 Posts, Join Date Dec 2010,  
   Reply With Quote

nyx702's Avatar
Old (#8)
Thanks for the comments. I feel almost silly now posting this after Jeremy Klein's awesome art dump

Here is small update. I made some legs and did a detail pass over the body. The first leg is just duplicated and rotated for the other ones. I am going to make them alittle different from each other in the end.

Offline , polygon, 544 Posts, Join Date Jan 2011, Location Raleigh NC  
   Reply With Quote

uncle's Avatar
Old (#9)
Damn, it looks good. Only one nitpick - the head seems little less interesting texture-wise comparing to the back plates. It lacks middle scale detail.


And NEVER be discouraged by ones awesome work, only inspired!
Offline , triangle, 447 Posts, Join Date Dec 2010,  
   Reply With Quote

wretchedgoat's Avatar
Old (#10)
Yeah, like uncle said, don't be discouraged. We're all here to learn. It's looking good and i'll agree about the head. The concept has alot of nice little detail that you could push more in the sculpt. Also, in the concept the front legs look larger than the other 2 sets of legs, almost double the size of the rear set. Play with their sizes a little more because they're looking a little too even in your model. It's supposed to be a critter attacking you from the front, emphasize that. Hope you dont mind, i did a little comparison

Offline , spline, 168 Posts, Join Date Feb 2009, Location Chicago, IL  
   Reply With Quote

darbeenbo's Avatar
Old (#11)
How are you going about creating the back plating for this? Is it entirely sculpted? Seems like it would be pretty difficult to do something overlapping like that.
Offline , triangle, 433 Posts, Join Date Jun 2010, Location Burlington, Vermont  
   Reply With Quote

seth.'s Avatar
Old (#12)
looking ace, I have nothing to add beyond whats been mentioned crit wise....sorry, just wanted to say I like it
Offline , polygon, 745 Posts, Join Date Aug 2009, Location dahn saaf  
   Reply With Quote

uncle's Avatar
Old (#13)
@darbeeno I guess those are just separate objects. Sculpting it as a whole is not worth the effort I think.
Offline , triangle, 447 Posts, Join Date Dec 2010,  
   Reply With Quote

nyx702's Avatar
Old (#14)
uncle: Thanks man. Good call on the head. I started with the head and its one of those situations where my process changed a little as I went so I need to go back and make it look like the rest.

wretchedgoat: Thanks for the good feedback. Very good observation. The image helped. I am going to work on that now.

darbeenbo: Whew.... the scales were kinda tedious. As you can see the scales sorta fuse into the body so I couldn't keep them separate meshes. I did a few tests and I found a pretty good way. I made the underlying body with Dynamesh first. Then I sculpted one scale about 3/4ths of the way done and duplicated/positioned each of them. I changed their shape close to the concept as I went. When I was sure I couldn't do anymore I merged the scales one-by-one with into the Dynamesh body. I went back and added unique detail to each of them (the tedious part). I had to set the Dynamesh rez pretty high to get a nice edge and make sure they didn't weld to other scales. I think my 1st subD level is like 1.5 mill 0___0

seth.: Thanks man! No need to apologize. Everyone likes to hear that. I love your new work on the Quake remake BTW
Offline , polygon, 544 Posts, Join Date Jan 2011, Location Raleigh NC  
   Reply With Quote

nyx702's Avatar
Old (#15)
Ok. I have been sorta distracted working on some Zbrush scripts but I think i addressed some of the comments here and did a detail pass over everything. I think I am about done with the sculpt?!






And because the arms sorta get in the way a screen shot without the arms...


Offline , polygon, 544 Posts, Join Date Jan 2011, Location Raleigh NC  
   Reply With Quote

ambershee's Avatar
Old (#16)
I want to print that sucker and paint it :o
+++MESSAGE ENDS+++
Offline , dedicated polycounter, 1,558 Posts, Join Date Nov 2005, Location Newcastle, UK  
   Reply With Quote

uncle's Avatar
Old (#17)
Yuuuussss...

Proceed with this bugger, I want more
Offline , triangle, 447 Posts, Join Date Dec 2010,  
   Reply With Quote

wretchedgoat's Avatar
Old (#18)
yes, much better!
Offline , spline, 168 Posts, Join Date Feb 2009, Location Chicago, IL  
   Reply With Quote

eazy's Avatar
Old (#19)
hot damn this art is wicked siiiick!
Ezra Lau - Looking for Work!
Portfolio - Blog - WIP ArenaNet thread
Offline , spline, 177 Posts, Join Date Nov 2010, Location Calgary, Alberta  
   Reply With Quote

Dylan Brady's Avatar
Old (#20)
Really amazing sculpting man. that dynamesh method for doing those scales is the hot tip
Offline , polycounter, 888 Posts, Join Date Dec 2010, Send a message via Skype™ to Dylan Brady  
   Reply With Quote

nyx702's Avatar
Old (#21)
Thanks everyone! You guys are keeping me pushing forward.

Here is some progress on the Polypaint. Some color really makes a difference.

Offline , polygon, 544 Posts, Join Date Jan 2011, Location Raleigh NC  
   Reply With Quote

Selaznog's Avatar
Old (#22)
Oh god this is gorgeous. I really like that you've given the ripper legs. I've been in and out of the hobby for 7 years or so, Tyranids always being my main army. I was going to do the six leg thing for the rippers, but the real life models are so freaking tiny it would have taken forever.

Nice job on everything. Sorry to be 'that guy', but the only thing I would change is the plating on the head. I'd rather see five plates on the head (standard plate amount for almost all tyranids). And just an aesthetic thing, but it would look better in my opinion if the legs were different sizes
Offline , polygon, 747 Posts, Join Date Mar 2012, Location British Columbia, Canada Send a message via MSN to Selaznog Send a message via Skype™ to Selaznog  
   Reply With Quote

wretchedgoat's Avatar
Old (#23)
nyx, that is looking like some spot on polypainting! Enjoying watching this develop


selaznog, that's interesting. What else are common characteristics like the 5 plates?
Offline , spline, 168 Posts, Join Date Feb 2009, Location Chicago, IL  
   Reply With Quote

Selaznog's Avatar
Old (#24)
Hm, I haven't touched the models in awhile. I used to draw tyranids all the time though so I picked up a lot of things that were similar in all the species.
-5 head plates
-three oxygen holes (not sure if that's what they are, but there are 3 indents on each side) near the base of the tail
-5 basic body segments; head, ribcage, thorax (waist), hips, tail. The hips and ribcage are large while the thorax (where the abs would be) is generally smaller. Hips attach to tail.
-3 sets of limbs; arms, second set of arms, legs. All the arms are attached to the ribcage and the legs are attached to the hips.

There's a lot more, I just forget
Offline , polygon, 747 Posts, Join Date Mar 2012, Location British Columbia, Canada Send a message via MSN to Selaznog Send a message via Skype™ to Selaznog  
   Reply With Quote

uncle's Avatar
Old (#25)
Still awesome? :checking:
Yep.
Offline , triangle, 447 Posts, Join Date Dec 2010,  
   Reply With Quote

Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Copyright 1998-2012 A. Risch